Deke Posted May 25, 2004 Report Share Posted May 25, 2004 Hi I am looking for a fully working editor for the collectors edition. I want to be able to edit every thing from weapons. ammo. ship speed. armor. well just about every thing. about one of the editors for TFTD but working with the collectors edition. do anyone have a clue ? it would be great to have one of thows. well I hope some one can give a replay altought I suspect this forum is kind of dead. gahh it is a good game .. old but awsome. acturly it is still in the top ten in my favorite game list. next to master of orion 2 Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 25, 2004 Report Share Posted May 25, 2004 http://www.xcomufo.com/x1dl.htmlCheck out ClarkWehyr's editor. No, these forums are not dead, we just like to work in the huge underground mines. Link to comment Share on other sites More sharing options...
Deke Posted May 25, 2004 Author Report Share Posted May 25, 2004 impressive =D I started to play this game some days ago.. gahh the falshbacks well I have tested that editor. it is nice but it lacks the ability to edit ship speed.and ship weapons, of course you can add some nice weapons. but you can not change the stats of the weapons. like ways when it comes to armors etc. humm maybe there is a optionto change this in that editor but I have missed it? Link to comment Share on other sites More sharing options...
j'ordos Posted May 25, 2004 Report Share Posted May 25, 2004 well, I don't know if there's an editor for xcom1CE for those things, but with xcomutil you can edit a good amount of stats. (check the xcomutil.cfg file) Link to comment Share on other sites More sharing options...
Deke Posted May 25, 2004 Author Report Share Posted May 25, 2004 well that might work but I can't get it to run properly.it gets the same problem as the dos version ,, my screen gets rubbish I have to run the game with the UFO(patch) link at my start meny. but I see the posebility of the editing part. but I am not sure how to do it.is there any tutorial ? I am not sure how to use it... -_- gahh I am hungry.... have .. to ... eat... some thing....... now ! Link to comment Share on other sites More sharing options...
TheUltimateEnd Posted May 6, 2005 Report Share Posted May 6, 2005 impressive =D I started to play this game some days ago.. gahh the falshbacks well I have tested that editor. it is nice but it lacks the ability to edit ship speed.and ship weapons, of course you can add some nice weapons. but you can not change the stats of the weapons. like ways when it comes to armors etc. humm maybe there is a optionto change this in that editor but I have missed it?<{POST_SNAPBACK}> That's what I was looking for, I wanted my armor to bte 255 on all fronts to simulate invulnerability ;p - Tue - Link to comment Share on other sites More sharing options...
DMC Posted September 3, 2005 Report Share Posted September 3, 2005 i am looking for an xcom1 editor to, for ships, alien stats and this.the xc2me2 i got, will work with xcom1 CE version but only the weapons and the armors. to get it work, you must make an ufoexe dir in your ufo1 dir, then copy the ufo defense.exe to it, rename it to geoscape.exe, start the xc2me2 editor, edit what you want (the ship weapons patch point is not found badly) after saving, just rename the geoscape.exe to ufo defense.exe and move it back to maindirectory from ufo1 or you have to edit the ship weapons manually by hexedit the ufo defense.exei´m still looking to find these values in the exe Link to comment Share on other sites More sharing options...
j'ordos Posted September 4, 2005 Report Share Posted September 4, 2005 http://www.stonepool.com/xcom/nifty, windows based editor Link to comment Share on other sites More sharing options...
DMC Posted September 4, 2005 Report Share Posted September 4, 2005 (edited) nice stuff there, thanks for the link. only thing i missing now is to edit the basic stats of ship weapons:Like Stingray Missile: Damage, Range, Reload Time, Capacity I wanna recreate the Fusionball Launcher to have more Shots, more Range, to easily shotdown The Battleships, hehe So here are the Hexcodes for the Weapons: I made an extraction of the weapon data from mainfile (see the screenshot i have added), also set offset width in my hex editor to 18, so i can see all data nice in rows. i am not sure the data for each weapon is 18 bytes, but the relevant data is stored in the 18 bytes per weapon. offset 00/01 the weapons type (no nead to change that) offset 02/03 the range from the weapon (when you have more range than 70 it will go out of the interception window offset 04/05 points to the specific weapon sound offset 06/07 The Damage / Accuracy of the Weapon (there is only 1 Value so Dam/Acc are always the same offset 08/09 no idea offset 0A/0B reload time offset 0C/0D Max Ammo can be loaded offset 0E/0F Ammo per load (missile = 1) offset 10/11 Ammo Typ 06= Stingray Missiles, 07 = Avalance Missiles, 08 = Cannon Rounds, 09 = Fusionballs havent tried another values there When you set Ammo Typ from Stingray Missiles to Cannonrounds, so you will need Cannonrounds to reload the Stingray The Offset of my mini File begins at offset $6FB16 in the ufo defense.exeThis offset is for the CE Version! It would be cool if someone can add these values to change in an existing UFO Editor Edited September 4, 2005 by DMC Link to comment Share on other sites More sharing options...
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