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Commando Central ?!?


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#1 Crix Dorius

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Posted 02 July 2003 - 07:43 PM

One Question...

Have X-Com bases a commando central ?!?

I never seen one in the games.
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#2 GreatGold

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Posted 02 July 2003 - 08:11 PM

Have X-Com bases a commando central ?!?

Do you mean a Communications Center? Or a Command and Control Facility? If so, your right, there was never a dedicated facility for that purpose. I always assumed the other ones just made up the slack.

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#3 hippyjon

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Posted 02 July 2003 - 08:37 PM

hmmm, thatd be good (or bad) to have if we have the aliens being able to damage xcom faclities during a base attack. i havent got as far as attacking an alien base in xcom1 yet but i assume they have something you have to blow up like in tftd, the comand centre would be like the human equivilent. if the damage that place then it takes your base offline (nothing works) for a couple of weeks.
...or something

#4 Micah

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Posted 02 July 2003 - 09:05 PM

A lot of hte xcom literature has used the small and large radar facilities for Command Central.

#5 mikker

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Posted 03 July 2003 - 05:19 AM

hmmm, thatd be good (or bad) to have if we have the aliens being able to damage xcom faclities during a base attack. i havent got as far as attacking an alien base in xcom1 yet but i assume they have something you have to blow up like in tftd, the comand centre would be like the human equivilent. if the damage that place then it takes your base offline (nothing works) for a couple of weeks.

yes, in X-com 1, if you didnt have time to kill all the aliens (or men for that matter), there were an command center where the alien leaders and commandere were. You could go in there and destroy the whole thing (if not the commander did it for you)

it would be nice to have a commandcenter, were your soldiers (high-ranked?) could start. Aliens, if their mission was so, would come in and destroy the thing.

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#6 Guest_Jim69_*

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Posted 14 July 2003 - 06:40 PM

Would u need 1? Like is suggested above, if u aint got no radar, u can't detect ne UFO's. Sounds like pretty much out of action 4 a while ne way.

#7 miceless

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Posted 15 July 2003 - 01:23 AM

Just because you have no radar doesnt mean you dont need a command centre.

However, im not sure that warrants the addition of a whole new facility. Maybe its incorporated in the access lift or something? Dunno. :huh?:

Im sure it could be explained somehow...
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#8 Breunor

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Posted 15 July 2003 - 07:50 AM

In respect to starting positions during aliens attacks, it would be nice to have it relate somewhat to time of day, etc. So if attacked at night, a higher percentage of soldiers are in the living quarters for example. Something like that could increase interest in how you lay out your base too.

Admin facilities were suggested, they would act as the command center I guess. What function they'd serve hasn't been agreed on, but might be related to expanded research options.

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Posted 27 August 2003 - 05:46 PM

OMG, I just re-read all this and completly ignored the main reason 4 having 1. If we did have a control centre, would be standard like the access lift, the point would be that the commander needs SOMEWHERE to sit and look cool B) Well, maybe not, but it would be where most of the intel is and where the results from the RADAR would be. Maybe if u lose this then the only thing u can do is build another 1 coz it's the focal point of the base, and without it u couldn't intepret information, guide our aircraft thru the air traffic and into the base etc.

#10 fux0r666

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Posted 27 August 2003 - 06:09 PM

That's probably due to your skeptical, abrasive, argumentative nature, Jim ^_^

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But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
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I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
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#11 Guest_Jim69_*

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Posted 27 August 2003 - 06:15 PM

What can I say, I'm English, that's what we do :)

#12 Jerry

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Posted 28 August 2003 - 07:03 AM

What would you like to do if your human commander is killed?

#13 Fimbul

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Posted 28 August 2003 - 08:36 AM

What would you like to do if your human commander is killed?

:huh?: You loose?? :devillaugh:


But would we have a commander in each base or only one high comander in the main base? But for what is he good for??? Or they??

Moral bonuss, better buy/sell conditions, better research, faster construction, more detected UFOs,....????

Can he become better, rise lvls? But depending of what? The commander like a Warlord? (maybe you know Warlord 4)

Some of my bases was only for manufacture crafts or detecting UFOs do i need a commander there? Maybe a Enginer typ or an radar officer? My research was always in my first base 100 to 150 in the early game (month 2 or 3) so i don't need a Sience coordinator, do I?

