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#1 Deathskull

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Posted 29 October 2003 - 10:13 PM

heres the rough draft of my psi amp idea

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#2 mikker

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Posted 30 October 2003 - 09:11 AM

Needs WAY more detail.

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#3 Breunor

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Posted 30 October 2003 - 10:14 AM

I would suggest adding a description of what it consists of, why it's shaped the way it is, etc. If you have access to a scanner, hand-drawn pics allow for more detail than the normal Paint generated version, but use whatever is at your disposal. The key is to describe the concept, and others can help out with creating the detail. Some of us have more tools available than others, but we still like to get people's ideas on the screen.

#4 Deimos

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Posted 30 October 2003 - 12:26 PM

Deathskull, is a good start but you need like Mikker says way more detail. Look at what other people have posted in regards to concepts and how much detail they've gone into. Look both on the xenoicide wevsite and in the completed designs thread in the workshop for an idea of what kind of detail we need.

#5 Cpl. Facehugger

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Posted 30 October 2003 - 01:59 PM

No offence, but it looks more like a 50s era "death ray" or something similar. The idea is that the psi amp is based somewhat on alien technology, so it should be smoother. IMO
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#6 Deathskull

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Posted 30 October 2003 - 02:35 PM

Like i said, it was a rough draft of an idea i had. And unfortunetly i dont have a scanner :crying: . As for how it works, you point it at the target alien :alienmad: and press the trigger and the psi amp sends a signal to the aliens brain which causes it to panic:chickenrun:. For mind controll you have to keep the psi amp pointed at the alien until a mind link between the alien and the xcom soldier. Once the mind link is established the xcom soldier "tells" the alien to do something and the alien does as told, and once the aliens done what ever it was told to do by the xcom soldier it becomes hostile again. Basicly you get to control him for a turn and then the mind link breaks. Safety devices on the psi amp prevent the xcom soldier from receiving brain waves from the alien, basicly the psi amp cant backfire on the xcom soldier. And I wil add a lot more detail when i get something to replace paint with. I hope the big explanation on how it works makes sense :huh?: .
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#7 Breunor

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Posted 30 October 2003 - 06:02 PM

Sorry I wasn't clear on what I meant. I mean would you describe the device's shape, in form/function terms, why is it the shape it is type of thing. I just wondered what the two parts were, the bar in the middle, that kind of stuff. We all have a good idea of the battle use. ^_^ We all realise that paint is a hard tool to make a detailed concept with, just making pointers to apply when you get better tools to use. Check out The Gimp and Blender for free tools. We're trying to make constructive criticism, not negative.

#8 Deathskull

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Posted 30 October 2003 - 06:06 PM

the green thing is the battery, the red thing is the handle and the antenna thing transmitts the 'brain waves'. I think Ill change my idea a bit and make it a cylinder. It will still have the 3 sections

:flame: :chickenrun:

Edited by Deathskull, 30 October 2003 - 06:08 PM.

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#9 Deathskull

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Posted 30 October 2003 - 08:56 PM

I have a top and side view now. Still not to '3d' yet. Im still experementing with thegimp and i havent mastered it yet. the top ones the side view.

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Edited by Deathskull, 30 October 2003 - 08:57 PM.

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#10 Deathskull

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Posted 31 October 2003 - 06:22 AM

Forgot the front view.
I just got Blender so I can make 3d images now. The problem is its very complicated, so is gimp. Can any body give me some help?

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Edited by Deathskull, 31 October 2003 - 06:24 AM.

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#11 Breunor

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Posted 31 October 2003 - 10:49 AM

I'm pretty sure you would find a variety of tutorials by doing a google search, some 3D apps have a tutorial built into their help system as well to get you familiar with the app's features. There might also be tutorials linked off the home page of each app.

#12 Deathskull

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Posted 31 October 2003 - 05:41 PM

I got a better 3d animater, Milkshake. Its a lot easier to use than blender.
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#13 Cpl. Facehugger

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Posted 31 October 2003 - 05:56 PM

Milk shake or milkSHAPE? If there is an easy to use 3d modeling program, please tell me where to find it! :)
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Posted 31 October 2003 - 06:27 PM

It's called 3D Studio MAX, altho unless you are lucky enough to know someone who has got it from a Uni you won't be able to use it ( I believe Warez is discouraged ). Milkshape seems pretty easy, altho I never really liked it too much, find a good tutorial and set yourself up :)

#15 SupSuper

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Posted 31 October 2003 - 07:01 PM

milkshape 3d - http://www.swissquak...soft/index.html
although i found it to be everything but easy. then again, my skill on modelling is putting primitives together :rolleyes:

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#16 Deathskull

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Posted 31 October 2003 - 08:28 PM

Its very easy compared to blender.
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#17 Cpl. Facehugger

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Posted 31 October 2003 - 09:14 PM

I have milkshape (ms heh) and I cant even figure out how to place a polygon! If I could figure out how to do that, I would be able to put together a object by hand (it would take several hours, but I could do it! :))

Edit: Anyway, I like the round version better than your flat version, Deathskull. Just add some more detail and it will look much better imo.

