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XCOMUFO & Xenocide

Health-appropriate Movement


feliciafan89

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I know that stats are already reduced when you're wounded, but I wanted to make movement animations for the X-Com Operatives based on their health.

 

Examples: If at 75% health, the agent clutches his stomach as he runs, and holding his weapon at his side with the other hand, regardless of whether or not it's a 2-handed one.

If at 25% health, he does the same thing as above, and one of the agent's legs and hips limp as he runs. (Like Jill does in Resident Evil 3.)

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  • 2 weeks later...

Yeah it could be very cool... But I fera it would make even more differences between the different classes/races, I think stuff like alien races (other than sectoid) crouching is needed as currently there is no visual clue of floaters or snakemen crouching for example...

Just my two cents, I don't have that hard opinions on this.

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