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XCOMUFO & Xenocide

Turn Based Or Real Time


Copperfield

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  • 1 month later...
I have to admit; Near the start of an Xcom game I do like to speed things up a little, I liked Xcom Apoc.s flip between turn and real time (Well pesdo-real time anway). But near the end turn based is whats imporant. And Turn based is where the real stratagy is. So turn I say stay turn based; at least untill v1.0.0.0
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even though i agree that the idea about real time, untill encounter, then turn based, is good.
fallout tactics showed us however that it isnt enough just to make the game switch when somthing happens. The duel turn/time system in fallout worked with one cha, but not with a squad.
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[quote name='Azrael' date='Dec 20 2005, 06:05 PM']Bah, Fallout's combat system was poorly done, it honestly sucked, way too slow and annoying.[/quote]
I beg to differ. IMO it's one of the best combat systems used in [i]any[/i] RPG yet. I'd agree with guyver6 in that it was more of an implementation problem. That said, X-Com and Fallout are only slightly similar. I wouldn't want to play an X-Com game using Fallout's combat system because it [i]would[/i] be too slow. X-Com isn't an RPG, though. ;)


IMO it just doesn't work to try to make combat real-time and turn-based. The way FO:T worked was okay, but worse than the X-Coms [i]and[/i] the Fallouts. Apocalypse had a great real-time system, but the turn-based wasn't nearly as playable for most parts of the game. I enjoy both types, so even if you guys had decided to make Xenocide with a real-time system, that would have been fine. However, since you're already going with turn-based, I'd suggest you not even consider real-time, even when the game gets close to being done. Turn-based and real-time squad tactics work very differently from each other (with a lot more strategy in turn-based, for the most part), and I just don't think that both can apply to the same game without one being much better than the other or both being screwed up.
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Nonsense, it could be good in both real time and turn based. And yes turn based is where the real strat. is. A system like UFO: Aftermath; would be the best for a real time system to be added. By basing everything off how many seconds it would take, a turn based game could easily be convered with all the tatics remaining for the most part in tactics into real time.

IE: something that takes 5 turns would take 5 seconds.
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[quote name='Engy' date='Dec 21 2005, 05:29 PM']By basing everything off how many seconds it would take, a turn based game could easily be convered with all the tatics remaining for the most part in tactics into real time.

IE: something that takes 5 turns would take 5 seconds.[/quote]
A number of games do it this way. All it does is take away the time you have to make decisions and puts it in the hands of the computer. It's kind of fun, but you have next to no impact on how the battles play out. It also puts you at a tremendous disadvantage, because the computer doesn't lose any of it's tactical ability since it can almost make decisions instantaneously. The only way it works is if you can pause the game, and at that point it's not really real-time anyway; it's just a fast-paced turn-based game.
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[quote name='Yawgm0th' date='Dec 21 2005, 09:07 PM'][quote name='Engy' date='Dec 21 2005, 05:29 PM']By basing everything off how many seconds it would take, a turn based game could easily be convered with all the tatics remaining for the most part in tactics into real time.

IE: something that takes 5 turns would take 5 seconds.[/quote]
A number of games do it this way. All it does is take away the time you have to make decisions and puts it in the hands of the computer. It's kind of fun, but you have next to no impact on how the battles play out. It also puts you at a tremendous disadvantage, because the computer doesn't lose any of it's tactical ability since it can almost make decisions instantaneously. The only way it works is if you can pause the game, and at that point it's not really real-time anyway; it's just a fast-paced turn-based game.
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You hit the button on the nose! Everyone knows that unless your playing on superhuman; xcom starts out a little slow (At least for my taste); and a real time feature would speed things up a lot, but turn based 1st of course, otherwise; as you ponited out it gets real hard real fast latter on in the game.
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  • 2 months later...
Turn based! I purely hate real time. I keep getting muddled up trying to command formations of troops at different ends of the battle zones. I like the micromanagement of the X-Com games, and I can't see how you can get this when all your troops are flying around the place at top speed.

Besides, waiting while the aliens take their turn is little short of terrifying.
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  • 1 month later...
I've been playing the original x-com : ufo defense for over 10 years now and like the way it is honestly. A little change here and there like weapons and logistics is ok in my mind, but changing xenocide to real-time would be a mistake in my opinion. Strategy would go from carefully thought out tactical movements/actions to frentic mouse clicking exercises in frustration.


Civilization tried going from turn-based to real-time back in the 90's with CivNet...it failed horribly in my opinion.
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