Jump to content


XCOM level


  • Please log in to reply
13 replies to this topic

#1 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 01 October 2002 - 09:57 PM

Has anyone made or heard of such a thing. Maybe someone could make the XCOM or alien base or typical XCOM1 city in, say, Quake or something, and change the monsters to sectoids and chrysallids etc.

#2 Guest_micahdg@xcomufo.com_*

Guest_micahdg@xcomufo.com_*
  • Guests

Posted 01 October 2002 - 10:01 PM

Many moons ago, I made a .wad of my xcom base in doom2 I don't know where it went, though. I didn't import xcom textures or anything; I just chose textures that were the closest to the game. I used imps, plasma rifles, and a chainsaw for a thermic lance. It was cool to me anyway :)



-Micah
micahdg@xcomufo.com
www.xcomufo.com

#3 PeterDragon

PeterDragon

    Captain

  • Forum Members
  • PipPipPipPip
  • 168 posts

Posted 01 October 2002 - 10:02 PM

LOL, funny you say that.... I downlaoded a Quake, the original, mod where it was changed to x-com type things.

It only had snakemen amd a few weapons.
You should read my new book: Trails In The Sand

ALL over exagerations are wrong

If I am Online

#4 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 01 October 2002 - 10:04 PM

Many moons ago, I made a .wad of my xcom base in doom2 I don't know where it went, though. I didn't import xcom textures or anything; I just chose textures that were the closest to the game. I used imps, plasma rifles, and a chainsaw for a thermic lance. It was cool to me anyway :)



-Micah
micahdg@xcomufo.com
www.xcomufo.com

For the love of God, man, find that Wad!!!!!!!!!!

and send it to me.

#5 Guest_micahdg@xcomufo.com_*

Guest_micahdg@xcomufo.com_*
  • Guests

Posted 01 October 2002 - 10:07 PM

Oh man, I'd have to dig through old dusty 3.5" disks. Or maybe a 5.25" I'll have to get back to you on that one. I also made a .wad of my school, complete with teachers, students, and all. That was years ago, of course, so don't hold it against me now :)




-Micah
micahdg@xcomufo.com
www.xcomufo.com

#6 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 01 October 2002 - 10:11 PM

I always thought those level designers were the perfect architectural CAD tools for designing American high-schools. :rolleyes:

#7 PeterDragon

PeterDragon

    Captain

  • Forum Members
  • PipPipPipPip
  • 168 posts

Posted 01 October 2002 - 10:12 PM

yeah right psycho.... :unsure:
You should read my new book: Trails In The Sand

ALL over exagerations are wrong

If I am Online

#8 Guest_micahdg@xcomufo.com_*

Guest_micahdg@xcomufo.com_*
  • Guests

Posted 01 October 2002 - 10:16 PM

Absolutely, Stew.

#9 PeterDragon

PeterDragon

    Captain

  • Forum Members
  • PipPipPipPip
  • 168 posts

Posted 01 October 2002 - 10:21 PM

Just teasing Stewart :)
You should read my new book: Trails In The Sand

ALL over exagerations are wrong

If I am Online

#10 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 01 October 2002 - 10:22 PM

Actually, I deserved it that was kinda mean of me.

#11 Guest_Scipio_*

Guest_Scipio_*
  • Guests

Posted 07 October 2002 - 10:27 AM

Civ II had an X-com scenario that was pretty cool. They made units out of most of the aliens, but best of all they imported many of the original sounds and music, so it had great ambiance.

#12 Guest_stewart_*

Guest_stewart_*
  • Guests

Posted 18 October 2002 - 09:12 AM

Was this an "official" level or just one that somebody on internet made.

#13 Mustang

Mustang

    Captain

  • Forum Members
  • PipPipPipPip
  • 542 posts

Posted 29 August 2003 - 01:19 PM

The scenerio of that x-com civ2 lvl is in one of the expansions
Edit: I feel stupid for posting in a dead topic...

Edited by Mustang, 29 August 2003 - 01:21 PM.



#14 dipstick

dipstick

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 3,011 posts

Posted 29 August 2003 - 06:35 PM

It isn't dead now...
Posted Image