Whitewashed Posted February 5, 2004 Report Share Posted February 5, 2004 I think the steps of this creature should definately be heard in the battlescape as the earth shakes while it comes walking towards you and you're like "shuckeroonies, what on earth is behind that corner??? :o " Link to comment Share on other sites More sharing options...
Guest drewid Posted February 5, 2004 Report Share Posted February 5, 2004 I wonder If we could leave bl00dy great footprints as well Link to comment Share on other sites More sharing options...
Whitewashed Posted February 5, 2004 Report Share Posted February 5, 2004 (edited) I think the reapers should be faster and more durable than in the original and should have a lot of different attack types. Just think of it coming running towards your soldiers that shoot off some snap shots at it but it's not stopped by them but it steps on the first soldier crushing him on the ground while biting the head off the second one. Â I think that would have quite an impact on the soldiers morale as well :eek: Edited February 5, 2004 by Whitewashed Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 5, 2004 Report Share Posted February 5, 2004 That is V1.1+ Whitewashed... Â Now, I really like the eye placement, don't change the eyes Zipperhead! Link to comment Share on other sites More sharing options...
Zipperhead Posted February 5, 2004 Report Share Posted February 5, 2004 nothing will be changed by me now. If you want changes bug Fidel.but don't couse I like it like this Link to comment Share on other sites More sharing options...
fidel_ Posted February 5, 2004 Report Share Posted February 5, 2004 (edited) Any better? This was done with the help of the pic Zipperhead provided. I don't quite like the legs/arms, I probably need to work on those. Jaw is still missing (in case you didn't notice).  Edit: by legs I mean the foot part of it. I tried to make it look like a huge hand (with three claws instead of fingers) but I was having some difficulties. Edited February 5, 2004 by fidel_ Link to comment Share on other sites More sharing options...
Guest drewid Posted February 5, 2004 Report Share Posted February 5, 2004 Good oneI don't think it's far off, Stick the 'thumb' claw on, and lets have a look. Certainly looks like it could do some damage with thise feet. trooper nickname for it could be "big foot" Link to comment Share on other sites More sharing options...
Zipperhead Posted February 5, 2004 Report Share Posted February 5, 2004 me likly me likly a lot! Link to comment Share on other sites More sharing options...
Cpt. Boxershorts Posted February 5, 2004 Report Share Posted February 5, 2004 (edited) I admit I imagined the body as broader. It seems out of proportion to the legs..the abdomon looks puny compared to those huge muscled legs in the head-on veiw -The Captain Edited February 5, 2004 by Cpt. Boxershorts Link to comment Share on other sites More sharing options...
Zipperhead Posted February 5, 2004 Report Share Posted February 5, 2004 I went though that, the bones would have to be broad to be able to hold it up. Its right trust me. I even did a bone sketch a few pages back. Link to comment Share on other sites More sharing options...
fux0r666 Posted February 5, 2004 Report Share Posted February 5, 2004 2/3's of the creature's body weight would be foot. I'm not sure if I'm down with the feet that are as large as the entire upper body. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 5, 2004 Report Share Posted February 5, 2004 I agree with Fux0r. The feet look too big. Link to comment Share on other sites More sharing options...
[[Micah]] Posted February 5, 2004 Report Share Posted February 5, 2004 If the legs are that big, I think the body needs to have a lot more mass to it. Link to comment Share on other sites More sharing options...
RustedSoul Posted February 5, 2004 Report Share Posted February 5, 2004 (edited) same.. since it's a carnivore capable of catching fairly large prey, It should have the ability to digest most of it. Maybe if you tried somthing like this. sorry wrong pic, here the before and after pic i meant to post Edited February 6, 2004 by RustedSoul Link to comment Share on other sites More sharing options...
Foozball Posted February 6, 2004 Report Share Posted February 6, 2004 Why don't you try giving it only two toes in front (and, say, an opposible thumb) or something?Two toes might make the feet seem more proportioned, if the main complaint is that they're too big now.Just a thought. BTW, hi everyone! I'm one of the new guys. Link to comment Share on other sites More sharing options...
