Posted 17 September 2003 - 12:22 PM
What I was thinking is that we could download a certain amount of time's worth of weather and fade or morph from one screen to the next. Since the weather patterns will be sequencial with only three hour gaps, the changes should not be too huge and if you simultaneously fade the old one out while fading the new one in it should look like an ethereal cloud drift/formation.
When month end rolls around you could have a window pop up (monthly financial report) to hide the geoscape while the textures reset. If you had three or four random monthly patterns the user should not be able to distinguish them.
That's my hypothesis, anyways.
Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging
Posted 17 September 2003 - 01:00 PM
*Coming back? Avast! Facehugger, finish your assignments!*
Posted 17 September 2003 - 03:24 PM
Posted 17 September 2003 - 04:23 PM
But I definitely want to see more weather effects in Battlescape. But, that is way past v1.
Posted 17 September 2003 - 04:28 PM
Posted 17 September 2003 - 04:49 PM
This is for static backgrounds? Like for menues and such?
The cloud texture I have used is very minimilistic and makes it very easy to see the coast line. It's not particulary realistic but it helps make the Earth look more real whilst at the same time keeping clarity. I'd be happy to provide it if anyone is interested.
Posted 17 September 2003 - 06:16 PM
Posted 19 September 2003 - 07:36 PM
This is more in the area you should be aiming for.
Posted 19 September 2003 - 08:18 PM
Posted 19 September 2003 - 09:15 PM
And did you notice the little avenger in the bottom left quadrant of the pic? Hmmm.....
Posted 19 September 2003 - 09:28 PM
Edit: I got my texture from NASA so maybe that is why the colours aren't as vivid?
Edited by Jim69, 19 September 2003 - 09:29 PM.
Posted 19 September 2003 - 09:47 PM
Posted 19 September 2003 - 09:52 PM
Posted 19 September 2003 - 10:42 PM
Posted 20 September 2003 - 03:40 AM
Edit: I was tired yesterday and missed this bit out:
So... you did not actually get them from NASA? Ok, that is definitely not the same thing as getting them from NASA
And the most obvious comment of the year goes to....Micah! ::
Only joking, just found it very funny when I read that back, could be me
Back on topic, personally I think that the cloud cover Deimos has posted could go on the Geoscape with a few slight adjustments do peeps share my view or do they think it still obstructs the border lines a little? Would make the Geoscape a lot better I think.
Edited by Jim69, 20 September 2003 - 09:31 AM.
Posted 20 September 2003 - 11:50 AM
Posted 20 September 2003 - 12:01 PM
The images I'm showing aren't for use in the engineor even still pictures but are rather the much higher detailled maps that I'm using for cut scene work and animations. I've tried to keep the colouration of the clouds correct as you'll see from this reference pic from nasa's blue marble site. This is an actual pic rather than a render.
Now I realise there are differences but I have to take into consideration our geoscape. It has to look like that as well otherwise we get the amateur patchwork look problem again.
Posted 20 September 2003 - 12:02 PM
Edit: Your clouds do look much brighter than on the real Earth u posted there tho.
Edited by Jim69, 20 September 2003 - 12:03 PM.