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#1 Patrick1994

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Posted 12 February 2007 - 08:55 PM

Dude , got a sweet idea

when playing UFO2000 and you have the ufo2000 weapon set , you should be able to add things on with weight penalties like

heres equasion

AR55->ATTACHED WITH -Laser Pointer Sight- (Increased Accuracy On All Fire Types) -> Grenade Launcher (Attachment , causing +5 Weight and Ammo takes up 1 box , Decreased Acc.)

and stuff

Pistol->Laser Pointer-> Mini Sight-> Extended Clip -> Auto Fire MOD
Sniper-> 16x Scope-> Extended Clip -> Anti-Recoil Suppressor
Grenade-> Increased Blast Radius -> Smoke Reduced -> Upward Blast MOD
and
SMG-> Laser Pointer-> Recoil Suppressor -> Extended Clip-> Extended Clip LVL2 -> Extended Clip LVL-3

thats it
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#2 nachtwolf

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Posted 12 February 2007 - 11:22 PM

Complicated programming-wise but interesting
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#3 Blehm 98

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Posted 12 February 2007 - 11:39 PM

its all a possibility, but as it is it would be very complex programming, and i think fixing all the current bugs should be priority
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#4 Sporb

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Posted 13 February 2007 - 02:52 AM

Dude , got a sweet idea

when playing UFO2000 and you have the ufo2000 weapon set , you should be able to add things on with weight penalties like

heres equasion

AR55->ATTACHED WITH -Laser Pointer Sight- (Increased Accuracy On All Fire Types) -> Grenade Launcher (Attachment , causing +5 Weight and Ammo takes up 1 box , Decreased Acc.)

and stuff

Pistol->Laser Pointer-> Mini Sight-> Extended Clip -> Auto Fire MOD
Sniper-> 16x Scope-> Extended Clip -> Anti-Recoil Suppressor
Grenade-> Increased Blast Radius -> Smoke Reduced -> Upward Blast MOD
and
SMG-> Laser Pointer-> Recoil Suppressor -> Extended Clip-> Extended Clip LVL2 -> Extended Clip LVL-3

thats it


I like the idea. It might be possible to simply add some options that change the weapon completely and just mimics the old ones stats + a certain stat increase(IE the Add laser option loads a new weapon called AR55 W/t Laser instead of modifying the original gun. Much easier and less strenuous on the programmers). There could be a new window that pops up off to the side where you can select a mod option that can be disabled in the mission planner options (allow modified weapons 1/0)

Edited by Sporb, 13 February 2007 - 02:53 AM.


#5 Patrick1994

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Posted 13 February 2007 - 08:10 AM

yea
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#6 Guest_Master Wesley_*

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Posted 19 February 2007 - 09:29 PM

-I always wanted to see weather effects. It would affect aiming, visibility, etc.

-Movement while crouching w/ a higher cost than normal walking, of course.

-More server options like setting the available points that the soldiers are allowed to have. I think now it is set at 70.

-Also the server option ability to limit the amount a team can field a certain weapon. Just create an new menu w/ a list of all the weapons on it and how many may appear in the battle. It would do away with weapon sets like "no explosives" or "conventional"

I am not a programmer so I have no idea how time consuming these would take to create.

#7 Sporb

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Posted 20 February 2007 - 04:06 AM

[quote name='Master Wesley' date='Feb 19 2007, 10:29 PM' post='164627']
-I always wanted to see weather effects. It would affect aiming, visibility, etc.
[/quote]
Already possible, would just require some tinkering with the night shading and some extra graphics for rain. Its harder when one remembers that rain does not pass through roofs and such, which is where the trouble would be.

[quote name='Master Wesley' date='Feb 19 2007, 10:29 PM' post='164627']
-Movement while crouching w/ a higher cost than normal walking, of course.
[/quote]
Not really possible or neccesary. besides, if it were done the animations would look ar'se from the original game.

[quote name='Master Wesley' date='Feb 19 2007, 10:29 PM' post='164627']
-More server options like setting the available points that the soldiers are allowed to have. I think now it is set at 70.

I like that idea alot! a new option in the mission planner that allows one to import a set of limits for both stats and weapon numbers.

