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SND - COMPLETED MUSIC - Credits Track V 0.1


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#1 ATeX

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Posted 29 May 2004 - 12:51 PM

Hi!



Sorry I haven't been so active lately but I'm in the middle of a very very important period of my life. I'm studying for the entrance exams of the jazz department of the conservatory of Antwerp. And besides that I've also got my final exams of informatics at college. So, shortly said, no more spare time until July.

I made this one a while ago. Normally I would have added a choir, but, in the end, it never happened due to the time shortage. So, meanwhile I'll upload this version. As always, it's not finished. It's just a concept. One day, when I get a better soundcard and some more time I'll make u guys some more rich sounding orchestral music.

Hope u like it.



Greets,

ATeX



OGG: ATeX - Credits Track v0.1

MP3: ATeX - Credits Track v0.1


EDIT: added mp3 version

Edited by ATeX, 01 June 2004 - 08:00 AM.


#2 mikker

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Posted 29 May 2004 - 01:37 PM

it sounds good. Maybe less DJishness (scratching), and the start could get going earlier (unless it takes some time for the credits text to come up). The pause should IMO be equally the timescale for the start of the music to the first text rolling in at the bottom.

I like the rytem. Not too harsh as a credits music, good thing its so quiet (silence after the storm?).

I agree it could use something else. Some generic deep oboe or something (i don't have the programs so i can't handpick it)...If you have Final Fantasy 9 for playstation, the starmusic in the options screen. That kind of music, just deeper and streched out.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#3 red knight

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Posted 30 May 2004 - 11:31 AM

I am listen it right now, I like it. However there are certain parts that do ound too fast and unconnected to the whole theme... but it certainly have what is required for a Xenocide Music Track, that is for sure.

Greetings
Red Knight
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

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#4 Puasonen

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Posted 30 May 2004 - 01:14 PM

Could you post a mp3 version?
There's no need for a sig..

#5 ATeX

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Posted 01 June 2004 - 08:03 AM

Could you post a mp3 version?

There you go :wink:

#6 Puasonen

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Posted 01 June 2004 - 09:38 AM

I like it, good feeling and atmosphere IMO. I don't have any complaints. Nice to hear the piano in the beginning and the end, reminds us what the game is based on :) Good idea!

Edited by Puasonen, 01 June 2004 - 09:39 AM.

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#7 SupSuper

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Posted 01 June 2004 - 05:11 PM

the music is quite good but i'm not too sure about it being used for Credits. i've heard many Credits musics and i know very well the kind of atmosphere / ambience that they use. your music seems more like something for the Game End Movie (when you beat the aliens) or something. usually Credits have a constant repeated ambience, like you have in the beginning / end of your music.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#8 Black Dash

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Posted 02 June 2004 - 04:10 AM

The music is great!! Good job there Atex!

The music is well balanced having parts of ambiance and sound "extreme", definetly looking good for Xenocide. I think if its for Credits, it definetly is worth it.

#9 ATeX

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Posted 02 June 2004 - 12:31 PM

Thx for the comments!! :D

I found out today why there was so much latency with the kX Project drivers when I used to many instruments. So, finally, problem fixed!!!! :happybanana:

First thing when I have some spare time is making more tracks for Xenocide :wink:



Oooh, I'm excited, can't wait to start over again!! :wub:

#10 fux0r666

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Posted 02 June 2004 - 03:29 PM

I like it but I think that it could use a little touching up.

I think the drum track is a little too loud in the second half- especially the snare.

Something sounds a little flat in the first half. I think the fading piano is out of tune with the bass and symphony and some of the chords sound a little strange after it's gone.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#11 ATeX

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Posted 04 June 2004 - 01:05 AM

I like it but I think that it could use a little touching up.

I think the drum track is a little too loud in the second half- especially the snare.

Something sounds a little flat in the first half.  I think the fading piano is out of tune with the bass and symphony and some of the chords sound a little strange after it's gone.

totally agree -_-


reminder: just a concept :wink:

#12 paulus

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Posted 05 July 2004 - 04:01 PM

Hi, im just listening to this track as i type :)

It's a nice track :)
from after about 10 seconds, the track has quite a lot of emotionally-charged music, and i think its a bit too emotional for just credits...but dont get me wrong..when played loud, and especially as its building up around the 1 min mark, i think it would go quite well as part of an end of mission/game tune as SupSUper said, because this music has quite a lot of parts which sound gratifying/satisfying :)

just my 2 pence :)