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Spawn Points


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#1 Guest_alex the greater_*

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Posted 04 September 2004 - 05:17 PM

one of the worst parts of Xcom is finding that one last alien
and i have found that if you know whare the aliens spawn it help tremenisley

sooooo....

i am making a list of all the spawn points for each map and i nead your help
just put down the spawn points you know adn which map thay are for

thanks



ile start

farm,
the aliens like spawning in farmhouses/barns
espeshaly the 3story* kind made out of brick whith the stairs in the midddle



*i'm not shure if its 2 or 3 storys

#2 Hobbes

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Posted 04 September 2004 - 07:48 PM

You can learn about all spawn points quite easily using Daishiva's Map View. The only problem with it is that it can make life easier but also takes out a lot of the fun of the game.

#3 Guest_alex the greater_*

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Posted 04 September 2004 - 08:25 PM

i cant get map vew to work on my coump

#4 j'ordos

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Posted 05 September 2004 - 02:21 AM

i cant get map vew to work on my coump

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#5 Guest_alex the greater_*

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Posted 05 September 2004 - 06:58 AM

XP and i am not shuer about .net framework

the eror i get is when i try to look at a map it says it cant find the map i have tryed messing around whith the paths but it still wount work now can we gat back on topic

#6 Hobbes

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Posted 05 September 2004 - 08:55 AM

Well if the problem is with the Paths then it can be solved.

The good about Map View is that it allows stuff like the pic below. On it the Chryssalids indicate the route nodes on that farm building. Again, knowing stuff like this can be a major spoiler.

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#7 Paladin

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Posted 07 September 2004 - 09:54 AM

How so, it can help better understand the AI, wich is exactly what we'd need to make better for Xenocide :D
Let's face it, the XCOM AI was simplistic (at best), the only reason it was such a killer was because of reaction fire, wich made the whole realism of the TB approach, and filled it with tension, even "corner-dread"... :LOL:
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#8 Hobbes

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Posted 07 September 2004 - 10:15 AM

How so, it can help better understand the AI, wich is exactly what we'd need to make better for Xenocide :D
Let's face it, the XCOM AI was simplistic (at best), the only reason it was such a killer was because of reaction fire, wich made the whole realism of the TB approach, and filled it with tension, even "corner-dread"... :LOL:

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:)

The nodes are only a part of the AI. They are used to spawn units (xcom, alien and civ) and to set patrol routes for the aliens. The more interesting (and unknown) features of the UFO AI are the actions the aliens take upon spotting enemy units, such as firing or taking cover but those seem to be a part of the tactical engine.
From what I've read, on Apoc it seems that they scrapped the route nodes all together and simply divided the maps into 'travelling' and 'defend' zones for the aliens. Again the question is the number of possible responses by the aliens to hostile units and how the AI picks it.
Reaction fire can be a killer on xcom but I also think that it looses most of its importance as soon as your soldiers can move more. Scout picks the alien, rifleman out of the alien's sight kills it without the alien having a chance for reaction fire. Aliens become sitting ducks on open ground because of it.

#9 EtherImp

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Posted 07 September 2004 - 11:13 AM

Yeah, but aliens do the same thing with Psi and grenades.. Also, aliens have the advantage of being able to see in the dark.
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be the 'one'.
Born to bear and bring to all the details of our ending,
To write it down for all the world to see.

But I forgot my pen!

#10 Paladin

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Posted 07 September 2004 - 12:10 PM

Plus, it won't save you from having to turn around some corners, eventually... Unless of cousre you prefer to blaster bomb everything until you have no spoils left, which IS not very efficient most of the time IMHO.
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#11 Hobbes

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Posted 07 September 2004 - 01:44 PM

Yeah, usually I choose not to put my soldiers in reaction fire while at the open because of the alien grenades.
I agree also with using reaction fire inside UFOs...in fact that's probably the only occasion where I seem to use it (besides the 10 soldiers waiting for Floaters to come out of a Harvester). Blaster bombs seem to make a terrible mess of things. :D

#12 Paladin

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Posted 08 September 2004 - 07:18 AM

Then again, the sweet Wheeeshing sound is a life-saver for your last guy that's out of TUs in sight of aliens... :D
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"