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#1 Gryx

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Posted 06 September 2004 - 03:31 AM

I was using the map editor the other day finishing off a new terror ship map. I started the game, shot a terror ship down and landed a squad to have a look at how the map would work in the game.

The strange thing was that next to each UFO power unit was, what looked to be, a stun bomb. When I stood over it and opened the inventory screen I found that is was actually a piece of elerium.

:huh:

Is this some strange bug I haven't heard about?

#2 centurion

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Posted 06 September 2004 - 09:49 AM

No, this is a planned feature of the game; those pieces of Elerium are the ones you get at the end of the mission, so try not to destroy them with explosives.

edit: only in the original those pieces are on exactly the same places as the power units, so they don't stand out (too much).

Edited by centurion, 06 September 2004 - 09:50 AM.

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#3 BladeFireLight

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Posted 06 September 2004 - 10:11 AM

this is one of the limitations of the map generator in geoscape. it places the elierium/zrbit based on an internal table of engine locations.

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Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.

#4 Gryx

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Posted 06 September 2004 - 06:59 PM

Is there a way to change the location where the elerium is placed by altering the table? (ie a config file which can changed by using notepad)

#5 BladeFireLight

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Posted 08 September 2004 - 09:56 PM

Is there a way to change the location where the elerium is placed by altering the table? (ie a config file which can changed by using notepad)

<{POST_SNAPBACK}>


Unfortunetly this info is coded into Geoscape. I'm working on a way to fix the elirium/zrbit locations but dont hold your breath. I have not clue when I will finish.

-Blade FireLight
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Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.