Jump to content


Photo

Ufo: The Two Sides


  • Please log in to reply
16 replies to this topic

#1 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 06 November 2009 - 12:26 PM

Hello,

(There is already a topic in X-Com General forum, but i think this would be better place to post information and updates).

http://ufotts.ninex.info/

Basically, this project is a faithful remake of UFO Enemy Unknown. It has single player (as humans or aliens) and multiplayer mode.
In multiplayer mode, you play whole campaign (unlike Ufo 2000 where you play only battles).

Other features:
  • Rebalanced and reworked tactical combat. Its no longer as much luck based as it was. Its more about tactics, positions and using some of the previously not popular items (smoke screen for example will be more useful)
  • Extended research time for both sides. Earth weapons are no longer useful only for the first week or two of the game. Developing technologies in a smart and planned way counts!
  • Reworked air combat making it possible to engage 4 vs 4 crafts at a time. Also, air battle is now determined not only by range of weapons, but also by speed of the craft. Even if you equip large distance weapons, you cannot hold enemy crafts away for infinite time.
  • Keyboard shortcuts
  • Small, yet interesting changes to races, mostly to give them more combat flavour, instead of just ufopedia flavor. Remember reading Celatid's description? Their flavor text mentioned they can detect human brain waves. Celatids in Ufo: TTS will also! Making them act like a radar for Muton soldiers.
  • Alien ranks gain more meaning. Medic will finally be able to help his mates.
  • Game works on XP and VISTA (of the tested systems. Might work on other windows familiy systems)
Example screenshot of alien base:

Posted Image

Status of this project:
Currently our team is remaking tiles for battlescape. When there will be enough graphics, we will release demo version.

#2 Sorrow

Sorrow

    Captain

  • Forum Members
  • PipPipPipPip
  • 283 posts

Posted 06 November 2009 - 09:56 PM

Sounds interesting. Any chances for a Laser Squad-style auto-fire?

#3 uncy

uncy

    Sergeant

  • Forum Members
  • PipPipPip
  • 88 posts

Posted 07 November 2009 - 03:13 AM

Wow! I didn't notice this was an Alien Base! Cool!
---------------------------------------------------
Uncy

#4 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 07 November 2009 - 10:24 AM

Sounds interesting. Any chances for a Laser Squad-style auto-fire?


Haven't played Laser Squad. How this auto-fire works?

#5 Sorrow

Sorrow

    Captain

  • Forum Members
  • PipPipPipPip
  • 283 posts

Posted 07 November 2009 - 06:05 PM

It has a full-auto mode - the player specifies two points from which to which character aims and specifies a number of bullets fired.

#6 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 08 November 2009 - 12:45 PM

Hello,

Your suggestion is being discussed here:
http://ufotts.ninex.....php?topic=29.0

If you're interested, join in ;)

#7 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 09 November 2009 - 12:43 PM

Hello guys.

Do you want to see how battlescape looks with remade tiles for desert terrain?
Posted Image

As you see, viewport is much larger, while tiles also are in higher resolution.

Unit tiles in screenshot are original, but they will also be remade (like every other tile).

#8 uncy

uncy

    Sergeant

  • Forum Members
  • PipPipPip
  • 88 posts

Posted 11 November 2009 - 07:03 PM

Wow, nice work!

Mutons were never meant to hold pistols, that's why its messy when you try it... :)

It would be nice if one day someone could make those maps look a bit more "smooth". Not so "square"... Just a thought.
---------------------------------------------------
Uncy

#9 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 12 November 2009 - 11:37 AM

Wow, nice work!

Mutons were never meant to hold pistols, that's why its messy when you try it... :)

It would be nice if one day someone could make those maps look a bit more "smooth". Not so "square"... Just a thought.


You mean something like that (3rd variant) ?
http://ufotts.ninex....0.msg122#msg122

As you see that don't work well when mountain grows more than 1 step. This would need more terrain tiles to work well - but for now there is already much work on recreating tiles.

This project needs help with graphics. If you can (and want to) help, register on forum and/or join ufotts irc channel (details here http://ufotts.ninex..../index.php/irc/ ). If you don't have graphic talent, maybe you know someone who has.

#10 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 23 January 2010 - 01:48 AM

Hello,

Thanks to new graphic artist, game is getting new remade tiles. He already remade tiles for sectoid, ufo, barn and cultivat.
Here are comparison screenshots, one with new old tiles, one with new (both versions feature new gui):


Posted Image

Posted Image

#11 MiniMacker

MiniMacker

    Sergeant

  • Forum Members
  • PipPipPip
  • 30 posts

Posted 23 January 2010 - 05:13 AM

I believe I just got a boner.

#12 kafros

kafros

    Creative Text Department

  • Xenocide Creative-Text Departmen
  • 1,800 posts

Posted 24 January 2010 - 01:18 PM

Wonderful! :)

#13 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 24 May 2010 - 08:55 AM

Hello,

This thread is kinda old, so let's make small update.

Currently project has demo version with one mission. But its progress is far, far further. Basically single player is quite complete, probably there will be beta tests soon. After that, single player version will be released to public.

Head for more information to http://ufotts.ninex.info

Time for some media:

Terror missions:
Posted Image

Posted Image

New air combat gui:
Posted Image

Movie from air combat:

Comparison between old tiles and new:
Posted Image

Posted Image

Lightning:

Posted Image

Avenger:
Posted Image

#14 Jenny

Jenny

    Artwork Department

  • Xenocide Artwork Department
  • 429 posts

Posted 24 May 2010 - 09:04 AM

Looks good, keep up the good work.
Posted Image

#15 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 27 May 2010 - 10:39 AM

Finally a remake with a shot of success :)

#16 Sorrow

Sorrow

    Captain

  • Forum Members
  • PipPipPipPip
  • 283 posts

Posted 28 May 2010 - 03:27 AM

I wish there would be more 2D UFO remakes.

#17 ufonef

ufonef

    Sergeant

  • Forum Members
  • PipPipPip
  • 25 posts

Posted 10 July 2010 - 08:25 AM

Public beta is up.
Give it a try at http://ufotts.ninex.info/