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SND - RESOURCES - Encoding Sound Formats


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#1 ATeX

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Posted 05 April 2005 - 10:26 AM

highly encoded OGG files have unnoticable difference in quality for the common man. Only experts can hear it. I suggest u encode it at at least 192kbit/s VBR. Also, there's a big chance that there will be thousands of sfx files. All those files togheter take very much place. AND ... OGG is about 10 times smaller, even at a very high bitrate. I suggest the encoding of all sound and music files are in OGG


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.ogg format is especially for music files (because of large size). For short lenght sound it is up to you what do you want to use, but it is common to use wav files for it. Remeber that this sounds will be processed in game so they should be in good quality.

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#2 kafros

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Posted 05 April 2005 - 10:56 AM

Well, manipulation should always be done in wav files, but the "final product" should be ogg, mainly for the reasons ATeX mentioned above. And, as the game will automatically manipulate oggs, there will be problems for the player ^_^ (codec, stereo/surround setting etc)


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I would transform all my mp3s into ogg, but unfortunately it would take too much time, and UNFORTUNATELY ogg isn't supported by my HDD Mp3 player, Vreative Zen Xtra. For some "*Unknown reasons*", WMA IS SUPPORTED!

Well, I "guess" that it is simple to program the device to read wmas, mp3s and wavs... Oggs are another matter... :P

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#3 Exo2000

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Posted 24 May 2005 - 09:14 AM

This is why Winamp > kafros, ladies and gentlemen! :D
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#4 kafros

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Posted 24 May 2005 - 10:06 AM

????

#5 Exo2000

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Posted 24 May 2005 - 12:07 PM

WinAmp supports WMA, OGG, MP3 and a slew of other music formats. And it's free! :P
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#6 ATeX

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Posted 25 May 2005 - 04:02 AM

BTW, check all freeware resources for music and sound

Winamp is mentioned there as well ;)



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#7 kafros

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Posted 26 May 2005 - 07:31 AM

Winamp, Sonique, and I can tell you another 20 players :P

And, K-Lite Mega Codec Pack for all the latest codec updates :P :D

#8 ATeX

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Posted 27 May 2005 - 03:31 AM

it doesn't depend on the quantity of software, mind you ;) if it works, it's ok

#9 kafros

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Posted 27 May 2005 - 12:27 PM

Did I talk about depending on quantity??!?!?! But, in order to find QUALITY, ou have to LOOK THROUGHT THE WHOLE QUANTITY, and choose whatever fits best to your needs :D

Most of my classmates don't even know winamp, and think that "Microsoft Windows Media Player is the best software and is also cool!". But, whenever I say "WMP", they don't know what it means.... Computer illiterates :cussing: :NyaNyaNya: :D

Edited by kafros, 27 May 2005 - 12:27 PM.


#10 ATeX

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Posted 27 May 2005 - 02:42 PM

wow wow! I'm not offending you.

But, you've got a point... Let them go their way. If needed, they will look for it anyways.


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#11 mikker

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Posted 28 May 2005 - 03:03 AM

heh, never really liked winamp. 90% of the cases, WMP totally rule it. Sorry, just my point of view ;)

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#12 ATeX

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Posted 28 May 2005 - 02:56 PM

well, just don't let us go arguing about tastes and colours...

some people need the very best, and try to find the very best at all times in order to use it very intensively. Other people just don't care, if it works enough for them, they're happy. And others need real professional tools. It just depends on the persons taste and their needs.

discussion without an end...


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#13 kafros

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Posted 30 May 2005 - 03:48 PM

wow wow! I'm not offending you.

D'oh! I think we have a main mis-communication problem... >_:blink2: (No offense :D :wink1:)

And indeed, that's a discussion without an end, because every guy chooses what he thinks is best for him. I prefer a bunch of freeware/open-source tools than a Microsoft multi-program, which I think is far from pro-quality :)


And actually, we are totally off-topic (due to my... tendency of changing the subject ^_^). So, back to post #8 :P

Edited by kafros, 31 May 2005 - 01:50 AM.


#14 Stow

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Posted 02 June 2005 - 10:51 PM

veeeeeerry nice!

Only thing that kinda seems out of place is the second sound on some of the last death screams.

Way better than I could ever do though!

#15 red knight

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Posted 03 June 2005 - 08:23 PM

Admins a thread split could be useful arround here, move the second thread where appropriate ;) ( Formally saying: "hey buddies you are off topic" :devillaugh: )

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#16 ATeX

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Posted 06 June 2005 - 01:05 PM

split and moved to proper forum

#17 red knight

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Posted 07 June 2005 - 02:47 PM

On the encoding issue... do you use (while editing) multiple (say more than stereo) channels? I mean can you take out an instrument channel in its entirely, cause if that is how you work I think you should ask submissions to be done in that way

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#18 ATeX

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Posted 08 June 2005 - 07:36 AM

RK: I wouldn't recommend that. On a finished track I use about 20 different instruments/lines + if there's much harmony (music) in the song, it can NOT be mixed with other concepts. It's almost impossible to make it sound good and it has almost no advantages. Even the music in Aliens versus Predator (which uses a technique with interactively changing music) are complete tracks that fade between them.

Some other arguments are that it's hard to manage and it takes up to 20 times more space. Imagine a compressed 5Mb file multiplied by 20 for only one song. You get the picture? ;)



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#19 red knight

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Posted 08 June 2005 - 08:22 AM

Ok, I was thinking for backuping of source data, not for ingame.

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#20 ATeX

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Posted 08 June 2005 - 09:23 AM

well, the source files made by musicians are by no means comparable to source files made by for example C++ or 3DSMax. This is because musicians don't stick to one program. I might have several hundreds of files taking 1GB of hard disk space per song. This is impossible to back up over internet. I'll need to take care of it for myself and so does every musician.

Plus, exported sound files can't be edited anymore the way they could be edited before. Compare it with a JPEG file made with Photoshop and the original PSD file.

Unless we are all going to use Reason or similar as a standard sequencer, there is really no use. And I don't think we should limit our possibilities.

What do you think?



cheers,
ATeX