Posted 28 August 2006 - 05:48 AM
Tell me wat you think
Posted 28 August 2006 - 05:50 AM
Gu35sing is a big part of life...
Posted 28 August 2006 - 06:54 AM
Sectopod #1 would be the traditional 2 legged variant, #2 could be one that has more legs and can climb on any surface like a spider or something, and the third generation of Sectopod could be either something alot more compact with a different propulsion method like hover or a mix of the other two plus a different movement option than its counterparts (maybe it hops but doesn't hover etc.).
Cyberdisks can be approached similarly - giving it different body styles but for the most part is still a hovering platform. The differences here could mostly be ordinace related or differentiated by tools it could have onboard if they can be custom made.
Reapers I never considered a tank, since its a creature even though its probably big enough to take up the same space as a tank would. Tanks I'm taking to mean mainly computer controlled robots
Posted 28 August 2006 - 07:22 AM
Edit: Very evil in an urban situation.
Edited by Metalfrenchtoast, 28 August 2006 - 07:23 AM.
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean
Morning Forty Federation
Posted 28 August 2006 - 04:57 PM
Posted 28 August 2006 - 06:45 PM
That War of the Worlds tripod thing is a cool idea. The one in the remake looked a lot more menacing, plus it had the cool remote search tentacle camera thingy. I didn't think of it until you brought this up, but I also liked the holding cages and such on those things. Might be a cool capability to throw in there for abduction only type missions.
Plus its nice there might be other methods of having a soldier incapacitated that didn't involve mind control, being unconcious or dead. i.e. you have X turns after an alien capture like this to use other units to free him or whoever else is with them. It could be another way to try and preserve score to your civ losses a little too rather than have them always be capable of being killed outright with gunfire.
Posted 29 August 2006 - 11:06 AM
Posted 29 August 2006 - 03:47 PM
Maybe its a circumstance like the medical stasis idea for the medkits if not another medical tool in the field (like a HWP attachement/function to add to the HWP tools pile - could be coffin shaped modules or something). i.e. Anyone rescued from a UFO environment is 50/50 whether anything was done to them, so X-COM guidelines in those cases could be never to bring back unless in a stasis environment. On the next base defense mission its also 50/50 whether they turn ugly and break the stasis environment and help their friends. If they are normal, they just stay inside where within a few extra days they fully recover.
This may need a little extra thought put into it though. What happens when its not a soldier but a civ in there? If a base defense never occured, and the person is still in stasis, the longer you go while he's still inside one you could guess he's already lost. An alternative could simply be either give the medkits an extra diagnostic function to make sure whether or not someone is infected (or apply it to a mind probe function) reserving the statsis pod idea to soldier units only.
For situations in those alien HWP holding cages though, I'd guess since they wouldn't be in an experimentation chamber on a UFO they would be alright unless they couldn't be freed.
Posted 29 August 2006 - 05:37 PM
A bit off topic: Maybe human should have a medic HWP. X-Ambulance Or maybe an intergrated medic pods in the craft, where the agents can rest and heal a considerable amount more than just the medikit.
Gu35sing is a big part of life...
Posted 30 August 2006 - 01:58 AM
For example, a HWP platform with various stun weapons capabilities besides whatever primary weapon it'd have. If we can design our own chassis combinations as well, I think we could liven up the tactics a little more rather than have it all rest with the game's stock three or four.
As for propulsion methods, I think X-COM would probably hold the most variety. Wheeled, tracked, hovering and tanks with legs. The aliens I think would only stick to hovering and legs and the only reason they'd keep legs is for the intimidation factor (i.e. a two story spiderbot will do that to you), though maybe they'd adopt tracked types.
So if this was a component situation in the game, each side would only need for the main body of the tank - a small, medium and large main body. The propulsion method you chose for each would then dictate leftover storage capacity for other weapons or tool attachements. The artistic look for each variant would take a decent amount time to come up with though (what determine's its "look"? hull and propulsion for sure, but probably also any weapons and tool attachements that "protrude" at all from the body during animation sequences or objectives that require an action besides what it'd look like at rest etc.).
So something like that would be a bit of a challenge, but could liven up a post V1 release.
Posted 30 August 2006 - 11:09 AM
Posted 30 August 2006 - 04:30 PM
Heck, they could just make it look like a power suited guy with a different head or something and it'd fit. Another variant could be an android top half and a spider leg bottom half. Give the torso a couple of extra arms and you have something pretty menacing.
Posted 30 August 2006 - 04:37 PM
Muton: "rusdsusu sxcoeeo?"
Xcorp 209: "You have 10 seconds to comply. 6....5....4...3.....
Muton: "fires plasma in panicky bursts"
Xcorp 209: kills muton with cold merciless speed