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XCOMUFO & Xenocide

Names....


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In my current game:

1. Mount Pilatus Base (near Lucerne, Switzerland)
2. Dragon Base (Tianjin, China (east of Beijing))
3. Lake of the Woods Base (west of International Falls, Minnesota)
4. Darwin Base (Darwin, Australia)
5. Rift Valley Base (Bujumbura, Burundi)
6. Marajo Island Base (Marajo Island, Brazil)
7. Ysyk Kol Base (Western shore of Ysyk Kol, Kyrgyzstan)
8. Vostok Base (Vostok, Antarctica)
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"SoAmCom" for South America. Catchy, no? Uh...

Well, in my latest game, my starting base in Africa proudly bares the name "Lazarus." Um, well, it's like this:

Africa: Lazurus
North America: Sparrow's Eye
Eastern Asia: Far Reach
Western Europe: Ascendant Justice
And North North America: HockeyandAlcoholCom

Ahem.
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America (Florida): Crockett (Miami Vice reference)
America (Detroit): Motown (from a different game)
Australia: PaulHoganSucks
Germany: GerryVille
Brasil: Ahhhhlessandra (Alessandra Ambrosio reference)
Japan: BeastInDaEast


Since you can only have 8 bases, it's not too hard to remember what they do or where they are, so I tend to have fun with the names.

Yes, I know I'm a dork. Edited by XComOnyx
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Just a few of the names I've been known to use:

[b]Special bases[/b]
Mainstage/Hydrozone (UFO/TFTD)
Egress (Not sure a way out of what though...)
Make-It 1
Ballistics


[b]Scanner/intercept outposts[/b]
Random greek alphabet
The name of the region in all caps.

[b]Test bases or temporary decoy bases[/b]
Figdahj, asgd, asfgmnf, asdji, qwertryoeip and many other combinations of random keyboard bashing

- NKF
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IIRC

X-##-_ _ _

Where ## is which base in build order it is. So when I lose a base the number 09 comes into use, and _ _ _ is an element of { NAM,SAM,NPO,SPO,EUR,ASA,AFR,AUS}
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  • 2 weeks later...
I have used many different ways of naming my bases. At the moment I'm considering naming my bases as such: (with correct geographical coordinates)

North America: GRAND CANYON, MOUNT RUSHMORE or NIAGARA FALLS
South America: ANGEL FALLS or MACHU PICCHU
Europe: STONEHENGE or COLOSSEUM
Asia: MT. EVEREST, TAJ MAHAL or ANGKOR WAT
Africa: VICTORIA FALLS, GREAT PYRAMID or SPHINX
Australia: GREAT BARRIER REEF

Its cool to think there are bases underneath these natural, ancient and modern wonders of the world even though most of them arent actually inside the countries im trying to protect. That is a question I have: "Do the countries favor you more if you put a base inside their borders? And what if you put more than one base inside their borders?"
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  • 1 year later...
Probably a bit dull, but I go with city names so I can keep track of where they are without a second thought on interceptions, transfers, etc. Here's the bases for my current game, in order of construction:

Denver
Munich
Novosibirsk
Nairobi
Melbourne
Sao Paolo
Islamabad
Antarctica
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  • 1 month later...
EuroCom (Europe)
AsiaCom (Asia)
AfriCom (Africa)
CentCom (Main base, South Pole)
PsiCom (Psi base, usually Hawaii)
NorCom (North America)
SouCom (South America)
AusCom (Austrailia)
DoverCom (Combo of CentCom and PsiCom. Only when I have luctritive amounts of cash. Bulgaria)
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  • 5 months later...

My bases aren't named very creatively. However I do admit to placing them where I know people if I can.

 

I name my bases after the country where I place them. I do have exceptions. In the US I name after the state, put the base in NORAD, or near Seattle and name it Duvall.

 

I also name a base Valencia, since I know someone who live in Venezuela.

 

-D

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here are mine

 

Eurpe=Euro

Africa=congo/zulu (depends),

South America =Brazil,

Austrailia=Taz (short for Tazmania)

Norh America=the US base gets named after a military base or a close city/state

Asia=The Asian base depends on where I put it (usually a short name)

 

the others depends on where I place them :D

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  • 5 months later...
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Base names are pretty straightforward for me...