Breunor Posted February 6, 2004 Report Share Posted February 6, 2004 I'm with the others on making the chest cavity larger, RustedSoul's deeper version, along with it being wider as well will help make it more balanced mass-wise. Granted, I figured this thing is hairy as well, so the legs aren't really as thick as they look, there's fur there as well, but the chest definitely needs a bit more thickness. Howdy Foozball! Link to comment Share on other sites More sharing options...
Guest drewid Posted February 6, 2004 Report Share Posted February 6, 2004 I prefer the bulkier version too, even though it puts even more strain on those hips . Â How does it look from the top? Link to comment Share on other sites More sharing options...
Whitewashed Posted February 6, 2004 Report Share Posted February 6, 2004 (edited) Yeah, the upper body could be a little bulkier but don't touch the legs, they need to be very big. Put that thumb claw on there as well. Edited February 6, 2004 by Whitewashed Link to comment Share on other sites More sharing options...
Puasonen Posted February 6, 2004 Report Share Posted February 6, 2004 If we keep those big legs, we can add reapers a finishing move in future versions. Finishing move -> Walking over a x-com soldier or civilian I like the the latest pic where it's fatten a bit. Big feet are ok IMO. Link to comment Share on other sites More sharing options...
Deimos Posted February 6, 2004 Report Share Posted February 6, 2004 Keep the big feet. Reasons? 1. Its alien2. It looks like nothing else I've seen sci fi wise.3. Its home planet may well have cause the need to have big feet to spread the weight of the creature around.4. It looks strange which is a good thing tm as people will remember the uniqueness of it. What stood xcom apart from all the other games you've seen?5. It looks cool.6. There is no spoon. There you have it Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted February 6, 2004 Report Share Posted February 6, 2004 The big feet are nice. I'm concerned about the size of the hips, though. It looks like the reaper could break those hips rather easily. A little mass around that area would help, IMO. Maybe experiment with different claw designs on the feet? With big feet like that, it'll need good, sharp claws. Link to comment Share on other sites More sharing options...
mikker Posted February 6, 2004 Report Share Posted February 6, 2004 what about very big curved claws, like:Â http://www.rosavilla.com/full/claw.jpg Link to comment Share on other sites More sharing options...
Zipperhead Posted February 6, 2004 Report Share Posted February 6, 2004 and not to sound stupid, but how would it walk? Link to comment Share on other sites More sharing options...
RustedSoul Posted February 6, 2004 Report Share Posted February 6, 2004 It looks like the reaper could break those hips rather easily. A little mass around that area would help, IMO.ok I going to go slightly on and off topicI know larger Dogs can get this medical problem called "Hip dysplasia" I know my last dog got it, god rest her soul. So maybe the CTD could use somthing along those lines, that although It's the perfect predator, it still suffers from medical conditions as it becomes older... Dunno just a thought. Link to comment Share on other sites More sharing options...
mikker Posted February 6, 2004 Report Share Posted February 6, 2004 and not to sound stupid, but how would it walk? you got a point there Link to comment Share on other sites More sharing options...
fux0r666 Posted February 6, 2004 Report Share Posted February 6, 2004 With those huge feet and large heel like walk I think you will have animation problems. I think that it will be hard to make the thing look agile as it waddles around on its huge, fleshy heels. Link to comment Share on other sites More sharing options...
Breunor Posted February 6, 2004 Report Share Posted February 6, 2004 (edited) Regarding dysplasia, I doubt these things would live that long to develop problems. Plus, dysplasia is likely caused more by breeding errors over time, if this thing developed naturally on its home planet you wouldn't get those defects. I'd stay away from really long claws, something like that is usually retractable, so you wouldn't see it anyways. The big feet might help it catch prey in cold climates, running over snow that other creatures sink into? So long as an extra joint is placed in teh middle of the foot (acting as the ball of the foot), the walk animation should be ok. Edited February 6, 2004 by Breunor Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 6, 2004 Report Share Posted February 6, 2004 Natural Reaper Life Span: 10 yearsReaper Life Span in a Terror Site: 10 Seconds. Hmm maby we could have serrated claws? Like knives. That would be cool. Link to comment Share on other sites More sharing options...
