This table is all well and good, BUT you don't address the problem of what is best to manufacture because you don't take the TIME into consideration. Any accountant will tell you that the most profitable item to produce is the one that produces you the most profit per unit time. (btw before the jibes come in, I'm not an accountant).
i.e. there is no point in producing an item that makes you a profit per unit of e.g. 200% if it takes you 3 times as long to make each item as for instance an item that makes you 150% profit. Just work out the amount of profit generated each month by each manufacturing run in this simple example:
item, cost to make, selling price, time to make each unit
A, 1, 3, 3
B, 1, 2, 1
in say 15 time units run A would make 5 units and generate a profit of only 10 (5x2)
in the same time, run B would make 15 units and although the profit/unit is less (only 1), the profit generated in this time period would be 15 (15x1)!!!
Hence I suggest a rethink on your table. This fact of time I believe was also left out of the "official" faq, and it was suggested that as soon as you can produce them, gauss (sub) cannons make you the most money, however, I think PWT cannons make you most (even taking into consideration the time which the case of PWT cannons is a negative factor as they take longer to make than the gauss do).
Personnally I also don't manufacture anything for profit that uses special components.
Edited by WayHeyHey, 14 September 2003 - 10:42 AM.