[quote name='Master Wesley' date='Feb 19 2007, 10:29 PM' post='164627']
-Also the server option ability to limit the amount a team can field a certain weapon. Just create an new menu w/ a list of all the weapons on it and how many may appear in the battle. It would do away with weapon sets like "no explosives" or "conventional"
[/quote]

I like that idea alot! a new option in the mission planner that allows one to import a set of limits for both stats and weapon numbers.

#8 Guest_Master Wesley_*

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Posted 20 February 2007 - 06:16 AM

I thought of new ideas. Not a lot of ideas correspond with the original game but whatever its only an idea.

- Add a sword to the weapon set. Not very practical, but I think it would be cool.

- Being able to change the size and shape of the belt or backpack. The bigger ones would cost more points or something. You could tie it into the armor system. To expand upon that characters using certain armor can only certain a certain types of packs and belts. You could create new sprites to correspond with the armor and pack, but I am assuming that would be time consuming.

- Being able to increase the visibility. I know it has been reduced from the original game. My idea is to have it an actual stat, or have it increase when crouching when a character has a certain weapon i.e. sniper rifle, or in corresponding to previous idea, have it set to a certain pack or armor. I think the current 17 up to 21 is a good range.

- Ridable Vehicles: this is obvious. Riding into battle on a Humvee or tank would be cool. I sorta don't like how the original game dealt with HWPs. Those units would have to be manned by someone or maybe not, in case of alien tech and computer technology. Flyable vehicles would be even cooler. Maybe increase the number of floors and map size would make that more practical.

- Mortars/Emplacements/Portable Emplacements: It is not war until you have to deal with the threat of indirect fire and crew-served weapons. My idea with the mortar is a high arch of fire and it must be fired from the crouched position. Emplacements would be harder I am assuming. In corresponding with the previous idea, one could place it on the field during the mission planner like a vehicle or it could be carried and set up on field.

- Have the weight correspond with how many TUs are used to move. Just a simple 3-5 range is good.

Edited by Master Wesley, 20 February 2007 - 07:33 AM.


#9 Sporb

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Posted 20 February 2007 - 11:45 PM

I thought of new ideas. Not a lot of ideas correspond with the original game but whatever its only an idea.

- Add a sword to the weapon set. Not very practical, but I think it would be cool.

- Being able to change the size and shape of the belt or backpack. The bigger ones would cost more points or something. You could tie it into the armor system. To expand upon that characters using certain armor can only certain a certain types of packs and belts. You could create new sprites to correspond with the armor and pack, but I am assuming that would be time consuming.

- Being able to increase the visibility. I know it has been reduced from the original game. My idea is to have it an actual stat, or have it increase when crouching when a character has a certain weapon i.e. sniper rifle, or in corresponding to previous idea, have it set to a certain pack or armor. I think the current 17 up to 21 is a good range.

- Ridable Vehicles: this is obvious. Riding into battle on a Humvee or tank would be cool. I sorta don't like how the original game dealt with HWPs. Those units would have to be manned by someone or maybe not, in case of alien tech and computer technology. Flyable vehicles would be even cooler. Maybe increase the number of floors and map size would make that more practical.

- Mortars/Emplacements/Portable Emplacements: It is not war until you have to deal with the threat of indirect fire and crew-served weapons. My idea with the mortar is a high arch of fire and it must be fired from the crouched position. Emplacements would be harder I am assuming. In corresponding with the previous idea, one could place it on the field during the mission planner like a vehicle or it could be carried and set up on field.

- Have the weight correspond with how many TUs are used to move. Just a simple 3-5 range is good.


1: already done. Not in original set mind, for obvious reasons but theres numerous blades in other sets.

2: Dont really agree with idea two. Though removing belts and things for certain units i'd agree with since some dont wear clothes

3: increase visibility: No! there are enough problems with units being able to see things they shouldn't be able to as it is. Use night shader to reduce visibility if you like.

4: Interesting, but not really practical. There isnt any room in the maps and expanding them would mean games could take years to complete :/

5: Again, not really practical. Action is generally too quick when skirmish's occur for such things.

6: not a bad idea but there is already a weight limiter by way of a % loss of total TUS corresponding to the number of points over units strength

Edited by Sporb, 20 February 2007 - 11:55 PM.


