But even though I enjoy making maps and stuff for games, I simply won't have time to learn and do it for the next 2 months.
However, if any skilled mappers want to give it a try here's my concept:
A - Landing craft, maybe UFO tiles. Shore from modified Arctic tiles. The craft/water should be placed in such a way that the player has to put most soldiers in them. Maybe with doors, so they don't get blown away by an early rocket.
B - Tank blockades. 2x2 and very tough, but some shots get through (like plants in jungle). I guess those would have to be custom made.
C - Bombing/Artillery craters for additional cover. Like on Cydonia, maybe deeper.
D - Fencing to slow the attackers, like in Area 51. Maybe some rocks and cliffs on the slope.
E - Concrete bunkers with back entrance. Those should be very tough, but with a broad slit instead of shooting holes. It should be enough to duck behind, but also big enough to throw a grenade in with some luck. No sight to the area right in front.
F - Sandbag pits. Just high enough to duck behind.
G - Some trees for cover, maybe some thick grass.
H - Trenches to hide in or attack through. Those should be 1 floor deep, with some "steps" inside to look and get out.
I - Small house where the commander is hiding. A secret buker below?
As you see, this map will require several different tilesets. It is planned as something around 60x40, but can of course be broadened if that's not possible.
Obviously the "defending" player has an advantage here, but that's just what makes the map interesting.
It can be used by weaker players to test their mettle agains stronger attackers, or for a lot of customized game rules like escape, play with conventional weapons only, or limit the numbers/equipment of the teams to certain things to make it even.
So, what do you think about it?
And who wants to make it real?
Edited by Violazr, 23 July 2005 - 07:27 AM.