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New Versions Of Xcom 1 On The Way...


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#101 Paladin

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Posted 18 October 2004 - 07:27 AM

Gee... Get real, there's a Pocket-PC version of XCOM... I'm waiting for the PALM version. Those are at least possible...
I've given up on Nintenduh a long tmie ago (I still have my original 1991 Gameboy though, still functionnal :D)
The "no brains" gaming industry is simply not interested in something as involved and complex (and fun) as XCOM. :stupid:

[edit]
Here's the thread about the Pocket PC version...
http://www.xcomufo.c...ic=5053&hl=PALM

Edited by Paladin, 18 October 2004 - 07:34 AM.

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then I have to write it down so it doesn't corrupt the rest of my brain.. "

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There is another which states that this has already happened.
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#102 One Man Band

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Posted 20 November 2004 - 01:39 PM

Hey Guys...

See? I'm not dead! :wave:

The majority of the year has been unbearable work-wise, and I'm finally seeing light at the end of the tunnel (that isn't the train).

I will be resuming development of XCom Advance™ very soon...have no fear.

What I could really use though is a master list of any XCom (1)/UFO Defense bug (not just limited to crash bugs or whatever, I also want it to include things like UFOpaedia errors, reference tree anomalies, stats-are-slightly-wrong...basically, any problem that exists with XCom 1, I want to know about it.)

I don't know if someone already has this documented somewhere, if so, I'd love the link. I know there's a thread in the forums that sort of talk about bugs, but it's certainly not a master list. I'd be willing to maintain the list if people send me defect reports.

Thanks guys.


-- One Man Band

#103 Tsereve

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Posted 21 November 2004 - 07:40 PM

Not only does he live, but he resurructs the topic as well! ^_^ Great to see you back, One Man Band. As for bugs, there's the infamous "Floater Medic" one for starters. Also, sometimes, when I'm done researching, the screen will come up as usual: finished research on XYZ. I click the button "view research" or something like that, thing that takes you to the ufopedia entry, and it shows me an entry. A blank one. Then, after I click OK, it brings me back to the "allocate research" screen. Annoying to have to always check the UFOpedia manually.
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#104 Snakeman

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Posted 21 November 2004 - 10:15 PM

I would talk to anyone like NKF or whoever else has done a lot of experiments on the original X-COM or those who've worked on the editors (stuff they may have encountered while designing the editors etc.). Also there might be some descrepencies between the versions (some stuff could have been fixed i.e. Soldier stat caps would flip over to worse than rookie stats with DOS but had been fixed in the CE etc.) - such as DOS, the Playstation or Collector's Edition to really nail stuff down. I myself have only experienced a few bugs and crashes, but mainly the stuff that got me was the cosmetic stuff that dealt with not enough memory such as the money cap and so forth (flipped over to the negative after reaching 2 billion, 1.5 million or something).

Anyway, hope there's a master list somewheres. I'd find it hard to believe there's not an X-COM fanatic somewhere that hasn't had one started themselves :)

#105 One Man Band

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Posted 22 November 2004 - 10:21 AM

Hmmm...I'm not sure who NKF is. :huh?:

Also, I'm planning to develop XCom DS™ as well.


-- Bob

#106 x0563511

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Posted 22 November 2004 - 11:08 AM

NKF is the resident XCOM guru. Practically carries the game's formulas and data tables in his head!

#107 Admiral Harkov

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Posted 22 November 2004 - 11:23 AM

Hey! A good translation patch to spanish has been released at www.dantoine.com. For all versions (or almost all).
Just extract to XCOM main folder and execute instalar.bat

Greets.

#108 One Man Band

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Posted 22 November 2004 - 12:51 PM

NKF is the resident XCOM guru. Practically carries the game's formulas and data tables in his head!

<{POST_SNAPBACK}>


Sounds like the guy to talk to then. I've sent him a message. Thank you.


-- One Man Band

#109 Torgen

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Posted 13 December 2004 - 07:41 AM

Just for the record, I would drop $30 on XCom Advance in a heartbeat.

OMB, when you talk to them, tell them to look at sales of Advance Wars 1 and 2, and then figure in the built-in customer base for XCom.

#110 SupSuper

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Posted 13 December 2004 - 10:50 AM

Hmmm...I'm not sure who NKF is. :huh?:

Also, I'm planning to develop XCom DS™ as well.


-- Bob

<{POST_SNAPBACK}>

ohhhh, XCom DS would rule! much better to have a touchpad than use "arrows" for mouse.
in battlescape you could have the selected soldier stats on the additional screen. or just extend the battlescape view.
for geoscape... uh... no idea. maybe messages could show up on the extra screen so as to not cover up the globe?

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#111 dexcom

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Posted 20 December 2004 - 06:28 PM

Also, I'm planning to develop XCom DS™ as well.


-- Bob

<{POST_SNAPBACK}>


one thing at a time, bub! lets get that xcom for the gba out first and youll make many a people very happy. heck, id drop SOME paypal for completed copy too (just for the cause). =b

#112 Danial

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Posted 20 December 2004 - 07:11 PM

I'm hanging for the Windows version!

