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Xcom Advanced. About The Guns


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#1 Sporb

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Posted 11 September 2005 - 05:14 PM

This topic contains stories for the weapons in the Weapon set that myself and Abyssion are currently working on. You might need a copy of the pack in order to veiw the weapons.

---XAAS 12 Guage---

This weapon is based on the classic USAS 12 guage automatic
shotgun but differs greatly thanks to the efforts of Xcom's
world renowned Scientific teams. This model has been drastically
redesigned to chamber non-standard shells. Although an excellent
close range weapon , the XAAS Really comes into its own when directed
supression fire is required by advancing units.

Comes with Standard buck shot filled, Napalm filled and
Blastex HE filled cartridges. Each type of ammunition is housed
in its own 14 round drum magazine.

Also features a 12 month/20 000 Km replacement guarentee.

***Stats***

Weapon class Heavy
Weight (when empty) 15 KG
Weight (When loaded) 20 KG
Ammo capacity 14 rounds (Drum magazine)
Ammo Type AP/HE/IE
Effective range medium to long
Damage Medium to high



---PK34 Cannon---

The pk34 cannon offers a good balance of stability and damage when
compared to other models in its class. Its sheer size and weight allows
for comparatively good accuracy considering the bone crunching recoil
inflicted on users unlucky enough to underestimate kickback. Primary
roles for this weapon include anti-material and supression fire.

Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE
tipped rounds. Each type of ammunition is housed in its own 6 round box
magazine.



Guarenteed to put nice big holes in stuff or your money back.

***Stats***

Weapon class Heavy
Weight (when empty) 16 KG
Weight (When loaded) 22 KG
Ammo capacity 6 rounds (Box magazine)
Ammo Type AP/HE/IE
Effective range medium to long
Damage High



---255CC 'Chain Sore' Chainsaw---

Somwhat unorthadox but nonetheless usefull , the Chain sore excells in
close combat. It's uncanny ability to hack through even the toughest
armour makes this an extremely usefull tool in the feild of battle, lending
itself to the removal of obstacles and personell alike. This particular model
has been modified to accept a self synthesising fuel plant which allows it
to operate indefinately.

Warning: This products warranty does not cover the ignition button , which is
always the first thing to break.

***Stats***

Weapon class Melee
Weight (when empty) 16 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type N/A
Effective range Very short
Damage High



---40mm Grenade launcher---

This standard issue Grenade launcher fires 40mm shells at high velocity in
a direct path toward its target. The weapon itself adheres to common design
standards with the acception of the velocity optimised barrel which adds
lateral spin to the projectile as it leaves the muzzle.

Comes with standard Explosive 40mm grenade shells and handy CS gas shells
which can incappacitate less fortunate enemies.

Is not compattable with Microsoft brand MSXP grenades as they can cause
the weapon to perform incorrectly.

***Stats***

Weapon class Heavy
Weight (when empty) 10 KG
Weight (When loaded) 13 KG
Ammo capacity 1 shell (Single Grenade)
Ammo Type Stun/HE
Effective range Short to medium
Damage Very High



---Multi-Launcher---

This Huge hulking weapon offers the one function the missile launcher lacks,
Automatic fire mode. When thumbed into life, this beast will unload the
contents of its current pod in the direction of the unfortunate enemies.
Due to its massive bulk , this weapon is unruly and innaccurate but has
the ability to reduce entire battlefields to burning rubble with ease.
Price and accuracy worries limit its use.

Comes with pods each containing 3 rockets in standard explosive capped or
Napalm.

Not suitable for children under the ages of 5.

***Stats***

Weapon class Very Heavy
Weight (when empty) 14 KG
Weight (When loaded) 26 KG
Ammo capacity 3 Missiles (1 pod)
Ammo Type IE/HE
Effective range Short to medium
Damage Very High



---Missile Launcher---

This ordinance is used primarily to destroy large objects and vehices but
can be unleashed on any unfortunate enemies. Its large bulk limits its use
greatly as its handler cant generally carry enough rockets.

Comes with Small rockets, Medium rockets, Heavy rockets, Smoke rockets and
napalm rockets.

BE the Rocket man.

***Stats***

Weapon class Heavy
Weight (when empty) 10 KG
Weight (When loaded) 13-18 KG
Ammo capacity 1 Missile
Ammo Type AP/HE/IE/SK
Effective range medium to long
Damage Very High



---Python handgun---

Standard issue .45 calibre handgun custom designed for Xcom personell to
compliment the AR55 Assault rifle. Compact and reliable , this weapon deals
large amounts of damage but lacks the stopping power of it's high tech and
alien counterparts.

Comes with standard .45 12 round magazines.

Plug em full O lead, and do it in style.

