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Ufo: Extraterrestial


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#1 Super-Imposer

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Posted 06 June 2004 - 02:59 AM

Did'nt see any info on the boards on this particular game being developed; so I thought I'd give you folks the heads up on it.

http://www.ufo-extraterrestrials.com/

Deffinatly worth checking out! :happybanana:

Edited by Super-Imposer, 06 June 2004 - 03:00 AM.


#2 FabGuy

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Posted 06 June 2004 - 03:58 AM

It does look very good. I'd like more info on the planned price and publisher and thelike... but it does look very good.

#3 Puasonen

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Posted 06 June 2004 - 10:09 AM

This interview has great screenshots too, I like the equip screen!
http://www.strategyi...restrials.shtml
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#4 Syntax Error

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Posted 11 August 2004 - 03:50 AM

This game looks very interesting, it seems to be very close to the first Xcom game.

#5 Guest_Azrael_*

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Posted 27 December 2004 - 02:12 PM

This game looks awesome!

#6 Madow

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Posted 22 December 2005 - 08:06 PM

Just looking at the screenshots it looks like this will be a good game to play when its finished:)
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#7 Pherdnut

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Posted 26 April 2006 - 08:33 PM

http://www.ufo-extraterrestrials.com/

and it's supposed to be out in the summer but I think they've been delaying for over a year now so who knows.

#8 Zombie

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Posted 26 April 2006 - 08:47 PM

Well, according to the latest information, UFO: ET is still scheduled for a late summer 2006 release date. Whatever problems they had in the past with the release has been rectified. In the meantime, the folks over at StrategyCore shot off a bunch of questions about the game to Michal Dolezal (who is the managing developer of UFO: ET). You can find that interview here. :)

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#9 testarossa

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Posted 26 April 2006 - 09:56 PM

Wow! That does look very good, if it is turn based I'm definately going to have to buy it! I hope that the battle damage is realistic as well. The color pallete is a little too cartoonish for my taste, but thats a small complaint. Their globe doesn't really do it for me like Xenocide's does :D either. I wonder what the fate of Xenocide will be in the face of this?

#10 Zombie

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Posted 26 April 2006 - 11:15 PM

Wow! That does look very good, if it is turn based I'm definately going to have to buy it! I hope that the battle damage is realistic as well.

<{POST_SNAPBACK}>

Indeed, it is a full turn-based game. And battle damage should be realistic with fully destructible terrain (take out enough supports and a building will collapse).

The color pallete is a little too cartoonish for my taste, but thats a small complaint. Their globe doesn't really do it for me like Xenocide's does  :D either.

<{POST_SNAPBACK}>

Well, you have to realize that the battles take place on a planet called Esperanza - not Earth. Hence, the colors are going to be different anyway. Another reason is the fact that they use colored shading to denote the different funding areas. See this pic.

I wonder what the fate of Xenocide will be in the face of this?

<{POST_SNAPBACK}>

I am always under the impression that any X-COM type game which comes out will only create more interest in the series as a whole - this includes games in development such as Xenocide. Truth be told, UFO: ET is not exactly an X-COM game, but it should come close. If anything, it will temporarily fill that niche in the market until a true remake is released. :wink1:

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Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#11 testarossa

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Posted 26 April 2006 - 11:28 PM

Well, you have to realize that the battles take place on a planet called Esperanza - not Earth. Hence, the colors are going to be different anyway. Another reason is the fact that they use colored shading to denote the different funding areas. See this pic.

<{POST_SNAPBACK}>


I was actually talking about the screenshots from the battlescape, which in some scenes have a bunch of neon blues and greens that seem out of place. I want a more naturalistic approach to scenery.

I hope you're right about fully destructible terrain, I've always imagined craters from Blaster Bombs and flying debris, collapsing building (like in apocalypse, which I absolutely loved). I was always bugged by the fact that you could knock out the bottom of a building in UFO:EU and the top half would stay in mid air :D

I've only tried one other imitator UFO:Aftermath and was so so dissapointed that I'm skeptical of others but this looks like a winner.

#12 SleepyWu

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Posted 27 April 2006 - 12:43 AM

Everytime I'm confused by this screenshot. These aliens holding such BIG guns in ONE(!) hand! Maybe they took some steroids or smth... ;) And postures of human soldiers look not so realistic for me...
btw, there is no screenshots where we can see the _destructable_ terrain.

Edited by SleepyWu, 27 April 2006 - 12:46 AM.


#13 Forsaken32

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Posted 02 June 2006 - 02:24 AM

Everytime I'm confused by this screenshot. These aliens holding such BIG guns in ONE(!) hand! Maybe they took some steroids or smth...  And postures of human soldiers look not so realistic for me...
btw, there is no screenshots where we can see the _destructable_ terrain.


Show me an xcom inspired remake that looks astounding.. I mean, honestly, X-com doesnt look fantastic or anything but its just an awesome game. So don't worry what it looks like.

#14 Guest_Azrael_*

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Posted 02 June 2006 - 07:08 AM

More screenshots :)