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XCOMUFO & Xenocide

My First Assault On A Base..


GDD

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China has defected...built a simple base and transfered an interceptor there to generaly blast the crap out of aliens.

 

Then without it telling me, I looked round the world and saw a purple square..hmm I thought...alien base

 

so like a daft as I am I scrambled, two plas/hov tanks and 6 crack units

 

lost one tank to enemy fire early on, lost the other because a daft troop did an auto fire killing the other tank whilst getting one of the aliens

 

then cleverly I got all my troops into a nice compact fire team :wacko:

 

then bang blaster bombed me...OUCH :hammer:

 

LOL is it best to to intercept the cargoships instead :sly:

 

also the decoders.... do you have to have them...say at your main base or can to place it on some out of the way base...yet still pick up the transmissions?

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China has defected...built a simple base and transfered an interceptor there to generaly blast the crap out of aliens.

 

Then without it telling me, I looked round the world and saw a purple square..hmm I thought...alien base

 

so like a daft as I am I scrambled, two plas/hov tanks and 6 crack units

 

lost one tank to enemy fire early on, lost the other because a daft troop did an auto fire killing the other tank whilst getting one of the aliens

 

then cleverly I got all my troops into a nice compact fire team  :wacko:

 

then bang blaster bombed me...OUCH :hammer:

 

LOL is it best to to intercept the cargoships instead :sly:

 

also the decoders.... do you have to have them...say at your main base or can to place it on some out of the way base...yet still pick up the transmissions?

 

Looks like you need to learn to position your troops :D

:explode:

What race was in the base BTW?

Definitely best to get the supply ships, easy Elirium, no terrorists, etc.

 

Hyperwave Decoders are an advanced radar, you DO need one at every base, but once you get it you don't need any radars anymore... :happybanana:

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oh cool....

 

it was floaters base, I think I got pritty far...one problem is I need to make sure I capture the commander....wil it automatically do that or do I have to make sure by mind probing every damn alien?

 

LOL the game hass been trying to help, I got a elfril leader cornered and was stunning him, then my daft tank shot him so I had to wait for another leader to get the martian solution:P

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oh cool....

 

it was floaters base, I think I got pritty far...one problem is I need to make sure I capture the commander....wil it automatically do that or do I have to make sure by mind probing every damn alien?

 

LOL the game hass been trying to help, I got a elfril leader cornered and was stunning him, then my daft tank shot him so I had to wait for another leader to get the martian solution:P

Floaters bases are cheezy, keep it around for the (very) easy Supply ships!! :happybanana:

 

And no, the game wil NEVER automatically capture anyone... On the other hand, the commander is ALWAYS in the control room. You'll recognise it with all the (explosive) computers lying around... I usually just shower the room in stun bombs, and Voilà! :naughty:

(then again, just started playing again recently, last time I played was 10 years ago) :beer:

I rarely use mind probes, they can be usefull but Medics are usually near operation rroms, engineers by the power cores, leaders/navigators on the command deck, along with commanders (if any).

Battleships are the ones where Mind probes are usefull, as the aliens are all mixed up.

Besides, I tend not to go after bases before I've gott at least the Power Armors.

By that time, Rookies have been weeded out and soldiers are more experienced...

^_^

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ah nuts!!!

 

had another run at the alien base...

 

got to the command room, then my ruddy tank shot the bloody commander... :P

 

(LOL went a bit nuts after that...tryed to board a efiell supply ship..LOL that was fun all my troops shot each other)

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try again maybe? Also, be careful, becuase commanders and leaders like to use blaster bombs alot, and it you have the stacked waypoint bug, then don't expect to be able to get a commander any time soon :D
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They generally start in the command centre. But they do move about, so I wouldn't be surprised if they left it to go and join the combat themselves.

 

They are sometimes armed with heavy plasmas, so it's hard to diffirentiate them between the grunt units - until you realise it's a heck of a lot tougher than the rest.

 

- NKF

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I usually have tehm die because, like above, they try and use a blaster bomb, but the stacked waypoint bug makes it .... well, you should know
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well firstly I found a virus on my comp..that might of been why there were no commanders ?

 

well fastwarded after getting rid oft he virus..had a floater attack, got the commander, but anther floater shot him to pieces before I could get him out of harms way...damn!

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well firstly I found a virus on my comp..that might of been why there were no commanders ?

 

well fastwarded after getting rid oft he virus..had a floater attack, got the commander, but anther floater shot him to pieces before I could get him out of harms way...damn!

Hey, it happens... Particularly with explosives :hammer:

Besides, it makes no difference if your captured alien commander comes from a base or a ship... :idea:

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Very true but when the Research tells you to capture a "commander" and then goes on to say that they are found "only" in Alien Bases. I guess what they are saying is that you have to be up to the task of taking down a base rather than a battleship if you are ever going to make it on Cydonia.

I'll take my Alien commander however and wherever I can get him and the old fashioned way with a rookie and stunrod unless hes an Ethereal in which case you :D will need stun bombs.

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  • 2 weeks later...

the only way I got a commander is on a x-com base assault, two of them:P

 

LOL one commander knew what was happening and MC one of my guys to shoot him

 

the other got stunroded LOL

Edited by GDD
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Last I checked, commanders captured from Battleships do not open up the Cydonia or Bust research topic.

 

Also, the base commanders are in the "Command Center" area on the top floor of the base.

 

The command center is like a "module" it is the place in the base with "fiery" walls and the biggest elevator.

