Extralucas Posted September 15, 2003 Report Share Posted September 15, 2003 I guess interaction would be nice. I mean here stuff like moving furnitures, using elevators (if there will be any), pulling/pushing the levers... I mean everything to make enviroment something more than just a pile of polygons able to be destroyed. I guess it would be nice to make everything pick-up-able. I know it may be quite a nonsense to cary around a telephone in backpack, but might be usefull... for someone. If you've got any other ideas like using chairs in hth or else interaction stuff post it here... Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 15, 2003 Report Share Posted September 15, 2003 Waste of coding IMO, tho others may disagree Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 We would get some professional wrestling going on. http://pages.prodigy.net/rogerlori1/emoticons/chair.gifBeating aliens with chairs, potted plants, his leg Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 I love point about legs. Using limbs as weapon, like in Rune, would be interesting idea Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 (edited) It would be funny to try and rip off a chryssalid's leg and beat him to death with it :crazy: Edit: Maby we should make some objects searchable like fallout tactics? (If this is what you are saying Extralucas, then I agree with you ) And you could get random items, or even a message box that comes up and says "you found a moldy piece of cheese", "You found an alien foetus suspeneded in formaldihyde", "You found a anal probe with your name on it ::" Edited September 15, 2003 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 But how would you do that? Bare hands? You would have really strong soldiers. 1 to hold it and second one to rip off the leg. Or maybe a chainsaw Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 (edited) Ok, then rip off a sectoid's leg! I mean, his legs look like they are attached by tape and glue! Edited September 15, 2003 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 He would bleed out anyway . Or you would have to swing that leg really fast. Besides I guess no one gonna put into the game such sadizm. (Political Corectness, Violence in Computer Games, and other stuff like) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 Well, most people (that I know) seem to think that violence in videogames is ok as long as you are doing it to aliens. So, we could have all the gibs we want! Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 (edited) Erm.. Yeah, sure, but if aliens are possible to be cut on pieces, then why no civies and other soldiers. Plus, I think for this should be rose a new topic called "Gore" or sumtin... Edit: But it's ok here Edited September 15, 2003 by Extralucas Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 I think there was a disemberment thread that Jim started a while ago. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 15, 2003 Report Share Posted September 15, 2003 There was, and the general agreement ( of everyone but me :o ) was that this would be too graphic. Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 Does that mean we wont have gorefest or what? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 Hey, I wanted gorefest too! Link to comment Share on other sites More sharing options...
Extralucas Posted September 15, 2003 Author Report Share Posted September 15, 2003 I can rip your leg off if you really want to -------------------------------------------------- Maybe exploding bodies. I mean when you toss grenade on this then it explodes. (Blood rain ). Something like was in JA2 and IIRC this wasn't 'adults only' Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 15, 2003 Report Share Posted September 15, 2003 Does that mean we wont have gorefest or what? AFAIK. Try here if you want to try and revive the topic, it wasn't too well recieved tho. I also had the idea of targetting body features for tactical reasons, imagine SoF2. This also wasn't well liked. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 15, 2003 Report Share Posted September 15, 2003 Well, a lot of people seemed to think sof2 was a sick game, so maby if you had said:"like fallout" or something it might have been better recieved. Possibly Besides, gore can be added after version 1 right? Just have an "Adult Mode" like duke nukem 3d. Mmm, strippers and violence. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 16, 2003 Report Share Posted September 16, 2003 (edited) Well, a lot of people seemed to think sof2 was a sick game, so maby if you had said:"like fallout" or something it might have been better recieved. Possibly Besides, gore can be added after version 1 right? Just have an "Adult Mode" like duke nukem 3d. Mmm, strippers and violence. Duke Nukem was also considered a sick game. Doom was described as a "Mass Murder Simulator" by critics. Every release of GTA has recieved criticism. The ones who think it effects people are the same ones who write in to programs like Point Of View saying "I was totally shocked when I was watching the news and a commentator uttered the C word." Edit: I won't post ne more here coz it's going a little off topic, I'd imagine the posts will be moved soon enough Edited September 16, 2003 by Jim69 Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 16, 2003 Report Share Posted September 16, 2003 Anyway, to get back on topic. Sometimes certain items could have a use. For instance, you see keys, those keys obviously open a door. Or you see a sectoid watching tv in a dead civie's house, so you take a wire from a nearby paino and well...Or how about you pickup a kitchen knife and throw it at an etherial's head? I can imagine the possibilities now... Link to comment Share on other sites More sharing options...