 

Alpha Base - Initial start base in central Texas, North America

Asia - Second base, on the line between Central and East Asia

Euro - Third base, usually around Switzerland

Africa - Center of Africa, positioned equidistant between Nigeria, South Africa and Egypt

S.Amer - Western border of Brazil

Aus - Central Australia

Zulu - Centerpoint of the Arctic (old movie reference)

Omega - Centerpoint of Antarctica (only if I center on Earth Defense and not takign the fight to them as soon as possible)

 

Alpha quickly evolves into a research base housing a single combat squad, a compliment of 44 Engineers for the single Workshop (eventually replaced by scientists/Laboratory), and as many Scientists and Labs as can be crammed into the space.

 

All secondary (non-unique) sites are made in systematic fashion to get 94 Engineers pumping out Laser Cannons within 3 months of breaking ground. (with an on-duty Interceptor / Large Radar Array or two)

 

Zulu (and Omega, if I take don't plan on going to Cydonia as soon as possible) become my later deployment and training bases. All extraneous items are sold off, and building supplies are shipped around the world to production facilities... Just need weapons and ammo for the 4 sets of squads in a "3 On, 1 Off" duty cycle.

 

I use the XComUtil starting base to save my sanity, and stick to similar base designs for defense. I'm all for them coming down for a spot of tea with a side of hot plasma. (Only defensive facility I prefer to deploy is a Mind Shield... Spoils of battle = free income/restock supplies, and a bit of fun with miniscule )

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I've been trying a different base construction scheme lately for UFO...

 

Omega Prime (Arctic - Ground Assault teams and Science Research)

Omega Complex (Antarctic - Manufacturing)

Omega 1 (Sicily)

Omega 2 (Cuba)

Omega 3 (Madagascar)

Omega 4 (Taiwan)

Omega 5 (Solomon Islands)

Omega Depot (Hawaii - Storage)

 

The disposition of the bases makes it look more like TFTD but it actually works. The numbered bases are only radar stations to detect UFOs as they fly towards their objective areas (75% of Earth's surface is oceans). I only keep Interceptors/Firestorms on the Arctic, Cuba and Taiwan.

Edited by Hobbes
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  • 3 weeks later...
  • 3 months later...

I usually follow this practice:

 

- First base is in Europe, in the Alps: HANNIBAL

- Second base smack in the middle of USA: DUST BOWL

- Third Base is MANCHURIA (duh)

 

Depending on the way I've decided to go through the game, the number and location of additional bases varies.

In the current game I quickly built the base HOLOTNA in Siberia near a Snakeman base, as an educational facility. African base (seldom built, the game has an inherent trend to leave the old colonies to rot) is usually AMANDLA, South American (ditto) is AMAZONAS. Quite often I build a base in Australia, named AUSTRALIS (after a nice Call of Cthulhu reference).

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I've been using the names/locations of actual appropriate airbases, using google earth. Some are decomissioned, some have a bit of a reputation for suspicious activity.

 

There's Nellis afb (obviously).

Belaya, in russia.

Maparangwane in....botswana?

Nevatim - israel

Mount pleasant - falklands....etc etc.

 

 

Some of these are kinda off the beaten path, so to speak. I make a point of not putting bases in countries that have defected to the alien cause.

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  • 5 months later...
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Guest Roderick87

Xcom 1:

 

1.- Sergei Korolev --> Ukraine/Southwest Russia

2.- Cape Kennedy --> Florida, USA

3.- Brunei --> Borneo island, Southeast Asia

 

TFTD:

 

1.- New Atlantis, later renamed JuanDeAustria, later renamed Jules Verne --> Mediterranean Sea

2.- Yi Sun-Shin --> Sea of Japan

3.- Magallanes --> Southeast Pacific Ocean, Chilean coast. Planned, but I finished the game before I could build it.

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Depends on mood. Lately, I'm leaning towards secret agency names.

 

Latest game, my American base was Delta Green, and they were luckier than any X-Com unit has a right to be.

 

Meanwhile, Europe had Eurocom, and they got ten kinds of doomed.

 

It's superstitious, but I think it'll influence my decisions in the future.

Edited by chiasaur11
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