***Stats***

Weapon class light
Weight (when empty) 3 KG
Weight (When loaded) 4 KG
Ammo capacity 12 rounds (magazine)
Ammo Type AP
Effective range Short to medium
Damage Low



---Silver Talon .45 Magnum---

Chambered to take heavy grain .45 calibre rounds, this non standard 100%
custom built hand cannon packs one heck of a punch. Dont let the fact that
this weapon is considerabley low-tech fool you, it is far more deadly than
it would appear. The Talon is a hit with commanders in the feild of battle
as it offers superior damage and accuracy when compared to most ungainly
high tech weaponary.

Comes with Heavy Grain .45 rounds in a six round chamber.

Be mindfull of excess splatter when firing upon spongy targets.

***Stats***

Weapon class Heavy
Weight (when empty) KG
Weight (When loaded) KG
Ammo capacity 6 rounds (one round per Chamber)
Ammo Type AP
Effective range Short to medium
Damage High



---S45 Submachinegun---

Smaller and more compact than the Assault rifle. This weapon is 100% Xcom
designed and built. This was because nothing on the market at the time of
development met the strict criteria for Xcom's out sourcing quota. This
weapon has 2 fire modes , 5 round Burst fire and semi automatic.

Comes with standard 5.56mm 15 round magazines.

The forcast is for heavy showers ... of hot lead.

***Stats***

Weapon class Medium
Weight (when empty) 4 KG
Weight (When loaded) 7 KG
Ammo capacity 15 rounds (magazine)
Ammo Type AP
Effective range Short to medium
Damage Low



---AR55 Assault Rifle---

Standard issue Assault rifle custom designed for Xcom personell as a
mainstay for all soldiers in battle. This rifle is an excellent all
round weapon and as such, is a favourite amongst the Xcom marine forces.
This weapon has 2 fire modes , Burst fire and semi automatic.

Comes with standard 7.56mm 20 round magazines.

***Stats***

Weapon class Medium
Weight (when empty) 4 KG
Weight (When loaded) 6 KG
Ammo capacity 20 rounds (banana magazine)
Ammo Type AP
Effective range medium to long
Damage Medium



---XAS Scorpion 12 guage shotgun---

Standard issue Assault shotgun custom designed for Xcom personell as a
devestating close range weapon. The Scorpion is lethal in its element,
even against most modern armour. Although not as exotic as the XAAS, this
weapon is far more deadly in confined spaces, however, this is offset by
its wide spread pattern at distances.

Comes with standard 12 guage shell clutches with a maximum round capacity
of 5 shells.

***Stats***

Weapon class Heavy
Weight (when empty) 5 KG
Weight (When loaded) 9 KG
Ammo capacity 5 rounds (Internal Magazine)
Ammo Type AP
Effective range Short
Damage High



---XSR Bolt action Sniper Rifle & mounted 8X optical magnification Scope---

Custom Xcom High powered Sniper rifle. This guns pinpoint accuracy makes
it a popular choice for snipers the world over. The weapon uses heavy grain
.50 calibre rounds and has a maximum loaded capacity of 5 rounds.

Comes with an 8X optical scope.

***Stats***

Weapon class Medium
Weight (when empty) 14 KG
Weight (When loaded) 15 KG
Ammo capacity 5 rounds (Internal Magazine)
Ammo Type AP
Effective range Very Long
Damage High



---Shiv---

This weapon consists of a small length of sharpened steel with a small
non slip grip attatched to form a rudimentary hilt. This weapon is commonly
used by soldiers in tight spaces as a substitute for the larger and much
heavier/expensive combat knife. This weapon is comparatvely weak and is best
suited as a backup only.

for when its time to get stabby.

***Stats***

Weapon class Melee
Weight (when empty) 2
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type N/A
Effective range Very Short
Damage Very Low



---Combat knife---

Standard issue Xcom combat knife. The knives blade is made from laser sharpened
Carbon steel and the hilt, from a special titanium alloy.

***Stats***

Weapon class Melee
Weight (when empty) 6 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type N/A
Effective range Very Short
Damage medium



---Fragmentation Grenade (Thrown)---

The Frag grenade is the grenade of choice for all Xcom troops as it's light
weight, price and damage radius make it extremely effective.

***Stats***

Weapon class Thrown
Weight (when empty) 2 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type HE
Effective range Short to Medium
Damage High



---Smoke Grenade (Thrown)---

The Smoke grenade is designed to emit a thick black smoke once detonated.
This effectively allows units to obscure themselves or mask movements from
enemy eyes.

***Stats***

Weapon class Thrown
Weight (when empty) 2 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type N/A
Effective range Short to Medium
Damage N/A



---Incindiary Grenade (Thrown)---

The Incindiary grenade is designed to spray red hot napalm 360 degrees from
its landing position , thus scalding anyone close enough for said naplam to
adhere to.

Throw with care , napalm doesnt discriminate.