Edited by Danial, 20 December 2004 - 07:12 PM.


#113 The Master Maniac

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Posted 08 January 2005 - 01:19 PM

That makes two of us.

#114 Tsereve

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Posted 08 January 2005 - 07:33 PM

three. And although DS would totally rock, GBA first.
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#115 Mzuz

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Posted 31 January 2005 - 02:24 PM

GBA first?....ewww... DS would be able to put so much more towards it. Plus you could use the touch screen to mess with the menus. It'd be perfect.

#116 Cpl. Facehugger

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Posted 31 January 2005 - 07:30 PM

GBA first?....ewww... DS would be able to put so much more towards it. Plus you could use the touch screen to mess with the menus. It'd be perfect.

<{POST_SNAPBACK}>



Yeah, but not everyone has a DS or the money to shell out for one. Advance is a much more widespread system that still has the capability to make a decent X-Com.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#117 Tsereve

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Posted 31 January 2005 - 07:32 PM

Well, I recently got DS, so I can see the possabilities, but you're right, better to start widespread. And how do you make Game Boy games on a computer? There's no way to download it into the cartridge format. And plus, how would we download it?
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#118 Mzuz

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Posted 10 February 2005 - 03:51 PM

truely...and atleast GBA games are playable on the DS.

#119 Adun_Toridas

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Posted 18 February 2005 - 08:35 AM

Perhaps with XBox would be great... Like pokemon.

#120 fux0r666

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Posted 18 February 2005 - 03:13 PM

Noone with an xbox would play this game. They'd take one look at it and barf all over their shoes.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#121 Guest_Azrael_*

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Posted 18 February 2005 - 03:53 PM

The guy's been out for quite a while, d'you think he's still working on his games?

#122 Gurluas2000

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Posted 13 March 2005 - 11:25 AM

how bout a collection pack for gba with both x-com1 and x-com2

#123 Red Stone

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Posted 13 March 2005 - 04:54 PM

*imagines DS multiplay co-op*

*drools*

*wakes up*

Dang, I totally flooded the room with saliva. -__-

#124 Tsereve

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Posted 13 March 2005 - 05:44 PM

Wow, you could implament UFO2000 for the DS multiplayer!
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#125 Red Stone

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Posted 14 March 2005 - 04:55 AM

I'd like to see how One Man Band manages the problem of limited fire and smoke tiles. Incendiary rounds would be so much better. =D That, and the weird physics thingy - when you absolutely demolish the ground floor but the first floor remains floating. >_< Don't think that'll be easy to fix.

#126 Exo2000

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Posted 15 March 2005 - 11:44 AM

They fixed it in X-COM Apocalypse ;)
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#127 Red Stone

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Posted 16 March 2005 - 11:10 AM

Yes, but One Man Band is redoing X-COM UFO for the GBA. -__- Non sequitur?

#128 FenderStrat

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Posted 17 March 2005 - 10:25 AM

Yes, but One Man Band is redoing X-COM UFO for the GBA. -__- Non sequitur?

<{POST_SNAPBACK}>


Hey One Man Band..setup a paypal account so we can start helping you out or at least really showing our appreciation of what you're doing. I'd like to donate a few ruples to help out with your time and efforts. And thank you!

#129 Tsereve

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Posted 18 March 2005 - 08:07 PM

But how are we going to get it? I don't have the software to download it onto a cartridge, and it'll take a while to get marketed world-wide. But if I had a credit card, I'd gladly donate some money.
Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.

Take one more step, and I swear, I will kill you so hard you will die to death.

#130 Guest_Azrael_*

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Posted 18 March 2005 - 09:45 PM

Though I'd enjoy seeing him succeed, something tells me we won't see a new version of X-Com1...

#131 kafros

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Posted 19 March 2005 - 12:16 AM

Actually, if you have an old version of X-com (EU,TFTD, Apoc etc, either one yo had bought, took from a friend, *cough* *cough* d0VV|\||_0@d3D *cough* *cough*, etc), then just use Dosbox 0.61!!!! It takes some time (20 mins or less) to find the right settings for your pc, but once you set it right, you can enjoy xcom and at the same moment surf through this forum!!! ^_^
No "Turbo", no "VDM Sound", nothing! And it works fine ^_^

#132 SupSuper

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Posted 19 March 2005 - 08:24 AM

Actually, if you have an old version of X-com (EU,TFTD, Apoc etc, either one yo had bought, took from a friend, *cough* *cough* d0VV|\||_0@d3D *cough* *cough*, etc), then just use Dosbox 0.61!!!! It takes some time (20 mins or less) to find the right settings for your pc, but once you set it right, you can enjoy xcom and at the same moment surf through this forum!!! ^_^
No "Turbo", no "VDM Sound", nothing! And it works fine ^_^

<{POST_SNAPBACK}>

but it still has all the bugs and flaws of the original, and One Man Band was also gonna put in the cool features from the PS version ^_^

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#133 Mysticfist

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Posted 28 April 2005 - 07:15 PM

Any progress for that new version?
I want more screenshots to see how far this has made progress :)

* Can't wait until it is complete *

#134 Agenon_Taeche

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Posted 09 May 2005 - 05:39 AM

One Man Band, any chance of you fixing a clip of the gba version in motion? the suspence is killing me ^^.