#10 Patrick1994

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Posted 22 February 2007 - 09:41 PM

FREEBIRD!
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#11 nappes

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Posted 23 February 2007 - 08:38 AM

3: increase visibility: No! there are enough problems with units being able to see things they shouldn't be able to as it is. Use night shader to reduce visibility if you like.

I thought the biggest problem with visibility right now was precisely the lack of it, and all the weirdness caused by it, most notably the infamous scouting/sniping tactic. (where you use a weak scout to hint enemies for the sniper, even though the sniper inexplicably can't see them with his own eyes) Increasing visibility is the one suggestion here that makes sense. If the vision range is longer, it will be more difficult for snipers to shoot from where their targets can't see them. If there is NO cap on vision range, then they can't do it at all.

Infinite vision range would probably make open area maps, like Desert nearly unplayable... in daylight that is. With low-light settings, something similar to the current style of gameplay could be emulated, and if dynamic lighting is added, with muzzle flashes temporarily lighting up the shooter's surroundings, it would still make life harder for snipers.

Infinite or not, I would definitely support the idea of increasing vision range at least to the level of original X-Com, for the sake of purity/familiarity if not anything else.
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#12 Guest_Master Wesley_*

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Posted 25 February 2007 - 06:57 PM

I didn't realize visibility was a issue. I personally don't mind the sniper tactic. Yes, it can get annoying but if you are fighting someone you should agree on certain perimeters and if you don't agree you should at least be able to counter it. i.e. smoke.

#13 Hral Fatswah

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Posted 18 March 2008 - 05:59 AM

Drones & Airsupport

Drones

A drone launcher as an item like a fuel pod, which would grant you higher visibility of the the battlefield.
Or maybe just k9 dogs on drugs, cams strapped to their heads, would give soldiers an idea of what they are going into, and might shred some aliens.

Airsupport

Either fitted on the landing craft, or with the option of flying a fighter/bomber with the landing craft and selecting it to be in support of the mission.

IMHO I would rather have the landing craft circling above, firing machineguns down at the building where the plasma shots come out, then just standing there.

Laser pointers for guiding missiles to entrenched aliens !

And the all favourite, screwing the civilians by bio/chemical bombing the area before insertion, then inserting soldiers in full anti ABC gear.


oh and what about bayonets and army boots, seems to me that some of your soldiers should be able to rip right through a little big eyed alien, without a knife, smashing it to pulp with the butt of an rifle.

#14 Master Wesley

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Posted 21 March 2008 - 12:40 PM

Now that I look back on what I wrote, these two that deal with game options are prob. the best. It would allow for more standardization and variety at the same time.

-More server options like setting the available points that the soldiers are allowed to have. I think now it is set at 70.

-Also the server option ability to limit the amount a team can field a certain weapon. Just create an new menu w/ a list of all the weapons on it and how many may appear in the battle. It would do away with weapon sets like "no explosives" or "conventional"

#15 Emerald

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Posted 22 March 2008 - 10:04 AM

-More server options like setting the available points that the soldiers are allowed to have. I think now it is set at 70.

80, actually (40 for strength). But I agree, that would be cool. Also being able to set the minimum (lowering strength below 25 and the others below 50)


Limiting weapons would be cool, too, but usually you can just arrange it with your opponent beforehand. (Most people seem to be fairly trustworthy... I mean, there just isn't enough players to be able to alienate them and still have someone to play with)

#16 Prowler2885

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Posted 22 October 2008 - 11:23 AM

Man, it's been ages since I last visited this place.

I came up with a nifty idea:

Since I have heard suggestions about starting points and such; would it be possible to add options to the map generation, as well as staring points to have UFOs and Skyrangers and such included?

It would essentially play like the original game's multiplayer mode (through XCOMUtil), except without as much hassle. Unless coding it all would be a pain, then nevermind.

I mean, I some battles, like in Dawn City or some classic maps, for example, would be rather appropriate. Sorta like mock terror fights and whatnot.

...Looking back, trying to code a tracker for the spawn points inside the ships would be a bit of a pain, especially considering we have yet to be able to choose z-height spawn points. However, once that's handled, hopefully it should make it a little easier to work with it.

Sounds good, right?