Edited by Cpl. Facehugger, 31 October 2003 - 09:15 PM.

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#18 Deathskull

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Posted 31 October 2003 - 09:18 PM

the flat version is the one up top, right?
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#19 Cpl. Facehugger

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Posted 31 October 2003 - 09:20 PM

Whoops, I meant triangular version (yes the one at the top.)
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#20 j'ordos

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Posted 01 November 2003 - 05:36 AM

It's called 3D Studio MAX, altho unless you are lucky enough to know someone who has got it from a Uni you won't be able to use it ( I believe Warez is discouraged ). Milkshape seems pretty easy, altho I never really liked it too much, find a good tutorial and set yourself up :)

There's also GMAX, it's a free version of 3DS MAX, it has not as much functions but there are plugins to let you export the model to various other 3d-application file types, so you can finish it in another program (the drawback here being that you have to use 2 programs, of course)
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#21 Cpl. Facehugger

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Posted 01 November 2003 - 07:14 AM

I tried gmax, but for some odd reason I cant seem to register there. I never get the validation email. :huh?:
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#22 Deathskull

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Posted 01 November 2003 - 12:35 PM

So what should i add?
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#23 Cpl. Facehugger

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Posted 01 November 2003 - 07:17 PM

Doodads. Little things that would make it look more high-tech (or more like alien-tech
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#24 Deathskull

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Posted 01 November 2003 - 10:54 PM

I now have the 3d effect.

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#25 dipstick

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Posted 02 November 2003 - 03:31 AM

Nice, maybe when in operation the whole thing slides together to form a cylinder complete?
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#26 Deathskull

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Posted 02 November 2003 - 05:56 PM

Actually the thing in the middle is the handle
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#27 kelfka

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Posted 03 November 2003 - 07:11 PM

@Deathskull
I like your weapon but some thing bugs me about the handle.
It's not very ergonomic.
Try to aim with it? :huh?:
It would be possible if the battery would rest on the shoulder.
But even then you would need a curve in the battery and the fire button would be on the other side of the handle.

#28 CptJackSparrow

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Posted 03 November 2003 - 08:11 PM

Do you actually need to aim with this thing?
As far as I understand it, this device is like
a wizard's tower in Age of Wonders. It only
amplifies your psi powers and increases
their range by emitting the (your-favorite
-word-from-ctd-here)-waves throughout
the level. Hmgrm... sounds like an AirPort
card... the colors... the shape... show me
the other side! There must be an Apple logo
somewhere! :D

#29 Cpl. Facehugger

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Posted 03 November 2003 - 08:19 PM

Hmm, I always thought that it was like any normal weapon, except that it shot PSI and had unlimited ammo... :)
hmm, your idea is intresting though.
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#30 Deathskull

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Posted 03 November 2003 - 08:34 PM

What I mean by aiming is that you cant be facing away from the alien
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#31 kelfka

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Posted 04 November 2003 - 09:53 AM

Since you must have eye contact, when you take control of one can you break eye contact.
I mean go behind a wall with the alien and still control it?
And since the weapon amplifies your psi powers should'nt there be a head peice or some kind of helmet connected with wires to the gun.

@Deathskull
Do you think you could design this?

#32 Dr. Retro

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Posted 04 November 2003 - 09:57 AM

As far as I know the game you don't need to have eye-contact. You just have to spot the alien with one of your soldiers, then switch to your psi-specialist and start remote-controlling the grey bastard.

They shouldn't have given this thing the look of a gun, as it doesn't work this way. An orb-like shape would have been more appropriate.

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Edited by Dr. Retro, 04 November 2003 - 09:58 AM.

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#33 kelfka

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Posted 04 November 2003 - 10:17 AM

@Dr. Retro
I dont think this is the final version of the weapon.
Deathskull can decide if he wants to continue with the gun shape or do some thing else. (like the orb)
But first, I think we would need to define how it will work.

#34 Dr. Retro

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Posted 04 November 2003 - 10:20 AM

No, don't understand me wrong - I wasn't talking about Deathskull's PsiAmp, but about the original Microprose-Design (which already looked gun-like). The way it could be used and the way it looked didn't really match...

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#35 kelfka

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Posted 04 November 2003 - 10:25 AM

No, don't understand me wrong - I wasn't talking about Deathskull's PsiAmp, but about the original Microprose-Design (which already looked gun-like). The way it could be used and the way it looked didn't really match...



Your right about that. :rolleyes:

#36 Breunor

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Posted 04 November 2003 - 11:18 AM

For Xenocide v1 we are sticking to the original game mechanics, which for the psi-amp means that so long as one soldier has a visual on the alien, the psi guy can control him, even though he might still be in the transport. A friend described it as the psi guy having a telepathic link to the rest of the team, and the psi guy gets a collective vision to make the connection. Personally after version 1 I'd like to see the psi guy be forced to make personal eye contact for control, but again this is for a later version. So the psi amp is like a repeater used for cell phones or even ethernet repeaters, it picks up the user's brain waves and amplifies them out into the immediate area in a broadcast format, a 360 degree wave of psi. So it doesn't need to have an end to point, you could say the antennae are actually the receivers that pick up the users psi. The other items to consider is scale, if a pistol takes 2 slots in the backpack/belt, and the psi amp takes how many? You'd want to make sure the size of the device and its handle match so you don't have a huge handle or a tiny one if that makes sense.

