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Ai, Ai, Ai


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#1 Nightwolf

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Posted 06 October 2004 - 05:48 PM

yeah. When it will be available? Its planned? Sorry if this question was answered zillions times....

#2 Hailfire22

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Posted 06 October 2004 - 06:35 PM

yeah. When it will be available? Its planned? Sorry if this question was answered zillions times....

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It might have an AI for things like quick single player games or to help newbies get use to the game but UFO2000 is heading more in the direction of a MMP game. If you are like us (the ones who've played the original X-COM) we've had our fill of AI's, we want to go up against something that can actually think! And what better than to challenge your fellow UFOer?

#3 Nightwolf

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Posted 06 October 2004 - 10:20 PM

well, the fact is i dont like MMP much. I still prefer old school games. You know, were you need to face the computer.

Sigh.... i wish and improved X-Com, but not 3d, using 2d sprites, actual sprites, but with more actions, to make game lesser monotonous. (i love original X-Com, but.... man, all those years, its always the same! :( )

I mean, starting on actual day, and then playing until the future. Researching more stuff, more things to do in geosphere, bases and so. Like did in Xcom (not TFTD)

The actual game types are fun.So, could be possible to make more diverse missions than recovering ufos and atacking/defending bases.

Ok, maybe im dreaming much. Back to reality, seems all these days all likes Multiplayer Games only.... :'(

Edited by Nightwolf, 06 October 2004 - 10:24 PM.


#4 stewart

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Posted 07 October 2004 - 06:34 AM

Ai, Ai, Ai, I want AI....

I knew a Japanese girl named Ai; I DEFINITELY "wanted" her. ;)
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#5 Nightwolf

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Posted 07 October 2004 - 06:44 AM

Ai, Ai, Ai, I want AI....

I knew a Japanese girl named Ai; I DEFINITELY "wanted" her.  ;)

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I love japanese girls!!!!!! :wub:

#6 HaJo

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Posted 07 October 2004 - 11:21 AM

yeah. When it will be available? Its planned?


An AI would need a lot of work, and a good one even more so.
Even in professionell games, the AI plays with "other rules"
than the human players, e.g. it cheats.

So, any AI for ufo2000 wouldn't be much more than a kind of trainer,
that is used only once or twice.

It might be better to spend the development-time on other features,
such as day+night - battles, the items still missing (medi-kit...),
and implementing some more alien races (snakemen...).

-HaJo

#7 Hailfire22

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Posted 07 October 2004 - 05:00 PM

yeah. When it will be available? Its planned?


An AI would need a lot of work, and a good one even more so.
Even in professionell games, the AI plays with "other rules"
than the human players, e.g. it cheats.

So, any AI for ufo2000 wouldn't be much more than a kind of trainer,
that is used only once or twice.

It might be better to spend the development-time on other features,
such as day+night - battles, the items still missing (medi-kit...),
and implementing some more alien races (snakemen...).

-HaJo

<{POST_SNAPBACK}>


I'd have to agree with HaJo. The devs don't really have the time to make a good AI to go along with the game. It just takes too much time, time that they don't have. Not to mention that we all want the night missions, added items, and new races, which add to the already long list of things to do. And IMHO the devs should make the ethereals and sectopods available by the next beta ^_^

#8 Nightwolf

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Posted 07 October 2004 - 10:27 PM

then im the only who want to play agains little ai.

I used to play Laser Squad :wub: with my friend, cooperating against IA. (hard mode, when AI recives a lot of men). That was an old game. And contains a little, but cool IA. Im not too good in tactics, so, a little AI is only thing i ask.

Note im not demanding. Of course NOT! -_- But, its hard to find someone to play... :crying:

BTW, how many people are coding this? :unsure:

#9 Hailfire22

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Posted 07 October 2004 - 11:06 PM

then im the only who want to play agains little ai.

