When playing Starsiege, you have different types of armor to choose from, one is great for ballistic and explosive attacks but energy weapons tear it apart. Another is good for energy weapons but ballistic cuts through like a hot knife through butter.
This would give the aliens more variety in their choice of weapons. Then you could have more types of armor. Disrupter armor would be more useful against disrupter weapons and half as affective against the others. Same for the sonic weapons. Instead of having a basic all powerful armor, this could keep the player guessing and not give the player the upper hand once they have the flying armor. This way, you would have to rely more on stratagy when you find out you find out you have the wrong armor and, if the aliens get armor, the wrong weapons.
The aliens could adapt what they bring to combat based on what you commonly use. If you use a certain type of weapon a lot, they would most likely use the armor that resists it. If you use a type of armor a lot, they won't use the weapon the armor is suited for, but everything else.
Something that to me would add a new dimension to the game play.
Edited by Anglachel, 29 June 2003 - 11:47 PM.