 

Just take a soldier with a small launcher to level 2 of the base, fire, and capture that blasted commander.

 

Then do the victory dance. :happybanana:

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Yeah, the official strategy guide was wrong in a couple issues... I formally remember a game where I did not even need to capture a commander inside a base, I just used the one from a Battleship...

 

Only Tftd required you to take on a base's commander, since only a base had a Lobsterman commander... the only one that could be used to research T'leth...

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Yeah, the official strategy guide was wrong in a couple issues... I formally remember a game where I did not even need to capture a commander inside a base, I just used the one from a Battleship...

 

Only Tftd required you to take on a base's commander, since only a base had a Lobsterman commander... the only one that could be used to research T'leth...

 

Not exactly. In my most recent game of TFTD, I had a base attack (in february no less!!!) And I netted a lobster commander and two navigators in that battle. Never mind the fact that I chewed through a celocanth/Gas and thirteen troops during that battle (And I only had one buy left, and he had critical wounds coming out his eyeballs!)

 

I'll have to post a screenshot some time. :D

 

Edit: By base attack, I mean one of my bases was being attacked. My only base to be exact. :P

Edited by Cpl. Facehugger
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The only reason why a commander (from a ship OR a base) won't give you Cydonia or Bust is if you haven't researched its prequisite 'The Ultimate Threat' (I think that's what it was in TFTD, I forget if it's the same in UFO), which can be obtained from commanders or leaders after you've researced 'Alien Origins'.

 

Otherwise, an alien commander from a base or from a ship will all be stored in the same variable in the containment datafile anyway. Hence why there's no real difference between a base commander or a ship commander.

 

- NKF

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The easiest way to go about getting a commander (or leader) is finding any mission with sectiods using psi, as, I BELIEVE only sectiod leaders and commanders can use it, as well as ethereals. Also, I have run into Commanders on the first round of a base battle before. Right at the bottom of the access left, directly to the north in one of the "organic" looking areas, a sectiod commander and a few of his soldiers were taking reaction shots at my rooks right after they traveled down the lift.

 

This leads me to believe one of two things.. Either A: There can be more than 1 commander per base, or B: The commanders isn't always necessarily in the control center.

 

This is great if you're looking to get Psi right away. Basically, any time you find yourself running into Psi using sectiods, start knocking those SOB's unconscious. When they wake up, mind probe them. If they're not a leader use them for target practice. If they are, knock them unconscious again (by whatever means) and capture them for study.

 

Also, something you may want to take note of is you tend to run into a lot of blaster bombs on Base attack missions, and considering atleast one of those blaster bombs may be in the control center, and aliens do not know that CE has the blaster bomb bug, commanders tend to get themselves killed by their own cronies. This can make capturing a commander fairly difficult in some cases. I was fortunate to find mine outside of the command center early in the mission.

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You don't need to wait until they wake up (or *gasp* Use a med kit on them) if they're knocked out, pick up their corpses and you'll know...

 

I *think* there can be more than one commander per base, but I'm not sure... We better ask :master: NKF for that kind of obscure knowledge no mere mortal knows about... :D

(No, I don't consider him/her/it a mere mortal... gotta be at least Demi-God or something... :LOL:)

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Sorry. I'm not that crazy enough. ;)

 

I rarely find more than one commander, but I'm open to the possibility.

 

By the way, only sectoid leaders and commanders use psi, but for the ethereals, even their lowly soldiers can use it.

 

Heh, I almost captured a sectoid commander on my first base defense mission, which was only a few days after I started a superhuman campaign. Stupid thing is, I ran out of ammo and all I had were smoke grenades - and higher rank aliens tend to suffer less from smoke inhalation. I would've had 'Cydonia or Bust' after the second or third week if only I'd have captured it, and if I'd concentrated on the ships, this would've been one of my fastest games ever. Argh! Oh well.

 

By the way: I'd suggest utilising the Mind Probe. Very handy for when you simply cannot waste your precious stun bombs on a lowly soldier.

 

- NKF

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Rgr. That's what I did.. After 1 round of combat I saw my soldiers getting psi attacked, and every Sectiod I saw after that I mind probed with my medics.. Once I killed off the commanders friends I surrounded him, made sure none of my soldiers had TU's at the end of each turn and were behind sufficient cover (I just had them sit in corners hitting crouch, stand, crouch, stand, etc.) .. Meanwhile moved my medic up with the stun bomb and launched it in his general direction.. Scouted it out, made sure he was down, then defended him with the medic while I completed the mission and took out the control center. :beer:
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The number of commanders at a base (and for that matter on a battleship) is a consistent 1. The number of leaders varies by skill level.

 

The exception to the rule is Muton bases which have 0 leaders and 0 commanders. The only mission where you're gonna have multiple commanders is the Cydonia Assault. Both parts of that mission have almost as many commanders and leaders as they do soldiers.

 

Missing Ranks Trivia:

Mutons do not have medics, leaders, or commanders.

Snakemen do not have medics.

Ethereals do not have navigators, engineers, or medics.

 

Anywhere where members of those ranks might exist is void when those particular species are involved. Strange how only sectoids and floaters have the full complement of ranks.

 

Terrorists types, needless to say, only have the rank of 'Terrorist'

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As I said, I'm not sure about the 2 Commanders... then again, could be a glitch... Not the first one we've seen in this game... :LOL:

 

Yep, those Ranks seem pretty exact.

It's a nice little feature to have some races have different roles.

Come to think of it, I've never seen an abductor filled with Snakemen, wich makes sense I suppose :D

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