red knight Posted June 9, 2003 Report Share Posted June 9, 2003 Budies to the art department, take a look at recent gamasutra articles about Music and Sound... They are very interesting, I expect you to comment on it... I need to know what do you think about them... Specially if you intend to use something on that line so we implement the sound manager according to that specs... Greetings Red Knight Link to comment Share on other sites More sharing options...
mamutas Posted June 9, 2003 Report Share Posted June 9, 2003 Do you mind to provide links? The ones I found requires membership to access... Link to comment Share on other sites More sharing options...
Deimos Posted June 9, 2003 Report Share Posted June 9, 2003 (edited) Sign up Mamutas, it's free For those of you with an account. [url="http://www.gamasutra.com/php-bin/article_display.php?category=1"]http://www.gamasutra.com/php-bin/article_d....php?category=1[/url] There are quite a few articles in here but there is some really interesting stuff. [url="http://www.gamasutra.com/features/19960819/prince_01.htm"]http://www.gamasutra.com/features/19960819...9/prince_01.htm[/url] This is an oldie but a good base to start out with. Nice article on creating sfx. This article [url="http://www.gamasutra.com/resource_guide/20030528/whitmore_01.shtml"]http://www.gamasutra.com/resource_guide/20...itmore_01.shtml[/url] shows how I think we could approach music in game. I could see adaptive music play a part in the game. For example the standard background forboding geoscape music goes uptempo when a UFO is spotted and the urgency changes when an interceptor is launched. This would hit peak intesity with the opening of the interceptor window with the music hitting that frentic attack music that signifies the aerial fight. If you lose the engagement the music could switch to a derisory tone before shifting back to the forboding stock geoscape music. If you win jubilant 'huzzah for you' music could be mixed from the combat music again before returning to geomusic. A good example of what i mean is included in the article on the second page. The mp3's called Gravityrides. I think the same could be done in battlescape. Start out with equipping music which could be some kind of a march based loop witht the overtone of 'get into battle' this shifts to a downbeat on the first turn to a 'fear of the unknown' dark, slow moody piece (which would have the player in a when am I gonna get shot mood) this would morph to a fast paced heartbeat type riff when the first alien is spotted. Depending on the outcome of the engagement of fire the riff would either continue if the alien didn't get shot, or will go back to the mood music if it does. I thnk the tempo could be upped with the intensity of the engagement, say if you get jumped by 4 cyberdiscs the music jumps into a frntic 120bpm heart attack mode. What do you think? Edited June 9, 2003 by Deimos Link to comment Share on other sites More sharing options...
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