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Online Avatar Creation - Closing


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#1 DaiShiva

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Posted 21 August 2004 - 01:57 AM

The webhost that is hosting the online avatar creator is going to stop being free at the end of august. They will give me 30 days to move, and then its bye-bye

sooooo, get your units now! I have plans to make a php version, but nothing's been coded yet.

Get em while you can!

#2 Micah

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Posted 21 August 2004 - 02:35 AM

I would offer some space, but my servers all run linux :(

#3 DaiShiva

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Posted 21 August 2004 - 12:07 PM

I would offer some space, but my servers all run linux :(

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yeah, space isnt a problem, its a server that runs asp.net =)
Thanks though, this wasnt originally a plea for 'i need hosting', just a 'heads up, this is whats going to happen', since based on the ever changing avatar, at least ONE person seems to use it almost everyday.

#4 Micah

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Posted 21 August 2004 - 05:22 PM

Do you know if anyone links directly to that .bmp on your server? For instance, if I changed my avatar to be link to that file, it would probably change every few minutes :) Interesting idea, anyway.

#5 DaiShiva

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Posted 22 August 2004 - 06:35 PM

Do you know if anyone links directly to that .bmp on your server?

the program isnt on 'my' server so i have no idea who links to it. I do know that I link to it and it seems to change on a daily basis =)

See it here :happybanana:

#6 Micah

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Posted 23 August 2004 - 01:51 AM

Ah, I never noticed the image down there.

#7 stewart

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Posted 23 August 2004 - 06:12 AM

How hard would the port be to work on linux. When it comes to offering space for xcom projects, Micah is as easy as a cheerleader on promnight.
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I'm starting to like the heavy cannon more and more.

#8 SupSuper

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Posted 23 August 2004 - 10:24 AM

How hard would the port be to work on linux.  When it comes to offering space for xcom projects, Micah is as easy as a cheerleader on promnight.

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:LOL:

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#9 DaiShiva

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Posted 23 August 2004 - 12:06 PM

Well, when I port it, I will probably write it in php with GD, so compatibility is up to the webadmin

#10 stewart

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Posted 23 August 2004 - 12:32 PM

Well, lets try to make it happen. What do you need?
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I'm starting to like the heavy cannon more and more.

#11 Micah

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Posted 23 August 2004 - 01:13 PM

How hard would the port be to work on linux.  When it comes to offering space for xcom projects, Micah is as easy as a cheerleader on promnight.

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I resent that! :P I have rejected several projects that I was uninterested in.

I wouldn't mind hosting the avatar maker, but I think daishiva would be happy putting it on his webspace after he ports it. The fact that it will only run on a windows server at the moment is the real problem.

#12 stewart

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Posted 23 August 2004 - 01:43 PM

"at the moment" :devillaugh:
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I'm starting to like the heavy cannon more and more.

#13 DaiShiva

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Posted 23 August 2004 - 02:13 PM

The fact that it will only run on a windows server at the moment is the real problem.

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Yes that is the only problem :D

#14 Exo2000

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Posted 23 August 2004 - 05:57 PM

I noticed half the 2x2 things won't work, any reason?

(BTW, teh rampant MapView error posting in the *-View was me ^_______^)
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#15 DaiShiva

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Posted 24 August 2004 - 09:23 AM

I noticed half the 2x2 things won't work, any reason?

(BTW, teh rampant MapView error posting in the *-View was me ^_______^)

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I never fixed em =)

#16 Exo2000

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Posted 24 August 2004 - 02:32 PM

Lazy bum =p

any chance of the old X-COM guys/aliens in a new version? Aquanauts are nice 'n' all, but I'd prefer some of the X-Com1 GFX, just for playing around value.
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#17 DaiShiva

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Posted 24 August 2004 - 04:32 PM

Lazy bum =p

any chance of the old X-COM guys/aliens in a new version? Aquanauts are nice 'n' all, but I'd prefer some of the X-Com1 GFX, just for playing around value.

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Yeah, im looking at a few sectoids right now