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XCOMUFO & Xenocide

Interesting Article


Deimos

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Yes interesting. Luckilty for us we have most of the areas covered and we're not as short on people as we could be. I'm sure we won't have too much difficulty filling voice roles with all the raw tallent in this forum, right guys? :D

 

Guys? :unsure:

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  • 2 months later...
  • 1 month later...

If u have played some other games with voice it comes verry unnoing to have a selectet unit to replay every moove

 

Ready, sir

waiting for orders, sir

 

Let put attention on music even then voices!!! The music at battles have to be choisen very wissely it is very important to choise the right one....

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  • 1 month later...

I agree with Astral. If you've played UFO: Aftermath, the voice acting in that game put the horror back in horrible. It got so bad I stopped playing. The music in the original X-Com got me exicited to play the upcoming ground mission. I'd love it if we could get that remixed and put in to this game.

 

However a little bit of voice acting wouldn't be bad and would help in some areas. Things like "Terror Alert! Baltimore" etc. Or "Out of Ammo, sir!" would be extremly useful.

Edited by khariq
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Hang on, the word "horrible" doesn't contain "horror"!

 

In Apoc, you know how there's that panel of check/cross switches to enable/disable a whole ton of things? Maybe Xenocide should have one of those things to turn the voices on and off.

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