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XCOMUFO & Xenocide

Flashbang And Enter


Zipperhead

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I was just wondering if Swat's flashbang and enter, would work for things like opening alien craft doors and other doors, becouse it becomes a pain when the aleins camp there doors I end up losing a man when I open send him though wait for him to be shot, and follow him with a rocket :D

 

but the flashbang and enter tactic would work well I think. though you would need 2 men to pull it off.. so I don't know how you would program this... bu then again I don't know how to program <_<

Edited by Zipperhead
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Like in tftd where you right clicked and the door magically opened? I like that one.

That's definitely the best improvement from x-com 1 to x-com 2 :)

And it should be in Xeno too but I guess it's sober.

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  • 2 weeks later...

A little note:

 

You can use a rope to open civilian doors. Tie the thing (silently) to the handle and open from a distance. Especially useful when there's a suspected booby trap. Maybe we can use a variation on the idea for doors with handles.

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