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XCOMUFO & Xenocide

Please Remove The Nv_ Extensions


Markyj

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Not everyone has an nVidea card.  :)

 

Is there anyway you can change your bumpmapping to use the semi-standard ARB extensions?

 

ARB_multitexture

ARB_texture_cube_map

ARB_texture_env_combine

ARB_texture_env_dot3

Yes there is and im working on it, but the demo had already being delayed too much, so i had posted in that state... Now im going to use a Cg approach that can compile for every Radeon Card. The problem is that NVidia Geforce 2 (our base spec) do not support pixel shaders so i have to work in parallel and i cannot test the pixel shaders i would implement, i will see if there is a software emulation mode to test those things... if not i would have to wait until i buy a Radeon Card...

 

Greetings

Red Knight

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