Slaughter Posted May 18, 2004 Report Share Posted May 18, 2004 If you'd like to read the first UFO:Aftershock interview, it's available here now. Enjoy! Link to comment Share on other sites More sharing options...
Puasonen Posted May 19, 2004 Report Share Posted May 19, 2004 :o They are promising A LOT!! 1. In aftershock, you can enter buildings too!2. Surroundings will be more destructible!3. More base management!4. More research/manufacture!5. More economy handling! , this sounds great! :happybanana: Link to comment Share on other sites More sharing options...
SupSuper Posted May 19, 2004 Report Share Posted May 19, 2004 46) What is the most interesting new aspect of Aftershock? ALTAR: We really tried hard to implement most of the fans' suggestions. The chief suggestion was to add resource management, which will make the game more complicated. Next was adding base construction. Also, players will be able to destroy many more things, including the walls of buildings. Lastly, the story will be more complicated and interesting. There was a point in Aftermath when you knew all of the Reticulans that opposed you, and you just had to finish the game. In Aftershock, there will be real plot twists and some great surprises right up till the end of the game. Link to comment Share on other sites More sharing options...
Slaughter Posted May 19, 2004 Author Report Share Posted May 19, 2004 Yes, it looks like the sequel may end up much closer to what the X-Com fans wanted then the first one did Link to comment Share on other sites More sharing options...
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