Transmechanicus Posted October 18, 2003 Report Share Posted October 18, 2003 Since I played Ufo: Enemy Unknown I'm a real X-Com fan (I dont like enforcer and interceptor, but the "real" X-Com games are really cool). I already worked with some programming languages (php, delphi) but never with C++. In spite of this I want to help modding - where can I start? What can I do? How can I learn C/C++? Please help a freak... Link to comment Share on other sites More sharing options...
Guest Jim69 Posted October 18, 2003 Report Share Posted October 18, 2003 I'm told by my bro who knows Java that it isn't THAT hard to lean C++, it's just more complicated. Get some books and that, post in the Recruitment centre and then download the source code. If you are already experienced in programming it should just be a case of figuring out a direct translation of terms used or so I am told instead of someone new who has to work out the entire system :whatwhat: Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 18, 2003 Report Share Posted October 18, 2003 Yeah, just do as jim says, and you will help xeno be out faster. Link to comment Share on other sites More sharing options...
Transmechanicus Posted October 19, 2003 Author Report Share Posted October 19, 2003 Ok, thank you... i'll be back Link to comment Share on other sites More sharing options...
Transmechanicus Posted October 19, 2003 Author Report Share Posted October 19, 2003 Oh, another question to xenocide: Does this project only update the geoscape or are you working on the tactical screen too? May I see some screens if you do it? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 19, 2003 Report Share Posted October 19, 2003 We are doing a total remake. That means we are updating everything, ai, battlescape, geoscape, interceptions, the works. Unfourtnately, our nice programmers haven't started coding the tactical part yet... We have many of the models though! Link to comment Share on other sites More sharing options...
Transmechanicus Posted October 20, 2003 Author Report Share Posted October 20, 2003 Yes, I saw them! Most of them look pretty good. Is already clear which layout the tactical view will get? I read somewhere maybe the unreal-engine will be used? Will you introduce completely new weapons? Link to comment Share on other sites More sharing options...
Breunor Posted October 20, 2003 Report Share Posted October 20, 2003 For version 1 we are sticking with the current list of objects and their stats, as it's a tested system that we know works. There was some talk about checking out the unreal engine, as using it would save a lot of work. Not sure if it's available for our non profit game yet. Camera angle will start with isometric view, but would include some limited zooming in and out, as well as camera panning to see different angles in the game. A 3d physics engine is also planned for more realistic effects. However the battlescape will be the last part of the game to be fully addressed by the coders, as a automated combat system can be used as filler while the rest of the game is finished. This allows us to focus on one area to completion, then hit the other half while we have a working game. Link to comment Share on other sites More sharing options...
mamutas Posted October 20, 2003 Report Share Posted October 20, 2003 Breunor explained it very well.Just a comment about Unreal Engine. The engine released does not allow direct linking from C++ code, it only provides scripting mechanizm. So, no, we can't use it. Link to comment Share on other sites More sharing options...
Breunor Posted October 20, 2003 Report Share Posted October 20, 2003 There are several 3D engines in progress in sourceforge however, so when the project starts to look at that side there could be some options almost finished that we could adapt relatively well. Just read up on those threads too Mam, Link to comment Share on other sites More sharing options...
Transmechanicus Posted October 21, 2003 Author Report Share Posted October 21, 2003 A programming-question: do you youse visual c++ or "only" c++? I have to knwo which books I need... Link to comment Share on other sites More sharing options...
mamutas Posted October 21, 2003 Report Share Posted October 21, 2003 We use C++. Eventuall we hope to have game ported to other OSes, so we minimize any compiler and OS specific code. So, get a book on plain C++. BTW, our official IDE is Borland C++ Builder Personal Edition V6. Link to comment Share on other sites More sharing options...
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