#14 Cpl. Facehugger

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Posted 28 August 2003 - 08:50 AM

I think that if the player has a actual avatar in the game, that they should customize it. That way, if a player wants a good leader, they can up morale bonus, good fighter, more health and accuracy, etc.
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#15 Fimbul

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Posted 28 August 2003 - 10:58 AM

I think that if the player has a actual avatar in the game, that they should customize it. That way, if a player wants a good leader, they can up morale bonus, good fighter, more health and accuracy, etc.

You would fight with your avatar at battlescape and if you loos him you loose the game?

Or what you mean? :huh?:

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Posted 28 August 2003 - 10:59 AM

Or maybe they are just at the base, if there is 2 be a control centre, and a part of the mission is 2 defend him. And stop them wrecking their base. Kinda like games have ( specifically AoE2 with the Kings mode )

#17 Cpl. Facehugger

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Posted 28 August 2003 - 11:11 AM

I was thinking that he would be a actual soldier who could fight, but if he dies, then you are screwed.
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#18 Breunor

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Posted 28 August 2003 - 11:27 AM

Well, perhaps this can be done by distributing your high ranking soldiers around. Perhaps every base has at least a colonel present. If the colonel's killed, the morale loss already used would represent the loss you mention. Since it's a military system, losing the top officer doesn't kill the organization, the next officer is promoted and you're going again. If there was some way to have the game automatically assign ranks so that you had a high rank at each base that would be nice. Wisdom dictates you have at least a few soldiers or HWP to defend every base from possible attack, so each base gets a colonel.

#19 j'ordos

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Posted 28 August 2003 - 11:34 AM

Well, I like the idea where you start out with one soldier that represents yourself, a là JA2 (there's already been discussion about it, here

That said, I'm also opposed to it as it detracts from the X-Com feel (you're actually taking part in the battle you're supposed to overwatch), and what if he dies? Game over? (kinda lame) A new clone of yourself? (even lamer) A new commander (in game, you still control everything, maybe best option)
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#20 Fimbul

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Posted 28 August 2003 - 12:38 PM

If my avatar is a soldier I would fight and kill alot with him. But at higher difficult you can loos him easiely and everytime another avatar? I have actually my problems if I done a mistake and loose a beloved soldier :crying:

What about my self? :crying: :crying:

And which kind he will be? Customized? Random?

Random--> Ugly, stupid, can't hit anything, weak and with low reaction. The best part would be if he has a realy low psi strengh--> HELP! Our comander is shooting us down!!!!!!!!

Customized--> the most points go into psi strengh, then reaction and at last in accuracy, the rest you will bring up while you are fighting. Many of your soldiers lose their life because they have to run around and let the alien shoot at them. If no alien has TU left your comander will shoot them down!

Is that the right way? :huh?:

#21 Guest_Jim69_*

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Posted 28 August 2003 - 03:55 PM

All very good points, but that's not what I meant. I thought that the user was the overall commander of X-Com, and wasn't a soldier ( as is the case in every military I know ). So, he would be like the scientists in Apoc, unable 2 fight and u have 2 protect them ( especially as they can't evac ). Tho maybe it would make more sense 2 say that they evac'd with the scientists, like it said the UFO.

#22 fux0r666

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Posted 28 August 2003 - 05:29 PM

I concur with Jim69. If they can evacuate the non combattants, they can evacuate the vital command personelle. Generals don't fight in battles anymore.. I think that the CEO or Director of X-Corp/X-Com (as it seems to be a paramilitary intelligence agency) would be evacuated and only the field agents would be left to defend the place. I'm not exactly sure that the CEO would even be a combatant. In the battlescape in Enemy Unknown you assume the ego of the field commander, not the director himself.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#23 Cpl. Facehugger

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Posted 28 August 2003 - 06:40 PM

Well, I would like to customize a single character to be my avatar. I figure each new game, a player can make one soldier. No abilities, just the chance to customize stats, looks, and name. How's that? Just an ordinary soldier, but one you customized. Oh yeah, you wouldn't get to choose psi skills, as those havn't been discovered at the beginning of the game.
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Edit: Losing your character would have no major effect on the game, except you lost "your" character. :(

Edited by Cpl. Facehugger, 28 August 2003 - 06:43 PM.

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#24 Jerry

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Posted 29 August 2003 - 01:37 AM

All very good points, but that's not what I meant. I thought that the user was the overall commander of X-Com, and wasn't a soldier ( as is the case in every military I know ).