***Stats***

Weapon class Thrown
Weight (when empty) 2 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type IE
Effective range Short to Medium
Damage High



---Demolition pack (Thrown)---

This weapon was designed to demolish any objects on the battle feild that
might affect Xcom units in battle. To prevent unwanted tampering
that might occour in the feild of battle, the timer is locked once set, and
will detonate whether it lies in the specified target area of in the hand
of the unlucky soldier carrying it. The weapon is designed
around two large cannisters of highly volatile Blastex gel joined with det
wire to some good old fashioned semtex explosives, both of which are routed
through an anti tamper timer.

Comes with the words "set timer and run in opposite direction" printed in
large red letters across the charges face.

***Stats***

Weapon class Thrown
Weight (when empty) 6 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type HE
Effective range Short to Medium
Damage Very High



---Proximity Fragmentation mine (PFM) (Thrown)---

This high tech mine was developed to deliver a directed blast at units
who unknowingly stray into its sensor radius. The explosion itself causes
very little damage to its targets but rips the studded cap to peices, blasting
razor sharp metals in all directions. The PFM cannot detect if a target is
friendly or not , and will detonate on any unit within sensor radius. This
includes the unwitting soldier who places a primed PFM directly under his
feet and then attempts to walk away from it.

A proven remedy for atheletes foot.

***Stats***

Weapon class Thrown
Weight (when empty) 6 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type HE
Effective range Short to Medium
Damage High



---XSpec Custom laser Pistol---

Although the technology in the Xspec laser Pistol is similar to that of
the original Xcom laser Pistol (Developed late 1990's) it has in fact,
been drastically redesigned to the point that it is no longer recognisable.
Since the original laser pistol was the first laser weapon to be developed
by Xcom , it missed out on later technological developments that followed
shortly after the development of the laser rifle. This re-worked design
encorporates many features and improvements from later laser technologies.

Thanks to the unbound innovation of Xcom sceintists this weapon comes with
an energy source powerfull enough to charge the weapons capacitors up to
90,000 times. This allows extended use of each unit in battle and will help
save on maintenance costs in the long run.

as much fun for the enemy as poking a fork in the toaster.

***Stats***

Weapon class light
Weight (when empty) 0.25 KG
Weight (When loaded) 5 KG
Ammo capacity 90,000+ charges per unit
Ammo Type LAS
Effective range Short to Medium
Damage low



---XSpec Custom laser Rifle---

Although the technology in the Xspec laser rifle is similar to that of
the original Xcom laser rifle (Developed late 1990's) it has in fact,
been drastically redesigned to the point that it is no longer recognisable.
Design innovations have allowed sceintists to extend the life of each weapon
10 fold, thus extending the service time of each laser rifle drastically.
Among the many inhancements (the most notable being the completely re-designed
weapon chassis) is the expansion of the weapons primary capacitor plant.
This capacitor plant expansion allows for far more flexibility in the weapon
and in turn, has lead to the development of a role specific laser Sniper
Rifle. The weapon unleashes a powerful bolt of energy from charged capacitors.

Thanks to the unbound innovation of Xcom sceintists this weapon comes with
an energy source powerfull enough to charge the weapons capacitors up to
100,000,000 (A whole lot in short) times. This fact alone means that most
laser rifles that are decomissioned are mostly due to maintenance problems
alone.

BBQ ... laser style.

***Stats***

Weapon class medium
Weight (when empty) 1 KG
Weight (When loaded) 13 KG
Ammo capacity 100,000,000+ charges per unit
Ammo Type LAS
Effective range Medium to long
Damage medium


---XSpec Custom Heavy laser Rifle---

Although the technology in the Xspec Heavy laser rifle is similar to that of
the original Xcom Heavy Laser (Developed late 1990's) it has in fact, been
drastically redesigned to the point that it is no longer recognisable as
it predescessor. The Heavy laser Rifle differs from the original heavy laser
in 3 main ways: 1) the Xspec is modelled off the Laser Rifle whereas the
original had to be completely re-designed due to beam amplification
problems and overall limitations inherent in the original laser rifle design.
2) the Xspec has the ability to quickly recharge its capacitors allowing units
more flexibility in combat situations. 3) the original heavy laser used far
larger charge coils and beam rods to project its beam, the Xspec uses the
latest laser technology to do this which improves overall size and agility.

Thanks to the unbound innovation of Xcom sceintists this weapon comes with
an energy source powerfull enough to charge the weapons capacitors up to
80,000,000 (A whole lot in short) times.

The ultimate in butt-kick technology.