I used to play Laser Squad  :wub:  with my friend, cooperating against IA. (hard mode, when AI recives a lot of men). That was an old game. And contains a little, but cool IA. Im not too good in tactics, so, a little AI is only thing i ask.

Note im not demanding. Of course NOT!  -_- But, its hard to find someone to play...  :crying:

BTW, how many people are coding this? :unsure:

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I think around 2-3, maybe 4. If you don't know, which I think you might, there is a newer LS out called Laser Squad Nemisis. It is a fun game and the AI is actually pretty tough. If you haven't seen it you ought to check it out.

#10 Nightwolf

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Posted 08 October 2004 - 06:31 PM

yeah, i know about nemesis. But its beyond i can remember from Laser Squad 1. (i dont like that mix of realtime and time based)

After all, we are playing ufo because the system is easy to play, hard to master. :)

#11 Hailfire22

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Posted 08 October 2004 - 10:56 PM

yeah, i know about nemesis. But its beyond i can remember from Laser Squad 1. (i dont like that mix of realtime and time based)

After all, we are playing ufo because the system is easy to play, hard to master. :)

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I don't know about the rt/tb aspects of LSN :huh?: . It is fun at times and confusing at other times. What's for sure is that is gives it a very unique feel. I actually like it, but then it's no UFO2000! ^_^

#12 Serge

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Posted 10 October 2004 - 07:03 AM

yeah. When it will be available? Its planned?


An AI would need a lot of work, and a good one even more so.
Even in professionell games, the AI plays with "other rules"
than the human players, e.g. it cheats.

So, any AI for ufo2000 wouldn't be much more than a kind of trainer,
that is used only once or twice.

I agree that making very advanced AI would be a hard task and we can start from making a very simple AI first.

It will be useful not only for training newbee players but it will be also very useful for testing purposes. For example, we can make two AI players fight with each other for the whole night and check if the game crashed or had other problems in the morning :)

That's why I think that adding AI to UFO2000 is a must.

It might be better to spend the development-time on other features,
such as day+night - battles, the items still missing (medi-kit...),
and implementing some more alien races (snakemen...).

I moved posts discussing night missions here: http://www.xcomufo.c...?showtopic=5869
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#13 Hailfire22

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Posted 10 October 2004 - 09:08 AM

It will be useful not only for training newbee players but it will be also very useful for testing purposes. For example, we can make two AI players fight with each other for the whole night and check if the game crashed or had other problems in the morning :)

That's why I think that adding AI to UFO2000 is a must.

<{POST_SNAPBACK}>


I know that would save us a lot of time looking for bugs. ^_^
Oh, and what's the progress on adding in new races and weapons? IMO those are probably the most wanted additions to the game right now.

#14 Nightwolf

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Posted 10 October 2004 - 05:39 PM

i used to make AI's for F*eecraft. That game uses a .lua file to control AI.

Could be AI Ufo like F*eecraft?

#15 Hailfire22

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Posted 10 October 2004 - 05:55 PM

i used to make AI's for F*eecraft. That game uses a .lua file to control AI.

Could be AI Ufo like F*eecraft?

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Honestly, I've never heard of F*eecraft. Could you post a link so we can check it out?

#16 Tsereve

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Posted 10 October 2004 - 06:54 PM

Hang on, I think I've heard of it. That * is standing in for a symbol, right? That A/E melded together thing?
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#17 Nightwolf

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Posted 11 October 2004 - 01:37 PM

Freecraft was closed because Blizzard. Its a RTS Game engine who can play WarCraft II better than the original one!!

Now, its named Stratagus.

You can check it here: http://stratagus.sourceforge.net/ -> engine

http://wargus.sourceforge.net/ -> script that use Warcraft II data to play with Stratagus.

Edited by Nightwolf, 11 October 2004 - 01:38 PM.


#18 Hailfire22

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Posted 11 October 2004 - 04:42 PM

Freecraft was closed because Blizzard. Its a RTS Game engine who can play WarCraft II better than the original one!!

