Aargh! Where Is That Last Lobsterman?
Posted 06 August 2003 - 04:08 PM
Posted 06 August 2003 - 04:14 PM
1) search the entire base for the bug (you could start with those you stunned, and see if one's missing. If so, he's probably around there)
2) destroy the Synomium Device (in the control room), and get out.
Since it takes some time to regain consciousness when it's wounded, the ones you shoot at the beginning have a higher probability of waking up... other than that there's no telling where it might be
edit : You also might consider using an editor to make the map visible, or use xcomutil's 'auto-combat' function'. Since you basically already won, there's no harm in doing that...
Edited by j'ordos, 06 August 2003 - 04:17 PM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
Posted 06 August 2003 - 06:46 PM
*Coming back? Avast! Facehugger, finish your assignments!*
Posted 06 August 2003 - 11:26 PM
Presumably you dont have any motion trackers (or you would have used them already) and if hes panicked he may not show up anyway.
You cant afford to let one of those lobsters get away (where would the friday night special for the cafeteria come from?), so do a sweep and take him down!
No, seriously, if you want to bug out, you can destroy the device and then exit the mission - as said above. You still succeed, but you wont get all the equipment/stunned aliens. You did say you wanted the booty though, and im assuming you stunned some of them because you wanted to capture them.
Posted 07 August 2003 - 11:23 AM
Posted 24 May 2005 - 06:45 PM
I mean... 110 turns! Lots of boredom and psychological pain