greep Posted July 14, 2011 Report Share Posted July 14, 2011 Which is more important to spend money on in the beginning of the game (past your first 50 scientists)? I really can't decide if I should go for 100 scientists or just build radar sites everywhere. On the one hand if I go for research when I actually build the radar sites they can instantly go hyperwave, but I really don't like going a month and only getting say one uso. Link to comment Share on other sites More sharing options...
[NKF] Posted July 15, 2011 Report Share Posted July 15, 2011 You really need a decent balance of both, as they go hand in hand. But at the beginning, I'd say concentrate on research - as you want to be able to fight back against the aliens more efficiently, and the aliens deliberately generate missions in your home zone for the first month. As money becomes available, start building a network of detection outposts. The most important thing is to not rush things and only expand within your means. - NKF Link to comment Share on other sites More sharing options...
yarrow Posted July 15, 2011 Report Share Posted July 15, 2011 (edited) I agree with NKFbalanced expansion works best in XCom2 personally my first object is 50 scientist + 40 engineersjust enough to make some money from particle disturbance sensorand research sonic pulsers as fast as possible second base is placed when I wait for next laboratory next strategic goal is 100 scientist and go straigth to sonic oscillatorstarting with sonic pulsers sonic pistol, blasta-rifle, and cannon if money are available sometimes I put my 3-rd base in the mid-time finally sonic oscillator for every barracuda/manta/hammerhead/leviathanand now ... only dreadnought can do any harm to your ships! I tend to ignore gauss weapons research lineuntil I need Gauss Cannon for money department after I have oscillators I start to build bases all arround the world do not underestimate the power of sonic pulser!( yes ... I did it too in the past )it is the best grenade in both XCom1 and XCom2! as for sonar stationsI tend to build standard sonars first, cause they will be build fast => 12 days ( ONLY 2 days after general stores )and cost less ( in both construction and maintanance cost ) than wide arrays or transmission resolvers if I have them this way you will have some detection in half the time of 'standard approach'its better to have some detection in the area, than no detection at all yarrow Edited July 15, 2011 by yarrow Link to comment Share on other sites More sharing options...
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