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XCOMUFO & Xenocide

Weapon Equip Graphics


Darkhomb

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First start up. However I can not test this, dteviot, Can you please change the code as we discused earlier, I have increased the size x2. Or if we do not want to add this to svn yet please show me where I can change it myself.

Thanks

InventorySprites.png

Edited by Darkhomb
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First start up. However I can not test this, dteviot, Can you please change the code as we discused earlier, I have increased the size x2. Or if we do not want to add this to svn yet please show me where I can change it myself.

Thanks

I haven't tested this (I'm not at home at the moment)

But file Source\Model\StaticData\Items\CarryInfo.cs.

Line 63 goes

			const int cellSize   = 32;

change 32 to 64 (or whatever size you're using.)

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New background, not finished, I need to redo the cells and line them up. However please comment likes, dislikes.

+ Cell Descriptions (torso, belt etc)

- Cloudy background (giant xeno logo instead?)

 

 

Cell descriptions will not longer be in the background, it will be text from the game for translation purposes. I'll try xeno logo and post it up, i didn't like it with items covering it up.

Edited by Darkhomb
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