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#51 Puasonen

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Posted 31 January 2004 - 08:07 AM

Guess that's something that's out of my league too :pink:
And I really doubt the editor is easy enough for me to use :)

Edited by Nyyperoid, 31 January 2004 - 08:07 AM.

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#52 j'ordos

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Posted 31 January 2004 - 08:14 AM

And I really doubt the editor is easy enough for me to use :)

There's only one way to find out... ;)
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#53 DaiShiva

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Posted 31 January 2004 - 12:37 PM

And I really doubt the editor is easy enough for me to use

What? you dont have arms? that must make playing xcom hard =)

#54 Puasonen

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Posted 01 February 2004 - 04:55 AM

:LOL:
Well maybe I'll give it a go then :)
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#55 SupSuper

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Posted 04 February 2004 - 08:51 AM

i still can't figure out how to EDIT the maps. i've figured out all about the windows, the viewing, the level changing, etc, but how do you actually place your own tiles and stuff?!?

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#56 j'ordos

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Posted 04 February 2004 - 09:07 AM

checkout the online help file (for example : appendix C)

Edited by j'ordos, 04 February 2004 - 09:08 AM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#57 Serge

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Posted 07 February 2004 - 12:08 AM

There are some user made maps used in UFO2000, all of them are created using DaiShiva's map editor (many thanks to him for a great tool).

You can download UFO2000 and find modified maps in 'newmaps' subdirectory, the descriptions of tilesets used in these maps are in 'init-scripts/user-maps.lua'

By the way, you can contribute your own maps to UFO2000 :)
ufo2000 development team
http://ufo2000.sourceforge.net

#58 stewart

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Posted 07 February 2004 - 09:45 AM

How 'bout a link?
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I'm starting to like the heavy cannon more and more.

#59 Serge

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Posted 08 February 2004 - 05:45 PM

How 'bout a link?

UFO2000 homepage is here:
http://ufo2000.sourceforge.net
Direct link to the latest win32-version at this moment is here:
http://ufo2000.lxnt....0-0.4.0.334.zip

I have no screenshots at this moment, but they can be easily made from the game by pressing F12 key.

The list of new terrains is here: "Warehouse", "Xbase+" and "Modified City" by JFarceur, "Industrial" by Bagirov and "Airfield" by Twilight Owl.

Some of the new maps require both X-COM and TFTD copied to XCOM and TFTD subdirectories of UFO2000 respectively. In order to use only new terrains, it is possible to temporarily remove all the other *.MAP files (from original X-COM and TFTD directories used by the game).
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#60 JFarceur

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Posted 02 March 2004 - 07:46 PM

Hello! I heard my name and decided to join the conversation. The program is actually not very difficult to use, but the game limit of 255 different tiles reduces sometime our... creativity. So that's why it is sometimes difficult to put ships in the hangar (1) because the game would not take it (2) because the game hangar is 2 stories high and a ship is 3-4... so that's another annoying limit.

In ufo2000, adding maps is fun, but you have to make your maps so that they can always fit together (because of the random way of making the maps). My best experiment up to date was the warehouse maps. I also tried a one 10x10 file map that is put everywhere. Very funny result.

Completing the Xcom bases to 4 levels high was somewhat fun too. let's talk about invading a base now! :D

You may see here a sample of each things, plus the prison i made for the city.

That program is very professional and relatively easy to use (I don't know how I could do better.)

Have fun to look at that.

Attached Thumbnails

  • maps.GIF

Edited by JFarceur, 02 March 2004 - 07:48 PM.


#61 Deathskull

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Posted 02 March 2004 - 08:25 PM

I like the maze thing.
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#62 DaiShiva

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Posted 02 March 2004 - 11:53 PM

Those look great!

#63 Deathskull

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Posted 03 March 2004 - 08:09 PM

were can i download these?
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#64 JFarceur

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Posted 03 March 2004 - 08:19 PM

Well, except the maze thing, they're all included in UFO2000.
I'll add the map here.

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#65 stewart

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Posted 04 March 2004 - 07:47 AM

I like the base with "outside" stuff in levels 3 and 4 idea do you have more images of those and did you do the same for alien facilities?
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I'm starting to like the heavy cannon more and more.

#66 JFarceur

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Posted 04 March 2004 - 08:19 AM

I have plenty of images of them, though I did not finish to copy/paste all the stuff inside the bases (at least they are functionnal).

I did not do the alien bases yet, and I don't think I'll do it soon. If you really want it, try and do it with the Mars Planet tileset.... At least, I don't think I'll do it before the elevators are implemented in ufo2000 , because it makes the alien base pretty useless now.

#67 JFarceur

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Posted 06 March 2004 - 10:53 AM

Hey check out for this.

With the lastest version of the editor, we're able to make maps taller than 4 levels.

