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XCOMUFO & Xenocide

Item Costs


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Hey.

 

I realise this forum is probably dead and the editor almost certainly no longe rbeing updated, but:

 

I notice there's no way to edit the cost of weapons/tanks/magazines/etc in the editor. Any chance of this changing in the future? Failing that, is it known where in the game's files this information is stored?

 

I ask because I'm interested in going back and re-balancing the game's weapons so that each of them are actually useful. The easiest way to do that that I know of is to balance them as raw effectiveness per dollar cost. I can change the raw effectiveness, but so far not the cost.

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I notice there's no way to edit the cost of weapons/tanks/magazines/etc in the editor. Any chance of this changing in the future? Failing that, is it known where in the game's files this information is stored?

Yes, those values can be found in in the game file called PURCHASE.DAT. And while you are at the X-COM wiki, do take a browse around the Game Files page - you are bound to find some of that helpful. ;)

 

- Zombie

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I notice there's no way to edit the cost of weapons/tanks/magazines/etc in the editor. Any chance of this changing in the future? Failing that, is it known where in the game's files this information is stored?

Yes, those values can be found in in the game file called PURCHASE.DAT. And while you are at the X-COM wiki, do take a browse around the Game Files page - you are bound to find some of that helpful. ;)

 

- Zombie

Hey, thanks.

 

So purchase costs are a per-savegame thing? That's intersting. I wonder where the defaults are stored...

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The default copy is saved in the executable, and when a campaign is started those values are transferred over to your game file into purchase.dat. Basically it is a global file with a local copy. Let me get the offsets for the executable for you. :)

 

- Zombie

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  • 2 years later...

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