"Every Marine is a fighting Marine"... it's part of the mantra.

#25 Breunor

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Posted 29 August 2003 - 09:03 AM

Well, I would like to customize a single character to be my avatar. I figure each new game, a player can make one soldier. No abilities, just the chance to customize stats, looks, and name. How's that? Just an ordinary soldier, but one you customized. Oh yeah, you wouldn't get to choose psi skills, as those havn't been discovered at the beginning of the game.
The aliens better watch out! Sgt. Cpl. Facehugger is going to come to town on all their a$$es. :D

Edit: Losing your character would have no major effect on the game, except you lost "your" character.    :(

I expect Scott Jones would have a XenoUtil made up that would allow you to change all the stats for an existing soldier. All it would need added is an entry for the skin used, and you put a custom skin in the skins folder that has your face. The Sims has it, so we could too.

#26 fux0r666

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Posted 29 August 2003 - 06:02 PM

"Every Marine is a fighting Marine"... it's part of the mantra.


However, not every agent in the CIA is a field agent.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#27 Guest_Jim69_*

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Posted 29 August 2003 - 06:29 PM

I'm not sure what happens in American militaries, but in the UK army's there is always someone at the top who doesn't fight. I spose if u think about it the overall commander in chief of the US military is the President, and I can't see him picking up a Milan anti-tank missile launcher somehow...

#28 dipstick

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Posted 29 August 2003 - 06:52 PM

Whohoo, this fighting thingy is great fun - there goes another tank!! Yippee!


Sure about that?
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#29 Guest_Jim69_*

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Posted 29 August 2003 - 07:04 PM

Knowing Bush he would shoot one of the English tanks by mistake -_-

Maybe u should be able to customise the whole starting squad b4 u start if u wish, I am against having the Cmd. fight tho coz it would never happen, he is too important 2 lose.

Edited by Jim69, 29 August 2003 - 07:05 PM.


#30 Cpl. Facehugger

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Posted 29 August 2003 - 08:10 PM

How can you justify customizing the entire squad? One single customizeable soldier would make sense, as he is "your" character (who can die without reprecussions) But having a whole squad of customizeable chars? No I don't think that is a good idea. And you are right, the commander should not go into battle.

If we customize a whole squad, then they won't be rookies anymore! They will all have high accuracy in excange for something else. It takes away the randomness of rookies. One character is a limited unit. But if you start making your starting 8 guys customized, then it might get to be too easy.

Sorry if I don't make sense, but i'm really tired.
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#31 Guest_Jim69_*

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Posted 29 August 2003 - 08:19 PM

I'm not talking about stats, no character should be have modified stats in any way IMO, I am talking about looks wise. Like, as mentioned above, the Sims.

#32 Cpl. Facehugger

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Posted 29 August 2003 - 08:22 PM

Ohh, I see.

But I would still like to customize a personal character and change his stats. Like you have 25 points to spend, then put them where you want.
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#33 dipstick

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Posted 30 August 2003 - 03:05 AM

Good idea about that stats change for ONE person. Also, of course bush would hit a british tank, what do you think he is, stupid? He knows exactly who the enemy is at all times.
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#34 j'ordos

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Posted 30 August 2003 - 03:54 AM

I don't think customizing the entire squad is a good idea, but if we're going to include a soldier pool like in Apoc, I'd like you to have the option to select your first soldiers from them instead of a random selection. Gives you the chance to pick those who you think are most useful right now. OK, it's not that important, but I think it would be nice.
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#35 Guest_Jim69_*

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Posted 30 August 2003 - 06:33 AM

Yeah, that sounds good. I don't think there is much point customising 1 soldier, coz he will almost certainly be dead by the end of the month, especially since we are making the game harder.

#36 Cpl. Facehugger

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Posted 30 August 2003 - 07:08 AM

Well, I juat want to customize a single character because he would be my character. One char wouldn't influence the game very much, so I can't think of a good reason why we cant let people have the option to make a single customized character.
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#37 Guest_Jim69_*

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Posted 30 August 2003 - 07:18 AM

As long as the stats aren't customised then I don't have a problem with it.

#38 Cpl. Facehugger

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Posted 30 August 2003 - 07:21 AM

No, thats the point! The stats are customized! Each of your character's stats would start at, say, 25. You have 30 points to spend, adding to what you want! I can see no reason why it would unbalance the game.

