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XCOMUFO & Xenocide

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how about a more detailed rank system for aliens and for humans(i.e. aliens-grunt, leiutenant, captain, scout, sniper, special weapons) and why should i edit posts? I thought posts didn't count in here Edited by blehm
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  • 2 weeks later...
okay, maybe a kamikaze alien. And different magnitudes of Commander(ie supreme commander, high commander, liuetenant commander, commander major that sort of thing)for both xcom and aliens. And perhaps soldiers have the most health of all the aliens, as they do the dirty work. Engineers have the most armor because they work in a dangerous environment. Navigators have the least because they are mostly NC Leaders have the highest firing accuracy and reaction, commanders have the highest psi skill and strength, are the smartest, and have special armor.
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  • 1 month later...
Yeah, I don't see why not. It would be cool to see your own soldiers develop special rank/skill modifiers as well, say an incredible marksman can be labeled as a Sniper or something later on. It would better distinguish your men from one another, and perhaps give the ability for the player to focus on certain skillsets for individual soldiers as they learn and adapt to different battlefield conditions. Maybe we can have a Colonel Gudrun Krause that specializes in Field Medical Support after all... Edited by The Master Maniac
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  and why should i edit posts?  I thought posts didn't count in here

 

Primarily because it's easier to find a particular idea.

 

Also, I believe the majority of the aliens are clones or similar constructs. As such, there probably wouldn't be as many ranks as in a human military. (I'm reaching here, it's pretty darned late right now. :D)

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  and why should i edit posts?  I thought posts didn't count in here

 

Primarily because it's easier to find a particular idea.

 

Also, I believe the majority of the aliens are clones or similar constructs. As such, there probably wouldn't be as many ranks as in a human military. (I'm reaching here, it's pretty darned late right now. :D)

Right, besides, they're all under a kind of overmind (or hive-mind, whatever strikes your fancy), so rank does not count that much for them...

On the other hand, having special training/ranks for our soldiers would help greatly... UFO: Aftermath comes to mind easily here, they've done a really good job of revitalising the soldier interface...

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  • 2 weeks later...

X-Com forces really could use a new and improved ranking system IMO.

 

Not sure what the ration was in the original game but maybe we should expand it to look like:

 

1 Sergeant per 4 troops

1 Lieutenant per 2 Sgts

1 Captain per 2 Lts

1 Major per 2 Capt

1 Colonel per 3 Maj

1 Commander

 

Rookies could progress to squaddie, then veteran, then specialize into a school like Sniper (adding accuracy), medic (reducing medkit activation costs), heavy weapon specialist (added strength), Forward Observer/Scout (increased reaction), Grenadier (improved grenade skills), etc. Might be a little much but you get the idea.

Edited by DG_Slider
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