Foozball Posted February 7, 2004 Report Share Posted February 7, 2004 Or artificially enhanced Steel/Alien Alloy claws. Link to comment Share on other sites More sharing options...
Guest drewid Posted February 7, 2004 Report Share Posted February 7, 2004 I like that idea, steel plated claws, I don't think animating will be too much of a problem, the feet might have to be fairly flexible though to get a nice fold and roll as the foot sweeps forward. It would be nice to get that effect of muscles moving under the fur tiger-like. The best example I can think of was the walk that Milt Kahl did for Sher Kahn from the jungle book. He had that sort of baggy thing that tigers have, and he was so damn heavy... Genius Link to comment Share on other sites More sharing options...
nixnihil Posted February 13, 2004 Report Share Posted February 13, 2004 Hey, all. I'm in the creative Writing Department, but I'm kinda an artist as well. I like what you've done to the Reapers and don't get me wrong they DO look really cool. Better than the X-Com version by far. But I think Horns would give it a really vicious look. That and an out-of-control lashing tongue. Here's a little pic I spent a few minutes drawing just now. I'll post this on my own forum as well (X-Net Reaper entry) to see what people think. Keep up the good work, guys! Link to comment Share on other sites More sharing options...
Whitewashed Posted February 14, 2004 Report Share Posted February 14, 2004 any progress on the reaper? Link to comment Share on other sites More sharing options...
Breunor Posted February 14, 2004 Report Share Posted February 14, 2004 Fidel's been animating the snakeman to finish that up, probably will work on this guy afterwards. Sorry nixnihil, IMHO the horns would look a little odd, making it even heavier up front (and thus more of a balance issue). Plus with the multiple sets of eyes, horns would be contradictory, since you'd duel with those horns and thus endanger the delicate sets of eyes IMO. Link to comment Share on other sites More sharing options...
mikker Posted February 14, 2004 Report Share Posted February 14, 2004 i think the only thing overscaled on the reaper should be its feet. if we add horns, they should be tiny, not large. If reapers had any struggles on who would get the females (like in Earth wildlife), it would proberly be racing combetisions, judging on thos feet. not horn-fights. Link to comment Share on other sites More sharing options...
nixnihil Posted February 17, 2004 Report Share Posted February 17, 2004 In MY humble opinion, I don't think that savage raptors would give a damn about gouging out eachothers' eyes in a duel. They're pretty much animals, aren't they!? But if you don't like it that's cool, I just thought I'd try to get my two bits in. On a related note, check out my Newest Raptor writeup, I need feedback, especially from people in the art department to see if the description somewhat matches their concepts!!  Hey, art guys, is this thing going to be furry? I haven't included fur in my writeup because the thing looks more reptilian in the sketches (I like reptilian better than mammalian for the raptor anyways) So yeah, I'd appreciate it if some people went to the X-NET section and looked at an thing called "reaper entry - merged topics". It's kinda in a back alley as far as member participation is concerned. :: <--(haha) Well, cheers. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted February 17, 2004 Report Share Posted February 17, 2004 It is going to have fur. Link to comment Share on other sites More sharing options...
Xer0 Posted April 14, 2004 Report Share Posted April 14, 2004 If anyone has seen the movie Hellboy yet, I think maybe the Raptor could look something like Samiel the Hellhound. It's vicious, somewhat reptilian, but is still reminiscient of a dog. Link to comment Share on other sites More sharing options...
Zipperhead Posted May 6, 2004 Report Share Posted May 6, 2004 I go away for a little bit and no works been done god you people.oh Im not back yet, few weeks yet. Link to comment Share on other sites More sharing options...
mikker Posted May 6, 2004 Report Share Posted May 6, 2004 hows the fur gonna be done? I've seen some kewl fur shaders in maya and XSI (theres a free demo i belive), and they really look great, with gravity effects, and alot of options. Link to comment Share on other sites More sharing options...
