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#1 Serge

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Posted 19 August 2005 - 10:09 AM

A shameless clone of the same Xenocide topic :) But it should have been created long time ago.

Anyone who would like to contribute to the development of our project, please post here. The first thing every potential contributor should read is UFO2000 license, copyright, credits and other stuff thread. Everything written there is to ensure that the game will continue to be developed, every contributer gets credits and new developers can easily join. If you are not sure of anything, don't hesitate to ask questions.

We need help in the following areas:

Programming (we are in need of new developers for working on geoscape and single player mode)

Some useful links are:
* compilation instructions: http://www.xcomufo.c...?showtopic=8144
* develpers faq: http://www.xcomufo.c...?showtopic=8178
* the list of current bugs and feature requests: http://ufo2000.xcomu...ll_bug_page.php

Artwork and game extensions (we need new high quality pixel art, various map packs, weapons and units extensions, more options to help in this area will be available as the game engine evolves)

The whole UFO 2000: Maps and add-ons forum section contains enough pinned topics related to different tasks that can be done.

Internationalization (the game supports many languages, you can easily add support for yours)

Internationalization thread is here: http://www.xcomufo.c...?showtopic=6867

Edited by Serge, 20 May 2006 - 01:27 PM.

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#2 cbkenned

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Posted 18 October 2005 - 01:48 PM

I'm trying to do several things to help.

I'm working on a new terrain from scratch (Jungle type) with lots of images. My artwork quality for the first version will be a "get it done" process using the standard default palette. I am interested in using the new terrain method (lua) instead of the MCD etc...If I have enough free time I may be able (sometime in the future) to assist in the programming of a gui for the lua terrain method also.

#3 Serge

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Posted 20 October 2005 - 03:49 PM

Thanks, welcome aboard :)
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#4 Raging_Hog

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Posted 19 May 2006 - 01:08 AM

I'm interested in joining the programming department but I'm quite green. Haven't used versioning system before and I've got only limited experience in C++ but I'm eager to learn. OO I know about reasonably well and I can understand atleast some parts of the project source code.

If you take me in, here are some issues:

I saw somewhere instructions for reading the code(.chm-file I believe) which I'd love to get my hands on if it is found somewhere(links I found were broken).

And how is communication arranged in this project? Are there any other channels of communication than these forums and Sourceforge? I've been hanging in the irc-channel but as it's said in the home page, it is life-limited.

Then about the coding, to who do I send patches if I manage to whip up some?

#5 nappes

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Posted 19 May 2006 - 03:54 AM

And how is communication arranged in this project? Are there any other channels of communication than these forums and Sourceforge? I've been hanging in the irc-channel but as it's said in the home page, it is life-limited.

<{POST_SNAPBACK}>

There's also Mantis.
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#6 Sporb

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Posted 19 May 2006 - 05:11 AM

if you want people to meet in IRC, you might have to PM them or ask in a topic somwhere. I occasionally visit but its usually empty

#7 nachtwolf

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Posted 15 February 2007 - 09:28 PM

:Deal: We have a new task opening everyone !

UFO2000 0.8 Stable is knocking at our door but we still have a bunch of things to do.

Even if you can't program and you can't draw we have a task for you!

We are in need of someone (or a small team) with good language skills who could review and update the documentation of ufo2000 as needed.

See the current issue on the bug tracker.
http://ufo2000.xcomu...view.php?id=472

We would have to review and correct the English (and other languages if possible) Readme files, AUTHOR file and other miscellaneous documentation.

It's not about rewriting everything but making sure it is up to date.

I will myself work on the French docs.

Thanks!
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#8 Blood Angel

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Posted 16 February 2007 - 11:57 AM

Dibs on English. I'd like to finally put something helpful into this project.

#9 Voller

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Posted 16 February 2007 - 12:09 PM

can do se German one

#10 Sporb

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Posted 17 February 2007 - 03:16 AM

Ill translate into Australian :D

#11 Patrick1994

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Posted 17 February 2007 - 12:46 PM

google has a small program (Web based)
its called google translation
look around i used for my spanish homework
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FINISH THE FIGHT 2007
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#12 Guest_Azrael_*

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Posted 18 February 2007 - 11:50 AM

You cannot possibly be suggesting to use an online translator to translate documents.