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  • Tall01.gif


#68 Deathskull

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Posted 06 March 2004 - 11:19 AM

But do they work in the game?
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#69 DaiShiva

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Posted 06 March 2004 - 11:48 AM

I have not tried, but i would be VERY suprised if they did work

#70 Deathskull

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Posted 07 March 2004 - 12:48 PM

It would probably cut off the extra levels if it did work, but its worth a try.

Heres an 8 level map. Its part of the alien base entrance in tftd.

Attached Thumbnails

  • ENTRY01.gif

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
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#71 JFarceur

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Posted 07 March 2004 - 01:45 PM

That's a great map !

I tried 8 levels map in ufo2000, and the game somewhat exploded :explode:
so that's not a good thing to do until the feature is implemented, hehehe.

Nothing prevents us to create until then :D

#72 Serge

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Posted 07 March 2004 - 04:05 PM

Can I download this 8 levels map somewhere? Just for testing.
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#73 Deathskull

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Posted 07 March 2004 - 10:18 PM

I decided to add support beams to the map

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  • ENTRY01a.gif

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#74 DaiShiva

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Posted 08 March 2004 - 10:44 AM

You look like you are making good use of the copy/paste abilities =)

#75 Deathskull

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Posted 08 March 2004 - 02:28 PM

couldnt have been possible without copy and paste ^_^
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#76 JFarceur

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Posted 08 March 2004 - 02:33 PM

here's my useless 8 level map, hehe

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#77 Deathskull

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Posted 09 March 2004 - 04:24 PM

Heres the next part of the map with the first part.

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  • ENTRY.GIF

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#78 SupSuper

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Posted 09 March 2004 - 05:01 PM

colonies are a pain in the a-s-s with just 4 levels, but deathskull takes them to the ultimate level! :P

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#79 Deathskull

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Posted 09 March 2004 - 05:50 PM

But they dont work in the game. For now, I make them to show everyone im the best :devillaugh:
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#80 Deathskull

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Posted 09 March 2004 - 10:50 PM

update

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  • ENTRY.GIF

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#81 j'ordos

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Posted 10 March 2004 - 03:25 AM

It's like... MegaPrime, set in the deep! :D
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#82 JFarceur

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Posted 10 March 2004 - 05:58 AM

That's very nice. It gives an impression of an optical illusion, at some point.
I guess I'll start to do an improved version of the alien base very soon... it should not be complicated with the copypaste functions.

#83 Robo Dojo 58

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Posted 10 March 2004 - 07:21 AM

Hmm... I always thought that those long legs that stick out of the base, are for USOs to dock. It'd be neat to see a small USO docked at one of those.

Edited by Robo Dojo 58, 10 March 2004 - 07:22 AM.

Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#84 SupSuper

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Posted 10 March 2004 - 07:54 AM

Hmm... I always thought that those long legs that stick out of the base, are for USOs to dock. It'd be neat to see a small USO docked at one of those.

yeah, it shouldn't be hard with the copy-paste functions ;)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#85 JFarceur

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Posted 10 March 2004 - 08:39 AM

I did that this morning, just for fun, the whole map set.

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  • UBASE_00.GIF


#86 Deathskull

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Posted 10 March 2004 - 02:08 PM

nice, but no where near as good as mine :devillaugh:
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#87 JFarceur

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Posted 10 March 2004 - 02:29 PM

:huh?: too bad the original game's bases weren't as esthetic as in the sequel... heheh

#88 Deathskull

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Posted 10 March 2004 - 03:01 PM

update

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  • ENTRY.GIF

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman

#89 DaiShiva

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Posted 10 March 2004 - 05:52 PM

You are having far too much fun with this =)

Thats cool though, i always wanted to have a level that was the alien shipyards where you could see the different subs in different stages of construction

#90 Deathskull

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Posted 10 March 2004 - 07:53 PM

what do you mean to much fun?
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#91 Deathskull

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Posted 10 March 2004 - 08:17 PM

heres the maps for the base entry. there not finished and some of the rooms are empty

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Edited by Deathskull, 10 March 2004 - 08:19 PM.

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
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#92 JFarceur

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Posted 13 March 2004 - 10:11 AM

WE're not having too much fun, we just got some time to spare... hehehehe

It's actually pretty fun to create. I thought about creating a castle... but I don't have any idea about how to do it. I though I could do it on a "standard" 50x50 map, but it's impossible for now, because there are no scroll bars.

Instead, I'm making those 1 file maps for ufo2000, really funny. Hey deathskull, what about making a little contest ? :argue: There are not much people that create maps, maybe we could get them here?

#93 Deathskull

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Posted 13 March 2004 - 10:55 AM

thats a great idea!

Edited by Deathskull, 12 September 2004 - 02:01 PM.

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#94 Wiseman

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Posted 13 March 2004 - 01:43 PM

I went and made my self a terrain. 10 Maps, 6 10x10's and 4 20x20's. They're a combination of Farm land (with some urban furniture) and The Lightning (the X-com UFO). There's a glitch that allows you to see through the sides of the ufo's though, I didn't notice 'till I had finished them. <_< But they're still fun. I've also included a .dat that uses each tile, and aranges them so they kinda fit together. Aditionally, I've included the code to add to your usermaps.lua that'l allow you to actually play these.