Now, its named Stratagus.

You can check it here: http://stratagus.sourceforge.net/ -> engine

http://wargus.sourceforge.net/ -> script that use Warcraft II data to play with Stratagus.

<{POST_SNAPBACK}>


Looks pretty interesting. You ought to PM Serge about making AI's, seeing how he's the main programmer for UFO2000.

#19 Serge

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Posted 14 October 2004 - 02:15 PM

i used to make AI's for F*eecraft. That game uses a .lua file to control AI.

Could be AI Ufo like F*eecraft?

<{POST_SNAPBACK}>

:beer:

One of the main reasons for integrating Lua scripting support in UFO2000 was the idea of adding scripting language powered AI to the game eventually. But Lua proved very useful for game resources management too :)
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#20 Nightwolf

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Posted 15 October 2004 - 08:25 AM

i know its a different game, but... can you cheack Stratagus Ia? Might be usefull to add a little ai.... With that, and some missions... voila, a huge improvement of the game (more gamers will play ufo!)

Edited by Nightwolf, 15 October 2004 - 08:28 AM.


#21 Serge

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Posted 15 October 2004 - 10:25 AM

i know its a different game, but... can you cheack Stratagus Ia?

Do you think we can borrow some ideas from their code?
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#22 DarkYeti

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Posted 15 October 2004 - 04:46 PM

Man I want AI too, I have NEVER seen anyone on the servers and I can never try UFO2000 :( Please there must be some way to try this game is nobody playing anymore or are you on special servers other than the game connects to by default?

#23 Serge

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Posted 16 October 2004 - 06:24 AM

Man I want AI too, I have NEVER seen anyone on the servers and I can never try UFO2000 :( Please there must be some way to try this game is nobody playing anymore or are you on special servers other than the game connects to by default?

Almost everyone is using the latest beta version now. Stable version is currently a bit out of date and does not contain all the bleeding edge features, so it is not very popular currently.

Check this topic for more information:
http://www.xcomufo.c...?showtopic=5305
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#24 Nightwolf

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Posted 16 October 2004 - 03:10 PM

i know its a different game, but... can you cheack Stratagus Ia?

Do you think we can borrow some ideas from their code?

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You can check it to see how it works. Maybe some algoritms might me usefull. I dont know.

Its a way to begining.

So pleease, consider an IA in the future please :master:

Edited by Nightwolf, 16 October 2004 - 03:10 PM.


#25 Gurluas2000

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Posted 18 October 2004 - 03:21 AM

sectopods?
u cant add sectopods... maybe if we add tanks we can put sectopods in...

ethereals however is another case as they wear weapons.

#26 Exo2000

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Posted 18 October 2004 - 09:54 AM

This is about AI not new races.

Nightwolf, I suggest you doublecheck and don't type too fast. You keep putting "IA" not "AI". ^_^
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#27 centurion

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Posted 18 October 2004 - 11:32 AM

What's the problem with l'Intelligence Arteficiel :huh?: ?
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#28 Exo2000

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Posted 19 October 2004 - 02:51 PM

_

Nooo! Not french. Enough. ENOUGH!
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#29 Hailfire22

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Posted 20 October 2004 - 09:25 AM

_

Nooo! Not french. Enough. ENOUGH!

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Really. Hear enough about the french in the news <_<

#30 Nightwolf

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Posted 26 October 2004 - 04:55 PM

_

Nooo! Not french. Enough. ENOUGH!

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Really. Hear enough about the french in the news <_<

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No, not french, spanish:

IA: Inteligencia Artificial :LOL:

Edited by Nightwolf, 26 October 2004 - 04:55 PM.


#31 Twilight Owl

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Posted 27 October 2004 - 06:02 AM

you all are wrong: it is II - Iskusstveny Intellekt :)

and speaking seroiusly, please, not so much off-topic...
Sorry for my English :)

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