fux0r666 Posted September 16, 2003 Report Share Posted September 16, 2003 I think features like that would confound the user interface. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 16, 2003 Report Share Posted September 16, 2003 And not really add anything worth the trouble IMO Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 16, 2003 Report Share Posted September 16, 2003 Well about the interface, apoc had the inventory screen mean what is directly below the agent, and what is next to the agent (if it is pickupable obviously.) It shouldn't be that hard to do.I like the idea of using items on your enemies, I mean, how hard is it to add a few of "secret" melee weapons? If you disagree, please tell why. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 16, 2003 Report Share Posted September 16, 2003 (edited) Secret weapons are completly different to being able to pick up everything in a house. It all needs to be lined up so the soldier looks like he is holding it and can you imagine that with over 200 items? I'm not against secret weapons in game but that is a different topic completly, in fact one that already exists, the question of this topic is that everything should be interactive. How many soldiers in real life would go wading through some womans pantie draw when there are killer aliens in the vicinity? It is totally not worth the trouble IMO. Edited September 16, 2003 by Jim69 Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 16, 2003 Report Share Posted September 16, 2003 (edited) A really desperate soldier? A really desperate soldier would go through a woman's panty drawer if there were no women back at base! Edited September 16, 2003 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
fux0r666 Posted September 17, 2003 Report Share Posted September 17, 2003 Thank God you will never be drafted into the ranks of XCom, Hugger. :whatwhat: Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 17, 2003 Report Share Posted September 17, 2003 (edited) Hey, if I can save the world and get some action at the same time, is that really a bad thing? http://pages.prodigy.net/rogerlori1/emoticons/hyper.gif Edited September 17, 2003 by Cpl. Facehugger Link to comment Share on other sites More sharing options...
Extralucas Posted September 17, 2003 Author Report Share Posted September 17, 2003 Action with sectoids, and their limbs, isn't enough for you? Oh, maybe I didn't mean such interaction like with panties drawer, but maybe something like entering building via window, for example. (When you for some reason don't want use doors.) Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 17, 2003 Report Share Posted September 17, 2003 Entry through a bay window would be cool, other windows would probably be too small I think. More animation would be needed to get them to go through normal sized windows, tho it would be cool. Just shoot the damn wall out with a plasma bolt :: Link to comment Share on other sites More sharing options...
Extralucas Posted September 17, 2003 Author Report Share Posted September 17, 2003 Next step are sewers. Link to comment Share on other sites More sharing options...
[dipstick] Posted September 17, 2003 Report Share Posted September 17, 2003 Dum di dum, right, hmmmm, sectoids by the door ah ha! The windows! *You go up to the second floor, you up to the roof, and you round there* *BOOM* ? What the h*ll do you think you are doing squaddie? *making a hole in the wall with the plasma tank sir* Link to comment Share on other sites More sharing options...
Extralucas Posted September 17, 2003 Author Report Share Posted September 17, 2003 What about climbing on walls like in JA2? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 17, 2003 Report Share Posted September 17, 2003 Hmm, I like that one actually, it would let us get better sniping positions without flight suits. Link to comment Share on other sites More sharing options...