Breunor Posted May 6, 2004 Report Share Posted May 6, 2004 Maybe you'd see that in a cutscene, but the resolution of a normal size is small enough that a fur texture would be used. Link to comment Share on other sites More sharing options...
mikker Posted May 6, 2004 Report Share Posted May 6, 2004 Maybe you'd see that in a cutscene, but the resolution of a normal size is small enough that a fur texture would be used.ah, ok. I did think hair dynamics was a little bit too excessive for the XenoEngine, but it doesn't hurt to ask, does it? . Link to comment Share on other sites More sharing options...
red knight Posted May 6, 2004 Report Share Posted May 6, 2004 It is not, if you are able to write a shader (or borrow it from another place ) play with it in ATI Render Monkey or similar and make it work... then you are definitly on the right side (and it will be included). OGRE supports shader technology so we dont have to worry about it, so the ones that can write shaders can do it in Cg. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Zipperhead Posted May 22, 2004 Report Share Posted May 22, 2004 badass Link to comment Share on other sites More sharing options...
fux0r666 Posted June 11, 2004 Report Share Posted June 11, 2004 Post any and all ideas for the Raptor here. Link to comment Share on other sites More sharing options...
j'ordos Posted June 11, 2004 Report Share Posted June 11, 2004 (edited) Thinking: "something's better than nothing", here's a small sketchThe basic principle behind it: Raptor keywords: fast and hungry, so it only consists of legs, a stomach and a mouth, and a tail for balance OK so it's not much, but it's a start (btw, what about that thread with Raptor concepts in the workshop?)edit: hmm, I just realized it kinda looks like one that's already posted there Edited June 11, 2004 by j'ordos Link to comment Share on other sites More sharing options...
Breunor Posted June 11, 2004 Report Share Posted June 11, 2004 Does Fidel (hey, Fidel!) have the model he started working on for this alien? I think we should continue on that concept. Link to comment Share on other sites More sharing options...
[[Micah]] Posted June 11, 2004 Report Share Posted June 11, 2004 If the workshop raptor thread is desired, we can simply move it here. Link to comment Share on other sites More sharing options...
fux0r666 Posted June 11, 2004 Report Share Posted June 11, 2004 (edited) I would prefer to use the previous work as reference if it is needed but not for it to be a direct influence. Let's keep the workshops seperate for now so that those designs don't stare us in the face right off the bat. Thank you for the offer, though. Edited June 11, 2004 by fux0r666 Link to comment Share on other sites More sharing options...
fux0r666 Posted June 13, 2004 Report Share Posted June 13, 2004 I've been doodling in my spare time and I've been going off of that concept, kind of mating the dinosaur-like shape to an angler-fish and a crab... but I'm having trouble making it look like something other than a dinosaur from an acid-trip. I'll post it on friday. What do you guys think about cybernetics? I put a couple of cybernetic options on the doodle.. most of which look remeniscent of a biomechanical phage (reminds me of the comic witchblade in retrospect).  What are your sensibilities when envisioning cybernetics? there's the mechano-biological (like the computers in that movie XistenZ) to the biomechanic (like H.R. Geiger's stuff) to the organic/machine interface (like in xcom or quake 2. Just machine parts mated to the organism but not really integrated). I was taking an approach somewhere in between XistenZ and Geiger to try and come up with something that would make an interesting skin and look different than stuff we've seen before but I would like your input. Link to comment Share on other sites More sharing options...
j'ordos Posted June 13, 2004 Report Share Posted June 13, 2004 (edited) Since they're associated with Satyrians, who are highly cybernetic, it makes sence for the raptors to have cybernetic enhancements as well. I'd just stay clear of Giger-esque biomechanics, that doesn't seem to fit here IMHO. In stead, some cyberstuff which is obviously grafted on with little attention to aesthetics should do it, but without overdoing it. We don't want it to end up looking like an Artopod either Edited June 13, 2004 by j'ordos Link to comment Share on other sites More sharing options...
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