#135 Zombie

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Posted 09 May 2005 - 08:43 PM

I just PM'd One Man Band and politely asked him to provide us with an update on his progress. Help should be on its way, so hang in there, everyone! :fingerscrossed:

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#136 One Man Band

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Posted 24 May 2005 - 11:12 PM

Hi guys...

Sorry for being so silent for so long. My normal workload prevents really concentrated progress on XCOM GBA.

However, I have been working with another developer to try to obtain the license from the current holder. At this point, I can't promise anything beyond "I love XCOM and would love to play it on my GBA" but understand that I can only work on it when paying projects permit. If it gets signed, then it'd be brought to the top of the list of course, but until then, you'll have to be patient and wait for me to get some spare time. :)


-- Bob

Edited by One Man Band, 24 May 2005 - 11:16 PM.


#137 Gurluas2000

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Posted 26 May 2005 - 07:18 AM

Once and if you get the deal of a developer... do we see a sequel for gba??

or maybe implent tftd in the ufo gba version...

#138 pcx

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Posted 30 May 2005 - 05:30 PM

Just to help you guys to past the time before Bob finishes his GBA, DS or Windows version.

GBA
Rebelstar Tactical Command : August 2005
- no base building though... google for more information
- i've seen the E3 trailer of it (no sound), there's burst fire modes with like a swarm of laser hitting the alien!

PC
Laser Squad Nemesis (already OUT) Single-player mode(NEW)
- $19.99 or something.


Lastly, if and when Bob(aka One Man Band) see this, could you explain how you got the geoscape globe to render/display ? Not to sound too cynical, but it seems more like a photoshop job to me. As the geoscape globe imho is done the oldschool way of having flat/gouraud shaded kinda sphere (made of many polygons). And I kinda recall seeing a sine.dat in the game which i suppose are precalculated values for speed of rendering the globe.

I would settle for a rectangle wrapped around globe if it gave the battlescape(the hader part) more time to be coded.

~just my 2 cents.

#139 One Man Band

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Posted 02 June 2005 - 12:00 PM

Lastly, if and when Bob(aka One Man Band) see this, could you explain how you got the geoscape globe to render/display ? Not to sound too cynical, but it seems more like a photoshop job to me. As the geoscape globe imho is done the oldschool way of having flat/gouraud shaded kinda sphere (made of many polygons). And I kinda recall seeing a sine.dat in the game which i suppose are precalculated values for speed of rendering the globe.

I would settle for a rectangle wrapped around globe if it gave the battlescape(the hader part) more time to be coded.


The Geoscape globe is rendered the same way all the other versions render it: only the land is polygons and the ocean is a hand-gouraded 'mess'. The polygons are textured using what I call a 'stencil' renderer, meaning the polygon is cookie cut from a big sheet of texture; no perpective correctness, no extra anything really.

I (and others that I've let play the cart on a real GBA, or even an emulator) can assure you that those shots are NOT Photoshop jobs and it behaves exactly the same as every other version you've ever seen. (Meaning you can rotate, zoom, show borders, cities, capitals, and the twilight line is even accurate.) :)


-- Bob

#140 hsbckb

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Posted 02 June 2005 - 08:42 PM

I can't wait!

#141 pcx

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Posted 03 June 2005 - 02:05 AM

Bob : thanks for the reply. puts my mind to ease :)

Btw, the globe is done by hand rite ? (think oldschool demo scene) meaning not using any 3d api (i dun think GBA has any 3d api anyway...)

Some suggestions for usability. Since GBA has no touchscreen.

Assuming Start is used to pause the game. (when ur boss sneaks up on you at work while ur playing GBA Xcom :D )

-=- Geoscape -=-
R + D-pad to rotate
L + D-pad to zoom
Select goes to Baseview

-=- Baseview -=-
L + D-pad : Switch base (up/down d-pad would be wasted though)
R(holding down) + D-pad : select the buttons on the right like menus (no need to use the fake mouse to click) (in this case left/right d-pad would have no function)
Select exits Baseview
only D-pad : move the mouse cursor

-=- Battlescape -=-
R + D-pad to scroll
L + D-pad to up/down the layer/level (?)

-=- All cases -=-
Button A and B of cuz would be left click, right click.


Notice I chose "R" for the more common cases(so that one hand controls one thing). "L" + d-pad requires you to use two fingers from the same hand.

That should make playing the game on gba less of a bitch with the d-pad controlled cursor :)

While your at it, make the windows version battlescape run at a higher resolution (to show more of the map at one time). Otherwise I dun really see the point of a new windows version. hehe.

Edited by pcx, 03 June 2005 - 02:12 AM.


#142 Forsaken32

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Posted 02 June 2006 - 02:10 AM

so whats going on with this? looks like its almost been a year since one man's last post...

#143 Adst

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Posted 27 October 2006 - 08:16 AM

Is this REALLY the wrong time to find that X-com is a great game.. so many Ideas i've seen on this forum yet with many of them its all dead :(