I also came up with a fun theme to play as. "Aliens VS. Hicks" I call it. Basically Sectiods with only probesticks (er.. Stun Rods) against Unarmoured humans with only Bullet weapons. It's not as onesided as you might think, as long as you follow some basic rules:
1:Aliens cannot use any guns they pick up, but can hoard them however they like. This incourages humans to take more than one weapon and hide them around the battle field so if they get back up, they can keep fighting.
2:Humans cannot climb stairs only to shoot them out. Since aliens are using close combat weapons, they have to be able to reach you. Aliens cannot kill stairs only to force some one off a higher floor.
3a:as human, you can have many pistols/ammo as you please, but only a limited amount of rifles (I usually say just 1). (Rifles have Autoshot, which does help a bunch)
3b:For every rifle the hicks have, an alien can HOLD 1 PRIMED (for 0) alien grenade. This allows them to go boom when they die. They must prime it at the start of battle, and maynot throw/drop it. Plus if you die (as opposed to getting stunned) you don't get back up.:devillaugh:
This set works well in tight spaces (or on my terrain) and I find is just plain fun. the aliens must try to be stealthy, while the humans are pretty much forced to cower. Stun rods have never failed to take downa guy in 1 shot (well, for me anyway), but the aliens usually take more than 1 hit.

Question: For the maps like the Xbase+ ones where you can start on floors besides the bottom (for example if you click on the grass), how is this done? The game does not simply place you the lowest place you can stand (that you click on when placing troops), or when you say click on a bed in the Urban maps, it would put you on the roof (it instead simply doesn't allow you to place a guy on squares ocupied by furniture. Is it simply dirt that puts you above it, or is there something else to know?

Oh, I also updated my LevelEditor (which was the main reason I made these maps in the first place) It now allows you to edit other terrains, but it helps if you know a little about them. I posted it in my topic over at: http://www.xcomufo.c...?showtopic=3867

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#95 JFarceur

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Posted 13 March 2004 - 03:17 PM

Question: For the maps like the Xbase+ ones where you can start on floors besides the bottom (for example if you click on the grass), how is this done? The game does not simply place you the lowest place you can stand (that you click on when placing troops), or when you say click on a bed in the Urban maps, it would put you on the roof (it instead simply doesn't allow you to place a guy on squares ocupied by furniture. Is it simply dirt that puts you above it, or is there something else to know?


well, I think the game considers the grass like stairs... which make the whole thing really interesting when you place your soldiers OUTSIDE and the enemy INSIDE the base.

that's kinda a glitch I took advantage of. Sadly, it doesnt work with the MARS walls, but do work with the mountain ones.

--------------------

On another subject, what are we competing on ? We could start making the best ... hum... thing... ever.... ever made?

:aliencool: Alien ship (i think there was one),
:aliencool: city building (prison),
:aliencool: xcom ship (with one of the tileset, no mix),
:aliencool: ....err....
:aliencool: the best 1 file map ever for ufo2000 (like the weird mountain maze),
:aliencool: the best improvement to any original maps (your big tftd alien base, my xbase+),
:aliencool: the tallest and coolest skyscraper (none existing)
:aliencool: best new mapset (airfield, industrial, warehouse.... something else maybe)
:aliencool: any great idea?

let's start this tournament in another thread as Map Contest # 1 as sonne as we have an idea

JF :aliencool:

Edited by JFarceur, 13 March 2004 - 03:26 PM.


#96 Wiseman

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Posted 13 March 2004 - 03:53 PM

Excellent, I was actually asking because I planned on making a mounain base... ^_^
Thanks for the info. :beer:

The other unmentioned map terrain with similar 'walls' would be the desert, but whatever.

----
And as for the contest, Why not categories?
:aliencool: Best Modified Terrain
:aliencool: Best New Terrain (defined as new by mixing elements from other terrains)
:aliencool: Best Map (tile) (maybe best 10x10, and best 20x20)
:aliencool: Best Map (full) (like made by my editor...)
:aliencool: Best Editor....(ok there's really no contest on this one...)

...If it hadn't been for that alien head in your post I wouldn't have noticed the show all at the bottom of the clickable smilies... :uzzi: :plasma:

#97 JFarceur

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Posted 13 March 2004 - 08:27 PM

:hammer: but that doesnt give me an idea of what will be the subject of the first tournament.... maybe daishiva could decide on that? :devillaugh:

#98 Deathskull

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Posted 13 March 2004 - 11:14 PM

how do you make new tile sets?
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#99 JFarceur

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Posted 13 March 2004 - 11:15 PM

I don't know :P
You'd need to edit the image files.

#100 Deathskull

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Posted 13 March 2004 - 11:19 PM

how do you do that?

Edited by Deathskull, 12 September 2004 - 02:02 PM.

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.
- David Letterman