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#101 dteviot

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Posted 27 March 2008 - 02:33 PM

Good News.
NKF has generously loaned me a copy of Silent Storm.
This means I'm probably not going to be writing much code for a couple of weeks while I do a zombie impersonation and STUDY how silent storm works.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#102 dteviot

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Posted 23 April 2008 - 11:17 PM

Had a very humbling experience today.
Was proudly showing off the latest Xenocide build to a couple of the developers at work. Expected to get congratulations.
Instead, they just laughed at it.
Then they were kind enough to point me at some youtube clips of the sorts of things they're doing.


I feel like a 5 year old who takes his finger painting masterpiece home to show the parents, and then have Dad shows him the Sistine chapel , and says "I painted that."
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#103 Darkhomb

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Posted 24 April 2008 - 12:32 AM

That is two different things, he is doing physics only. He isn't making a game. It is very good. But you cannot really compare the two.

#104 kafros

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Posted 24 April 2008 - 01:56 AM

Then we can show him a beautiful particle system video or even an effective raycasting-raytracing rendering demo on youtube. Even the XNA racing game will do :P

You are making a very nice game. He (whoever he is) is making an interesting physics application. You both can't make an fast and feature-rich particle system (<or whatever, insert random application here>). You are working on something beautiful on your SPARE TIME, as a HOBBY, and you are good at it. If you were paid full time to develop a game, you would do far better and he would probably stare in awe.

To make matters worse, you could both have a look at this video:

And a last one, let's see him code a ragdoll simulation in ASSEMBLY http://www.youtube.c...feature=related

Don't feel bad by comparing your work to others', you'll always feel you should have done a lot more. That's what I've been feeling for the last 1.5 years at University. Now I know it doesn't really matter, just be happy about what you've managed :)

edit:
A last link that's very beautiful: Box physics demo with the Crytek2 engine :)
Or 5000 explosive barrels in realtime, OMG THAT's some nice rendering ^^ http://www.youtube.c...feature=related

edit2:
Plus what Mad said right below. I totally agree :O

Edited by kafros, 24 April 2008 - 02:32 AM.


#105 Mad

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Posted 24 April 2008 - 02:05 AM

That is two different things, he is doing physics only. He isn't making a game. It is very good. But you cannot really compare the two.

Absolutely. Try "playing" that physics demo... It is impressive, true, but if you would've focused on one single aspect of Xenocide, let's say the AI ( to have something that can be as complicated to develop as physics) you could've done awesome stuff as well. It's the broad variety of problems that need solving in Xenocide what makes it so difficult. And thus IMHO no less impressive.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#106 dteviot

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Posted 19 May 2008 - 11:24 PM

Cool stuff.
Jetpack:
http://news.national...n-video-ap.html

US Army Powered Exoskeleton prototype:
http://news.bbc.co.u...ogy/7351399.stm
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#107 dteviot

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Posted 27 May 2008 - 01:37 PM

Mad

Ps.: Hope you have not completely stopped working on Xenocide, but are taking a creative break?

As regards my lack of Xenocide output.
Yes, I haven't done much lately. Truth is, my evil plan is to spend some time on another project (http://icc.starflight3.org/index.php) which has a couple of professional game programmers working on it. I figure if I contribute some useful work there, they may be willing to give me some advise, or at least put me in touch with some domain experts, for how to handle some of the stuff in Xenocide.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#108 kafros

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Posted 28 May 2008 - 01:15 AM

http://starflight3.o...creenshots.aspx

Retro-Space theme, seems nice ^_^
I hope you enjoy your time there :)

Edited by kafros, 28 May 2008 - 01:15 AM.


#109 Guest_Azrael Strife_*

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Posted 28 May 2008 - 10:08 AM

Mad

Ps.: Hope you have not completely stopped working on Xenocide, but are taking a creative break?

As regards my lack of Xenocide output.
Yes, I haven't done much lately. Truth is, my evil plan is to spend some time on another project (http://icc.starflight3.org/index.php) which has a couple of professional game programmers working on it. I figure if I contribute some useful work there, they may be willing to give me some advise, or at least put me in touch with some domain experts, for how to handle some of the stuff in Xenocide.

The game premise sounds sweet :) a lot like StarControl! Have fun!

Looks like they are also using XNA :)

#110 dteviot

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Posted 13 July 2008 - 11:09 PM

Some interesting comments from a full time game developer about getting games to run on all sorts of rubbish PCs.
http://www.quarterto...ead.php?t=42663
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#111 kafros

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Posted 14 July 2008 - 01:40 PM

I have to comment that it looks more like a ranting thread on piracy. There are a lot of different views exchanged, and someone can easily see that the truth is in-between

#112 dteviot

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Posted 07 August 2008 - 11:18 PM

Dated, but interesting.

http://www.byte.com/abrash/
http://www.ddj.com/architect/184410430
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#113 dteviot

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Posted 21 September 2008 - 01:40 PM

You just know it's going to be a bad weekend when your employer wakes you at home at 2.30 am on a Saturday to deal with a customer's problem. So sorry, I didn't get anything done.

However, I did come across this. Must get a copy.
http://www.amazon.co.....IN=1581124473
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#114 Zombie

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Posted 21 September 2008 - 03:36 PM

Wow, looks interesting! Thanks for the heads up, dteviot. I'll see if I can get a cheaper copy somewhere. ;)

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#115 dteviot

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Posted 30 September 2008 - 03:08 PM

TVTropes
Currently my favorite web site.
How can you not love articles like Sorting Algorithm Of Deadness and Neglectful Precursors
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#116 SupSuper

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Posted 04 October 2008 - 12:20 PM

Oh no, not you too! Now nothing will get done for decades to come! :P

TVTropes is a very very addictive (and awesome) site

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#117 dteviot

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Posted 06 October 2008 - 08:34 PM

OK, who's responsible for this news announcement? Xenocode Releases Tools for Packing Apps as Self-contained Executables?
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#118 Mad

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Posted 07 October 2008 - 11:34 AM

Who the f*** is Xenocode?
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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