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Character Creatoion


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#1 Kexpakki

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Posted 05 July 2003 - 12:21 PM

I think this would be nice to have in the game. Nothing big but just something like Jagged Alliance 2 where in the beggining you get to create one character.
what do you think?

#2 Wolfman

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Posted 05 July 2003 - 12:32 PM

Um ... not a bad idea ... something for v1+

How about creating one Operative that will allways be the highest ranking operative in the game (untill he/she dies). Then you would allways have a "stake" in the game as you would want your character to survive the conflict. In order to make it usefull to do this (and to make sure the players use them in battle) perhaps each character could choose 1 special ability from a small list.

For instance:

* Good Leader - Gives all operatives in same battle as character + 10 moral.
* Hard task-master - Gives all research & manufacturing in the same base where stationed +5%.
etc ...

However to stop it becoming to much like an RPG the character should NOT be able to get more abilities. OR perhaps the character as he/she gains experience the ability should work better (ie +5 moral at start, +20 when more experieced etc)

-wolfman
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#3 Kexpakki

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Posted 05 July 2003 - 12:37 PM

or you could juse select his abilities when you create him
like
78 Acc
45 Str
and such

#4 c4t

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Posted 05 July 2003 - 01:20 PM

yes, possibly like the sims, lets say you get a set amount of points to put in. and every other skill starts out at, errr, not sure. but something along the lines of that, and an rpg character would be so awesome, but probly not xcom style
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#5 Kexpakki

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Posted 05 July 2003 - 02:42 PM

well a little RPG never hurt nobody :D

#6 MorningLord

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Posted 05 April 2005 - 02:02 PM

I always rename my soldiers anyway. I name the best guy after me, and then name them after my friends. It makes me a little more cautious when I send my best friend around the corner, and I tend to keep my guys longer.

I mean what do I care if Dimitry Petrov kills himself again? The name will come up again the next time I recruit anyway.

#7 GARAK

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Posted 09 May 2005 - 05:47 PM

Character creation would be cool. Fallout style is best though. I rarely rename any soldiers. I do keep track of the good ones by adding *s after there name. 1 * for every five kills. The commander has like 8 *s in my current game.

#8 hairy

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Posted 22 June 2005 - 12:56 PM

I think the X-Com apoc. system of gaining experience through combat and training is good. Combine that with things like the 'perks' from Fallout and it'd be really good.

#9 Exo2000

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Posted 24 June 2005 - 09:17 AM

Perhaps if you start with one soldier with stats at all 10's and can distribute his stat points as you please, except his Psi value is random every time? :P
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