red knight Posted March 19, 2007 Report Share Posted March 19, 2007 Author: dteviot Date: 19/02/2007 05:41:48 a.m. Message: 1. Intercept button now launches an interceptor after the UFO Changed Paths: Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoPosition.csModify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ReturnToBaseState.csModify: \xna\trunk\Xenocide\Xenocide.csprojModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.csModify: \xna\trunk\Xenocide\Source\Model\GameState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\CraftEvents.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\WaitState.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\NoOrdersMission.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptMission.csAdd: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.csModify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.csModify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.cs Link to comment Share on other sites More sharing options...
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