***Stats***

Weapon class Heavy
Weight (when empty) 4 KG
Weight (When loaded) 13 KG
Ammo capacity 80,000,000+ charges per unit
Ammo Type LAS
Effective range Medium to long
Damage High



---XSpec Custom laser Sniper Rifle & mounted 8X optical magnification Scope---

This weapon was made possible by the redesigning of the aging laser technology
developed by Xcom in the late 1990's. The differences between the laser sniper and laser rifle
are mostly in the areas of ballancing and power offset. The huge gain in
accuracy is thanks to the carefully redesigned and heavily weighted chassis.
As a result, the weapon is extremely stable and has pinpoint accuracy. Due to
the high energy output of the laser sniper, the weapon does not last long
at all (Average service time of 6 months). To this end the unusual step of
endineering the ability for power supplies to be replaced was taken. This
bears no impact on missions thankfully as each weapon still has more than
enough energy to last even the longest of battles.

Thanks to the unbound innovation of Xcom sceintists this weapon comes with
an energy source powerfull enough to charge the weapons capacitors up to
15,000 (A whole lot in short) times.

Hot toasty death from the shadows.

***Stats***

Weapon class medium
Weight (when empty) 10 KG
Weight (When loaded) 13 KG
Ammo capacity 15,000+ charges per unit
Ammo Type LAS
Effective range Very long
Damage medium

#2 Tursiops

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Posted 11 September 2005 - 07:08 PM

Sporb, your sense of humor is awesome. Have you ever considered stand up comedy? I'll have to download these weapons just to encourage the jokes.

LOL

#3 Hobbes

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Posted 12 September 2005 - 11:24 AM

:)

Those descriptions brought me several smirks as I was reading them, but I am wondering if such a tone is appropriate for a weapons set.
Overall, I think the weapons descriptions are very nicely done, but the humorous end comments should be dropped because humor can be very relative (some people might not get the joke, especially those that English isn't their native language).

Just my 2c.

#4 Blood Angel

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Posted 12 September 2005 - 12:29 PM

Oh, a bit of humour never hurt.

#5 Hobbes

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Posted 12 September 2005 - 01:32 PM

Oh, a bit of humour never hurt.

<{POST_SNAPBACK}>


People might consider them 'smart a$$ expressions' and get tired of those types of comments. I don't find them offensive at all but they have nothing to do with the original game.

#6 Sporb

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Posted 12 September 2005 - 11:22 PM

the only reason i added comments is coz i myself find reading boring texts to be extremely painfull. A little smart @ss comment here and there helps lubricate the mind of the reader and thus , they might actually continue to read ... or just skip it all and read the comments <_<

i do agree about cultural differences though but theres no way that can be avoided , the internet is simply too big. Boring people really ... uh ... bore me , so i try not to do the same to others with my writing unless the situation expressly requires such a course of action.

Rest assured mr hobbes , if i printed a fully fledged text , it would not have so much humour.

erm ... back on topic i guess.

Edited by Sporb, 12 September 2005 - 11:30 PM.


#7 Emperor Clobbersaurus

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Posted 15 September 2005 - 08:55 AM

Keep the jokes, a little humour is always nice.

Secondly, please add a heavy machine gun with the following characteristics:

#1: Autofire only, with 5 shot bursts, and low TU costs per burst (20-25%).

#2: Projectiles do moderate damage (30-40), capable of penetrating weaker walls.

#3: Deployed/undeployed modes (if possible). High accuracy when deployed: (70-80%). When undeployed, accuracy sharply drops (20-30%). Deploying costs 50% of max TUs.

#4: High ammo capacity of 100-200 rounds per clip.

#5: Ammo and weapon are extremely heavy (25 pounds for the machine gun, 5 for the crate).

#6: Weapon and ammo crates have some of the highest comparative point costs of the conventional weaponry.

Grenade launching capabilities added to the rifle/SMG if possible (in addition to their ability to fire AP rounds) would be nice. Only conventional grenades would be compadible with the launcher (smoke, incendiary, proximity, frag).

#8 j'ordos

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Posted 15 September 2005 - 10:18 AM

--Combat knife---

Standard issue Xcom combat knife. The knives blade is made from laser sharpened
Carbon steel and the hilt, from a special titanium alloy.

***Stats***

Weapon class Melee
Weight (when empty) 6 KG
Weight (When loaded) N/A
Ammo capacity N/A
Ammo Type N/A
Effective range Very Short
Damage medium

No smart comment here?
"With anti-stick coating to ensure the finest slices", or something like that... but better ;)
Also, 6 kg makes for one [i]heavy[i] knife :)
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#9 Sporb

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Posted 16 September 2005 - 04:04 AM

How about: Call that a knife? THIS is a knife!!!

it does weight an unusually large amount but he|| , so does my hardrive when its full ...

The grenade launcher comment was originally:
Throw like a girl? too lazy to pull the pins out? get the 40mm grenade launcher. problem solved!

but i thought i might get told off

Edited by Sporb, 16 September 2005 - 04:08 AM.