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#1 tgfx

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Posted 17 September 2003 - 12:30 PM

:argue: I see alot of poeple on here just complaining about the x-com game not beeing made. So i say why not make one ouselves. We have the power and tools so lets make one that is using the same game style and follow the same plot line.
:naughty:

#2 Guest_Jim69_*

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Posted 17 September 2003 - 01:33 PM

OMG, thanx for telling us! Guys, why the heck did we not think of this ourselves, we could have started this last year and have loads of work done :D

#3 dipstick

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Posted 17 September 2003 - 02:10 PM

D'oh! Of COOOOOOUURRRRSSSSE! Right, jim, shall we make it then, or shall we advertise for some more help?
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#4 tgfx

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Posted 17 September 2003 - 02:14 PM

:sly: Smart ASSes. . . .
So let do a game then. :blink:

#5 j'ordos

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Posted 17 September 2003 - 02:17 PM

*cough*check this*cough*
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#6 mamutas

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Posted 17 September 2003 - 04:11 PM

:sly: Smart ASSes. . . .
So let do a game then.  :blink:

LOL! Where have you been tgfx?

But seriously, game called Xenocide is almost about a year as in development. Here is the site: www.projectxenocide.com. If you are serious about making a game, then why don't you join us? We would be glad to have you on the team.
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#7 tgfx

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Posted 18 September 2003 - 07:46 AM

:crying: I am aware of the game development and if you ask me its taking far to long and it basically the same game but in a 3D world. :naughty:
Anyway I'd better stop it. I don' want this to turn into a war Forum. :wacko:

:spank: Just an idea. :happybanana:

#8 Micah

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Posted 18 September 2003 - 07:56 AM

Nah, we would just ban you to keep it quiet :P

But seriously, how long do you think the game is supposed to take? And if the game is not like the original, what do you think it's supposed to be like?

Here, you won't gain any converts from the converted, tqfx.

#9 tgfx

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Posted 18 September 2003 - 09:21 AM

:huh?:

#10 tgfx

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Posted 18 September 2003 - 09:24 AM

:blink:
I don't know how long. I read that some games take 2 years to finish some take 10 depending on the game.
:idea: :sly: :huh?: :crying:

#11 Micah

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Posted 18 September 2003 - 10:56 AM

So if we've been working for less than a year, are we that far off in your estimate?

Why don't you try to help, and in so doing, hopefully shave a few weeks off the completion time....

#12 Guest_Jim69_*

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Posted 18 September 2003 - 01:10 PM

The thing is this...We aren't a professional development team. That is probably a good thing. How many games have you played that are rushed out unfinished? Games take time to make, and this is our hobby not our day job, we devote quite a fair bit of our spare time on this but not at the cost of our social lives. Personally I work from 7:30 until 4:00 and spend my weekdays helping here, plus whatever spare weekend time I have, I would imagine it is the same with others. Yeah it's going to take a while but we are making progress, ever heard of EDF? They are doing a simular thing, have been working for 7 years and haven't got much further than us. It will get done but we ( or at least as my impression ) want a good game at the end of it, not just a rushed game that is what you see a lot of the time these days.

As to the being too simular to UFO, basically the plan is to make something pretty simular to that game first then make improvements once we have something to actually test it on. So the finished article wll become it's own game. Hope that helps :)

#13 tgfx

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Posted 18 September 2003 - 01:21 PM

Who's managing this thing?

#14 Extralucas

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Posted 18 September 2003 - 01:25 PM

I guess Red Knight is head programmer. But Micah and Stewart are senior project members aswell.
I'm not back. I'm just dropping by.

#15 Guest_Jim69_*

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Posted 18 September 2003 - 01:31 PM

RK is the head huncho, and there are about 8 seniors. All u need 2 do is post in this thread to join someone will see it.

#16 Extralucas

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Posted 18 September 2003 - 01:34 PM

We really need your help.
:sorry: Join us! :sorry:
I'm not back. I'm just dropping by.

#17 j'ordos

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Posted 18 September 2003 - 01:39 PM

But actually you're not a project member :P
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#18 Extralucas

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Posted 18 September 2003 - 01:46 PM

What the...? Why are you interfering to may propaganda?! You have no right to do that!!

And well... Im not... But, we, X-Com Fans waiting for glorious remake Xenocide, need this guy in your team! :P
I'm not back. I'm just dropping by.

#19 j'ordos

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Posted 18 September 2003 - 01:49 PM

Yes, all join MY team :devillaugh:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#20 Extralucas

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Posted 18 September 2003 - 01:52 PM

Actually that would be RK's team -or- Senior Members' team. But you can call it your own. -_-

Edited by Extralucas, 18 September 2003 - 01:53 PM.

I'm not back. I'm just dropping by.

#21 tgfx

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Posted 18 September 2003 - 02:20 PM

:rock: how can i say No to those cute eyes...I'll look at how far your guys have gotten in the development but if i join I would put everything into this game and would expect no less from the others.
I worked on 2 other games so i know what looks good and i can make everything look good. I worked on Trade Wars and a small game i started a long time ago titan wars which was dead due to funding.
I am a designer. I am a pro in the web design but have my fingers into everything like 3D design and animation and photo development, character design, story writer and so on.
http://www.pbase.com/tgi/01
some of my stuff///...

#22 Micah

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Posted 18 September 2003 - 02:51 PM

Repost your last post in the topic that J'ordos and Jim linked to. Then you will gain project recruit status, at which point you can see where we really work. You might also take some time to look through the project's homepage: http://www.projectxenocide.com/ to get information on our goals and also on project organization.

#23 mamutas

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Posted 18 September 2003 - 03:47 PM

I just typed 'x-com' in the google and this site did not come on first 10 pages.
'xenocide' came up on the first page though...

is that possible to put some keywords in the search engines to increase visibility of the project?

EDIT: googlebot is doing his work well. search for 'mamutas' yelded several links pointing to this forum. :)

Edited by mamutas, 18 September 2003 - 03:51 PM.

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