I'll just pretend you said:

google has a small program (Web based)
its called google translation
look around i used for my spanish homework

but let's not use it



#13 Blood Angel

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Posted 18 February 2007 - 01:26 PM

The lad has a point. It's actually quite useful to translate into English using one of those things, and touch up the mistakes. However, for english -> other things, no.

#14 Serge

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Posted 18 February 2007 - 02:03 PM

The lad has a point. It's actually quite useful to translate into English using one of those things, and touch up the mistakes. However, for english -> other things, no.

Yes, that is if you don't mind getting the wrong idea what was the original text about ;)
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#15 Blood Angel

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Posted 18 February 2007 - 03:46 PM

A friend of mine used Google Translation for the whole of his job translating German documentation into English for the BF1918 Mod for BF1942. I'm just saying it would be foolish to discount any tool that could potentially be useful, at this stage.

#16 cirix

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Posted 10 April 2007 - 11:53 PM

hi,

where can i send patches if i write some?

bye

#17 Serge

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Posted 11 April 2007 - 12:11 AM

hi,

where can i send patches if i write some?

bye

As soon as ufo2000.xcomufo.com is up again, patches would have to be submitted to mantis bugtracker. Right now you can try to attach them in the forum, write private messages, e-mail or contact the developers who have commit access in any other way.
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#18 Felblood

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Posted 25 April 2007 - 12:02 PM

This project has completely captured me.

Two days ago, I was saying how if I had the time and skill, I would start a project like this one.

Yesterday, I discovered your project.

Today, I volunteer my humble services to your worthy cause.

It's been a few years since I flexed my already weak programming muscles, but I've got some good sprite making skills that I honed up before sprites where deemed "obsolete".

Your bug tracker site is down, so it's hard to know what needs done and who's already doing what, but from my lurking I gather that original sprite sheets, both for the races that currently rip from X-COM and some new ideas, are in demand and not being worked on.

I can pull the specs for file size, format, resolution, character proportions, resolution, and such from the moonsuit and soldier sheets, but if some one could PM me a link to a good PCK editor (so I can get a closer look at the old graphics) and a free file host suitable for getting the finished sheets into your hands, that would help a lot.

I'm between contracts at the moment, but I am volunteering contributions for some other people and I could become employed at any moment so don't expect these to come out at anything resembling a consistent rate.

Oh, and if whatever HWP implementation you guys eventually come up with allows for large organic units as well, that would fill me with joy. The scariest moment in my X-COM career is still the first time a reaper killed a guy through a window. Just throwing that out so people know what kind of sprites I'd eventually like be making for you--Big Monsters.

#19 bamb

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Posted 09 August 2007 - 08:36 AM

Would it be a time for new release, if for nothing else (no code fixes), the new fixed weaponset, and the new terrains dawn city and burbs?

But have a forum posted "internal" beta first so that a few guys can test it!

Right now, it's frustrating trying to get a game going with people running around with all kinds of versions of exe (1071,1079), weaponsets and terrains.

I understand the code has been fixed of some bugs but it's very unstable? Then the exe can wait for another day, but just make a new release for the improved accessories.

Edited by bamb, 09 August 2007 - 08:37 AM.


#20 Popek

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Posted 11 August 2007 - 03:25 PM

Would it be a time for new release, if for nothing else (no code fixes), the new fixed weaponset, and the new terrains dawn city and burbs?


I totally second this motion.
we should hook up bambuz and polish up a few things. get it all together...

#21 RED XIII

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Posted 11 May 2008 - 02:47 PM

Hello all!

Introduction time is over now, so I can get to the point :).

I would like to join the UFO 2000 project. I have above basic (average) C++ programming skills, quite solid understanding of Allegro and some basic Lua knowledge. I will try to set the environment and download the source as soon as possible.

Edit: I've just installed all stuff, and it's working fine. The only problem that I have is that I don't really know where to start. So there is a question to you (Ufo2k devs): What unresolved problem (I know there are tons of them) is there that some green ufo2k developer could help with?

Edited by RED XIII, 11 May 2008 - 04:35 PM.