Posted 05 July 2003 - 12:21 PM
what do you think?
Posted 05 July 2003 - 12:32 PM
How about creating one Operative that will allways be the highest ranking operative in the game (untill he/she dies). Then you would allways have a "stake" in the game as you would want your character to survive the conflict. In order to make it usefull to do this (and to make sure the players use them in battle) perhaps each character could choose 1 special ability from a small list.
* Good Leader - Gives all operatives in same battle as character + 10 moral.
* Hard task-master - Gives all research & manufacturing in the same base where stationed +5%.
However to stop it becoming to much like an RPG the character should NOT be able to get more abilities. OR perhaps the character as he/she gains experience the ability should work better (ie +5 moral at start, +20 when more experieced etc)
"Only one of us is going to leave this room alive, and it aint gunna be me!"
Posted 05 July 2003 - 12:37 PM
Posted 05 July 2003 - 01:20 PM
"Please, think of the kittens."
Posted 05 April 2005 - 02:02 PM
I mean what do I care if Dimitry Petrov kills himself again? The name will come up again the next time I recruit anyway.
Posted 09 May 2005 - 05:47 PM
Posted 22 June 2005 - 12:56 PM
Posted 24 June 2005 - 09:17 AM