Jump to content
XCOMUFO & Xenocide

Base Design Poll


stewart

Regarding choke points  

11 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

None of the above. I build my bases as small as practical and fill it with tons of soldiers. If the aliens are stupid enough to attack my base, they will find that all the spawn points are already occupied by my men and they can't come in. I therefore automatically win the mission without lifting a finger. Choke point design is thus a moot point. LOL

 

- Zombie

Link to comment
Share on other sites

Haven't a clue.

 

For the uber-starting-base I kind of like to use two chokepoints - but as long as I can put all the enemy access points to one side of the base and all of my spawn points on the other, that'll do. This carries on into Apocalypse too.

 

For intercept outposts - what layout? The modules just get tossed down at random. I think my favourite would bet he one where the various modules revolve around the hangar. Troops surrounding the aliens from many angles. Fun. Did I mention the explosives? Oh indeed lots of that too.

 

- NKF

Edited by NKF
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...