Blood Angel Posted August 18, 2005 Report Share Posted August 18, 2005 It's in progress, I've just finished the ground floor. It's 60x40x4, and kicks arse. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 18, 2005 Report Share Posted August 18, 2005 You're Crazy!!!looks nice, i like the funny pallete Link to comment Share on other sites More sharing options...
Kratos Posted August 18, 2005 Report Share Posted August 18, 2005 YOUR CRAZY!!!!!!!!!!!!!!!!! happy? Map looks unique. Link to comment Share on other sites More sharing options...
Blood Angel Posted August 18, 2005 Author Report Share Posted August 18, 2005 Finito, Chinito! Ground floor. Engine room (With central turbolift), twin hangars, escape pod bay, cargo pods (Detachable) First Floor. Offices/laboratories, upper hangars, cargo turbolifts, quarters, Commander's Quarters, Commander's Shuttlebay (Even tinier shuttle than before.) Roof. Bridge, hatches, TRD system emitters, shitloads of guns. Upper Roof. gee wiz, more guns! Link to comment Share on other sites More sharing options...
Violazr Posted August 19, 2005 Report Share Posted August 19, 2005 (edited) Looks nice - I hope you didn't include any "blanks" in the editor's tile list this time. Have you tired it? But people sleep in the cargo pod? And what about a workshop/containment?There's plenty of free space for a submarine... Edited August 19, 2005 by Violazr Link to comment Share on other sites More sharing options...
Blood Angel Posted August 19, 2005 Author Report Share Posted August 19, 2005 (edited) The port cargo pod is currently just that, a cargo pod with extra ammunition. But this is the clever bit. The Sub Commander can pick up alternative pods, pods to extend living space (shown), pods with labs, pods with workshops, pods to keep aliens in, even pods with engines to act as scouts! Edit: The tileset list is: XBASES01XBASES05AVENGERLIGHTNING And I'll try making it its very own LUA again. Edit2: It's not working. Wah. AddXcomTerrain { Name = "X-com Sub", Tiles = { "$(xcom)/terrain/blanks.*", "$(tftd)/terrain/xbases01.*", "$(tftd)/terrain/xbases05.*", "$(xcom)/terrain/avenger.*", "$(xcom)/terrain/lightnin.*", }, Maps = { "$(ufo2000)/newmaps/sub/bigsub.*", }, MapGenerator = function(map) map.SizeX, map.SizeY = 6, 4 map.Mapdata = { { 01, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, } return map end } Edited August 19, 2005 by Blood Angel Link to comment Share on other sites More sharing options...
Jamaru Posted August 19, 2005 Report Share Posted August 19, 2005 I've goofed on my maps before too and put a not needed blank in there. Blood Angel great maps. Link to comment Share on other sites More sharing options...
Exo2000 Posted August 19, 2005 Report Share Posted August 19, 2005 (edited) You have one too many rows. The map is 60x40x4, but you have that set up to generate a 60x50x4. :wink1: Edited August 19, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
Blood Angel Posted August 19, 2005 Author Report Share Posted August 19, 2005 Aha. Link to comment Share on other sites More sharing options...
Exo2000 Posted August 19, 2005 Report Share Posted August 19, 2005 Pay closer attention to how you write them in future! :wink1: Small mistakes can make a big difference. Link to comment Share on other sites More sharing options...
Blood Angel Posted August 19, 2005 Author Report Share Posted August 19, 2005 Deleted last line of the map profile thingy, still not working. Could someone script me a new, improved WORKING one? Link to comment Share on other sites More sharing options...
Violazr Posted August 19, 2005 Report Share Posted August 19, 2005 Having too many lines is NOT a problem. The unneeded ones are simply cut off. But you didn't put the ending .map on the map file - again. Link to comment Share on other sites More sharing options...
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