Extralucas Posted September 17, 2003 Author Report Share Posted September 17, 2003 And that makes many things just easier. You can avoid some aliens if you like (Chryssalids - they weren't problem since you had fly suits quite fast, tho). Roof is nice scouting and grenade tossing point. Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted September 30, 2003 Report Share Posted September 30, 2003 But on the original topic, perhaps there can be something that can make the players a bit more intimate with their soldiers? I personally try to keep the same starting 8, and get to know them by name. Perhaps have a sort of personal file for each, randomly generated by gender? I think I'm thinking V1+++++ here, but perhaps all communication to and from X-com bases have to be screened, and you can determine what can reach your troops' ears or not. You can choose to ignore it, and just get on with the game, but there could be certain penalties or gains to the individual soldiers' stats *temporarily* depending on what messages they get. For instance, if I were an X-com soldier, it would really suck to hear that my girlfriend left me for an alien lover right before a mission *increased chance to go berzerk/lowered morale*. But at the same time, if I had heard that my wife just had a baby, I'd be that much more determined to make the world a safer place and blah blah blah. *increased morale/bravery* Also, it would incur a more personal penalty to the player if they lost a soldier whom they knew a lot about. There are quite a few people here who are more creative than I, so hopefully it'll either be expanded upon, or shot down. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 1, 2003 Report Share Posted October 1, 2003 I like that idea. I really like that idea. It should be implemented somewhere down the golden brick road from v1 to version omega. Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted October 1, 2003 Report Share Posted October 1, 2003 So yes, much further down the road, but you seriously think it's a good idea? Link to comment Share on other sites More sharing options...
Extralucas Posted October 1, 2003 Author Report Share Posted October 1, 2003 Quite good, cause makes you closer with soldiers, but may be annoying to keep digging through thousands of reports, about soldier's personal life. But I like it. Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted October 1, 2003 Report Share Posted October 1, 2003 Well, like I said, it can be ignored. You don't NEED to go through their stuff. In fact, if you want to get REALLY detailed, if you eliminate TOO much stuff, then they get suspicious, and their morale goes down, etc. But the changes would be minor. I didn't let my most recent breakup affect how I did at work, even though it was distracting. So it would be minor at best. Link to comment Share on other sites More sharing options...
Extralucas Posted October 1, 2003 Author Report Share Posted October 1, 2003 How minor do you suggest? 10 bravery points? 5 bravery points? Or maybe lower starting morale? (IIRC 60 morale was moment when your soldiers were starting berserking, and panicing around.) Link to comment Share on other sites More sharing options...
Rhyos Beoulve Posted October 1, 2003 Report Share Posted October 1, 2003 Well, it kinda depends on what the thresholds would be. If you look at teh voice acting script thread, I proposed some thresholds. But just enough to be a slight nusicance. Then again, don't forget that there can be a benefit, too! Link to comment Share on other sites More sharing options...
SupSuper Posted October 2, 2003 Report Share Posted October 2, 2003 since we're talking about item interactivity, one thing i enjoyed about JA2 was the throwable items you found in the game (rocks, knifes, etc.) which can always prove useful when you're desperate (or out of ammo) and you gotta kill that alien!well, another thing i had fun in JA2 was to put my guns to good use. the enemy is almost dead but i'm out of ammo. what do i do? i throw the guns at his head, killing him of course if i didn't have a good aim i could damage my teammates when throwing stuff at them <_>i'm sure getting hit with stuff causes damage, so... nice idea er not? Link to comment Share on other sites More sharing options...
j'ordos Posted October 2, 2003 Report Share Posted October 2, 2003 Or throwing some rocks to lure aliens to that spot (which of course is covered by 4 of your best snipers and a rocket tank just to be sure ) Link to comment Share on other sites More sharing options...
SupSuper Posted October 2, 2003 Report Share Posted October 2, 2003 Or throwing some rocks to lure aliens to that spot (which of course is covered by 4 of your best snipers and a rocket tank just to be sure )if i know those aliens, they'd probably zap the rock then go near it still, nice strategic ideas. i see a future in this... if we implement it Link to comment Share on other sites More sharing options...
Extralucas Posted October 2, 2003 Author Report Share Posted October 2, 2003 If anyone wants to see how does it work in practice then play Commandos, Beyond Call of Duty where you could use trick with rock. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 2, 2003 Report Share Posted October 2, 2003 Or just start throwing rocks at cop cars/ army trucks. Seriously though, it wouldn't be that hard to implement right? Fallout had it. Link to comment Share on other sites More sharing options...
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