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XCOMUFO & Xenocide

Aquatoid Mission


Ensign Pulver

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Err, I did a serach on the forums for Calcinite(sp?) and learned they are the terrorist for the Aquatoids. Problem is I haven't gotten any missions with them since early in the year and it was only the occasional scout ship. Is this a random encounter? I haven't had a terror attack or a ship attack since May and it was the lobsterman. I can not research HtH weapons cause of the lack of a calcinite corpse. I am playing the unpatched version of TFTD, does that matter?
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Funny, I've always researched the drill weapons in all games although I've never ever used them. I have the original DOS version too. I suppose it's just a matter of luck.
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Luck plays a good part in it when you're well into the game. I've seen low level aliens like the aquatoids operating then, but on other occasions, the game seems to phase them out.

 

If you are patient, you'll start to get mixed crews. Wait for a mixed crew land mission, then save just before you enter the battle (if you can), so you can restart it if you don't find a calcinite. It's very likely that you will find a calcinite sample then. If not, reload and try again. One's bound to turn up. You don't need to capture it alive. You just need the corpse.

 

- NKF

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That's a shame you can't have them anymore. Here's some help though.

http://paralight.ru/xcom/

 

And here's the tech tree and explanations to bypass the research tree bugs.

http://www.xcomufo.com/forums/index.php?showtopic=2294

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The idealist and father of that site, stanislaw linke himself, advertised his site here in these forums somewhere. It really is a good site with a good idea.
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  • 1 month later...
  • 3 months later...
  • 6 months later...
Err, I did a serach on the forums for Calcinite(sp?) and learned they are the terrorist for the Aquatoids.  Problem is I haven't gotten any missions with them since early in the year and it was only the occasional scout ship.  Is this a random encounter?  I haven't had a terror attack or a ship attack since May and it was the lobsterman.  I can not research HtH weapons cause of the lack of a calcinite corpse.  I am playing the unpatched version of TFTD, does that matter?

After 1 january kills, a very small and a small ship, a very angry, but still very small ship will appear on about 4-5 january looking to find your base in order to attack it. If you leave it alone so it can find your base, very soon after, like on 6-9 january your base will be attacked by a large number of aquatoids and some calcinites. Its a tough battle, with only gas cannons, but you can do it

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  • 1 month later...
Same problem here as in original message. Any way to encourage aliens to use mixed crews? Late 2040 going and few aquatoids seen around, 95% tasoth still. Should i let some small ones slip through or something? How long has it taken for you to see them?
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Same problem here as in original message. Any way to encourage aliens to use mixed crews? Late 2040 going and few aquatoids seen around, 95% tasoth still. Should i let some small ones slip through or something? How long has it taken for you to see them?

 

If it's late 2040, then you probably have to be lucky to find aquatoids. Since I finished all my games much earlier, like in july, please tell me, do you still get terrorized ships at the begining of the month? If you do, just save before the begining of the month and if you get a terrorized ship at 1:00 1st of the month, you might be lucky to get a mixed crew. If it's not what you need, just reload the game before the end of the month. If no terror sites occur that late, I guess you can forget about calcinites or just plainly cheat. And the game can be done without vibroblades anyway :)

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Oops. It is not the calcinite that is missing, it is the Deep One i researched before stumbling about the research tree bug list. I managed to get to HTH, Psionics and Aqua plastics armor by pure luck. It is just annoying that i cannot develope better crafts or armor. BTW first "mixed" crew just appeared, jan 14 2041. Now to wait for terror site.
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Oops. It is not the calcinite that is missing, it is the Deep One i researched before stumbling about the research tree bug list. I managed to get to HTH, Psionics and Aqua plastics armor by pure luck. It is just annoying that i cannot develope better crafts or armor. BTW first "mixed" crew just appeared, jan 14 2041. Now to wait for terror site.

 

So you're waiting for gillmen to appear on a terror site. Yeah, they appear from time to time, good luck capturing a deep one terrorist. I guess you don't have ion armor, then, do you? Depending on which version of the game you have, you can get magnetic ion armor from researching just magnetic navigation and ion beam accelerator projects, so a deep one is not really important anymore.

Now I'm not sure what do you mean by developing better crafts. A deep one won't give you any better crafts, you need a lobsterman navigator, a magnetic navigation and a sub construction in storage for this. Did you already researched magnetic navigation?

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?? I've captured a whole bunch of lobsters. Navigators included, and all USO components have been studied long ago. I'm still fighting with barracuda&triton as i have gotten no craft tech research option. And i also managed to sell only sample of sonic pistol before starting the research. :Brickwall: So i don't have ion armors new crafts or sonic oscillators.
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?? I've captured a whole bunch of lobsters. Navigators included, and all USO components have been studied long ago. I'm still fighting with barracuda&triton as i have gotten no craft tech research option. And i also managed to sell only sample of sonic pistol before starting the research. :Brickwall: So i don't have ion armors new crafts or sonic oscillators.

I remember there is a bug if you research magnetic navigation but you don't have a sub construction in storage you can't research it afterward. I hope it's not the case for you. I'm asking you, do you ever researched a sub construction? If yes, the "new fighter flying sub" research should appear. If not, try to have a sub construction in storage and see if you can research it. This might work only if you already researched magnetic navigation (which you said you did). If it doesn't work, I guess you're stuck. I can post a research.dat file you can put in (overwriting the one you already have there) the game_n (where n is the number you have your saved game) directory to get the research you need, but only if you're really stuck because of the bug.

And the fact you sold all your sonic pistols without even starting the research on them, I'm really puzzled :blink: All you had to do is start the research on it and leave it there with no scientists until you have them ready. You can even sell your sonic pistol after this and the project would still be there.

Well, I can include a sonic pistol research project also in that research.dat, besides the sub construction project.

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A possibility:

 

You are experiencing the bug that kept me from finishing the game when I first played it through. You need to research a live Deepone AGAIN. If that doesn't work, it means you have an older version of the game and you are kinda stuck up real bad (and have to go to that site where you can download the research.dat, someone will give you the link).

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Sub constuction has been researched long ago, i will try to get another live deep one and a lobster navigator, and see if those open some things up. Mixed crews are seen sometimes, i let some go by to get larger vessels and maybe a terror site. And about the sonic pistol... Some things just get forgotten.
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Sub constuction has been researched long ago, i will try to get another live deep one and a lobster navigator, and see if those open some things up. Mixed crews are seen sometimes, i let some go by to get larger vessels and maybe a terror site. And about the sonic pistol... Some things just get forgotten.

Deep ones you'll find in terror sites only for now.

You forgot to mention if you need a research.dat file with the sonic pistol project. Do you still need it or you'll continue without it? Actually, you can use a base editor to add one in storage, if you like. Happy hunting =b

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