#37 mikker

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Posted 04 November 2003 - 11:19 AM

hmm....it needs to be more then just a tube with some hardware. Make som extension of the ends, tubes attached, your welcome to add more to it then just some flashy buttons.

Like (and please, dont ask what it is...) :

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#38 Cpl. Facehugger

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Posted 04 November 2003 - 01:59 PM

Looks hard to hold.

Did you by any chance look at an adult catalog when you were making that model? :D

I can just imagine the commander's reacton "Sgt. Sharon, why does this psi-amp smell strange?" :)
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#39 Deathskull

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Posted 04 November 2003 - 04:06 PM

Maybe I can just use this as a stun rod. <_<
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#40 Cpl. Facehugger

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Posted 04 November 2003 - 04:12 PM

Why? Wouldn't it be possible to change the concept a bit and make it a bit more otherworldly?
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#41 Breunor

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Posted 06 November 2003 - 08:07 AM

There is another thread that has discussed additional psi powers, take a look in this forum for it. I forget what the name of the thread was now. Let's keep this particular thread focused on the psi amp concepts.

Perhaps mikker's concept could be one of the parts to deathskull's concept? Like take 2 of the mikker chunks and attach them with a handle between, something like that? I think mikker's point was to make the device have more nooks and crannies to suggest some fancy gear tucked inside, right? There's no reason to scrap your concept deathskull, virtually every concept posted receives constructive critiques, it's just part of the development process.

#42 FrYzZer

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Posted 11 November 2003 - 07:44 AM

I always thinked that the psyamp should be something the xcom operative would wear around the head ... like a headphone.... with little antenna ...

the Deathskull draw is nice but first i thought it was some kind of stun grapple..

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Posted 11 November 2003 - 12:24 PM

I think head gear is a little generic ( obvious at least to me ) there are other paths that could be explored as well. It could be either chemically induced, some kind of amplification gear ( head gear as suggested ) or a psi blast of sorts from a regular looking weapon. Not saying head gear is bad as such, just there are other things that could be used as well, that we shouldn't just go for head gear coz noone else can think of anything :) Plus it would change the gameplay in that it would no longer take up a hand, AFAIK that's a big no no for V1.

#44 FrYzZer

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Posted 12 November 2003 - 12:35 PM

If no head gear i dont think it should be weapon-like either.. cos it is not a weapon... it is a psichic amplifier so i think it should be something around the head.... like maybe juste a little ship insert somewhere behind the ears... i dont know but for me psionic power comes from the brain and work with some invisible energy so i dont think it should be something we can aim with... ...

hey an idea.... why not just a crystal the size of a base ball with a ship inserted in it.... so that would be something you must hand to use and it wouldnt be weapon-like... just an idea...

#45 Cpl. Facehugger

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Posted 12 November 2003 - 02:08 PM

Why not have a helmet with a tube running to a gun? :)
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Posted 12 November 2003 - 02:56 PM

That could work, I'm just a little concerned that it would be very easy if it were just a helmet with nothing in the hands. It would mean there is no penalty for carrying a Psi Amp, in which case everyone might as well have one as they can still carry two handed weapons with it.

#47 kelfka

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Posted 12 November 2003 - 02:58 PM

Thats exactly what I was working on. :D

Here is some kind of helmet. (This is not a finished drawing.)

I did not have a human head to work on so for now it may not fit. ^_^

The helmet is int 3 major parts, one goes on top the other two goes on the sides.

The yellow parts are electromagnetic pulsers that regulates the brain waves so the human can control his thoughts.

The red spikes will insert them selves in the human skull to have a direct interface with the brain.

The black wire is connected to Deathskull's weapon ^_^


I would like some feed back. :)


The drawing was done with Inventor 7.0

Here is a site about it http://mymcad.com

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Edited by kelfka, 12 November 2003 - 02:59 PM.


#48 Deathskull

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Posted 12 November 2003 - 06:36 PM

I wouldnt red spikes in my head.But then again, they do something like that in the matrix.
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#49 CptJackSparrow

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Posted 12 November 2003 - 07:02 PM

I like the design, but...

1. since we're talking about waves, there
would be no need for any physical contact.
Especially no hurting red spikes. <_<
2. modelling a fitting headpiece could be
difficult because of the different kinds of
armor and/or hair styles. :crying:

@DeathSkull:
Yeah, but the Matrix boys have nice
fitting sockets in their neck. Without
these it would be quite frustrating... :D

#50 Cpl. Facehugger

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Posted 12 November 2003 - 08:07 PM

Not frustrating, but painful. :)

Hmm, we could just model it as a a couple of red lines on the model's head. heck, we may be able to just texture on a psi amp. One of the art gurus will be able to help out here.
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