Posted 02 March 2005 - 08:04 AM
Posted 02 March 2005 - 02:39 PM
Or come up with more ideas, and see what happens
I think its a good idea myself....
Posted 02 March 2005 - 02:49 PM
-They have 105 of damage.
-Therefore they are high usable against strong alien species
- We need to investigate alien grenades and elerium 115 in order to get them
Posted 02 March 2005 - 03:00 PM
I think it sounds good
Just have to think how it would affect gameplay, and how it could be eased into the existing framework.
Edited by dipstick, 02 March 2005 - 03:00 PM.
Posted 02 March 2005 - 06:23 PM
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean
Morning Forty Federation
Posted 02 March 2005 - 06:40 PM
Maybe it could work if after you set and plant the proxmity explosive manually, it'll give you one extra turn to move out of the way - or even better, has something in its programming that only sets off if its not a terran (to sort of explain it in story terms).
A more crude way would be to set a high explosive for X turns, and hope the turns before it detonates helped.
Posted 02 March 2005 - 07:34 PM
seems that proximity mines are bit... old fashioned? possobly retro but effective... Mabe a higher version would be a laser trip mine or even an entirely new mine?
there we go a lil screeny
Edited by Shinzon, 02 March 2005 - 07:35 PM.
Posted 03 March 2005 - 12:11 AM
Spider Grenade(Prox Grenade) - rolls a square or two towards nearest psi-presence
Psi Mine(Laser Trip Mine) - can tell IFF via psionic signature, high level psionics can defeat it
Supernova Mine(High Explosive) - the ultimate in demolition technology
Posted 03 March 2005 - 12:41 AM
This way you sort of still might have to mix what you bring, depending on effectiveness of aliens to go around the last two types especially (i.e. they might have the vision to spot the laser trip mines, where some might not so you might want the one with the physical cord, & the standard proximity is always useful but just as indiscriminate to movement as before).
Then the issue next is probably one of damage for each.
I still think though nothing should probably rival the high explosive in terms of the most powerful thrown Earth explosive, but I wouldn't mind different forms of explosive sfx to distinguish them more (shrapnel, high ex., fire, smoke, a mix etc.).
Posted 03 March 2005 - 09:35 AM
Or course, armor would have no protection against neutrons so it would be a very dangerous weapon for both, aliens and humans.
Posted 03 March 2005 - 03:20 PM