Of course, it is v2+
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#39 Guest_Jim69_*

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Posted 30 August 2003 - 07:26 AM

Doesn't bother me that much, seems a little bit pointless tho as there is no way of guarenteeing that the soldier u customised will make it past the 1st couple of missions. Plus I like the randomness.

#40 Cpl. Facehugger

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Posted 30 August 2003 - 09:56 AM

Yeah, but some people don't like the randomness. Like me for instance, If im making a character, I would like to decide what he is good at. I would make my guy good at shooting, but terrible at throwing. Like me actually. :D But if I trusted the random computer, I might get someone who has my name and textured face, but has abilities very different from my own. Since he is meant to be my avatar, I would like a little bit of decision in what he is.
Maby we could have a randomize stats button for you Jim?
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#41 Guest_Jim69_*

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Posted 30 August 2003 - 12:32 PM

Eh, as long as there was an option to not create ur own avatuar I'd just ignore it, so that ain't a prob. Like I said, doesn't really bother me that much, but this has split the topic a little ( prob my fault, I can't remember when it happened :hammer: ). Back 2 the original question, as I'm sure a mod would LOVE to take the part that split and put it in another topic ...:naughty:

So. Should there or should there not be a direct way of losing the whole base 2 the aliens by just destroying a command type facility? My vote is 4 yes.

Edited by Jim69, 30 August 2003 - 12:33 PM.


#42 Cpl. Facehugger

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Posted 30 August 2003 - 12:35 PM

I think that both alien and human bases should have a command center. If the command center is destroyed, the base can do nothing until a new one is built.

Edited by Cpl. Facehugger, 30 August 2003 - 12:35 PM.

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#43 Breunor

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Posted 30 August 2003 - 06:09 PM

I don't think there's any point to build that customization into the game, you'll be able to use an editor once the soldier's hired. IIRC all the data will be stored in XML so you'll be able to change it easily, just using a text editor.

#44 Cpl. Facehugger

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Posted 30 August 2003 - 06:27 PM

Oh, ok. :( But I hoped that it would be a little bit harder to cheat.
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#45 Guest_Jim69_*

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Posted 30 August 2003 - 06:31 PM

The only one who decided 2 cheat is urself, so if u do it is ur decision. Are u really so weak that if it is infront of u u can't resist? :P

#46 Cpl. Facehugger

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Posted 30 August 2003 - 06:39 PM

No, I am not in danger of cheating, but others might. I feel that cheating (unless you have beaten the game several times) ruins a game for a player.
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#47 Guest_Jim69_*

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Posted 30 August 2003 - 07:18 PM

4 every game there are ways of cheating, whether it be from cheats in game or from editors.

#48 Fimbul

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Posted 31 August 2003 - 04:32 AM

So. Should there or should there not be a direct way of losing the whole base 2 the aliens by just destroying a command type facility? My vote is 4 yes.

I think too. I vote for yes <_< :wave:

But if you need a commando facility that your base keep on moving, where would you build it? If its needed you have too build it next to the elevator. An ugly place if the alien attack your base but also logical. :devillaugh:

But what is if you loose the comando base but win the battle? I think your base wouldn't be completly destroyed, only not working untill it's rebuild.

#49 mikker

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Posted 31 August 2003 - 06:24 AM

1) Admin facility:

you cannot buy items without it, you cannot hire without it. You cannoot launch/steer craft without it, and you cannot research or manifacture without it. Nuff said.

2)Bush

He acturly DID go to war in viednam.....well...he was supposed to.....oh, nebermind :)

3)Custumizasion

I think it is a good idea, but not stat points. you can chooce from diffrent options (runner, shooter, granader, etc.) who correspond to the difffrent stats. You can choice 0-2, the more you chooce the less effective the unchosen come (like if nothins chocen its 50-50-50-50, 1 is chocen its 40-40-70-40, and 2 its 30-70-70-40)

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#50 Cpl. Facehugger

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Posted 31 August 2003 - 07:01 AM

Uhh? Bush did go to war in vietnam?
Or are you thinking of Bush Senior, who went to war in WWII?
You are correct about the admin facility. Without it, you can't do diddly. Until it is rebuilt that is. ;) Also, why would it need to be near the elevator? Wouldn't the xcom base designers realize that aliens could get in the elevator?
Lastly, I don't understand excactly what you are saying about customized soldiers. Are you saying that you can choose specialty? Like sniper=accuracy?
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