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A Few Thoughts About The Geoscape


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#1 Laitanyel

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Posted 13 December 2003 - 07:35 AM

Gee...I gotta stop this posting bonanza...anyways:

Most of my postings are regarding v1, but I have nowhere else to post, so I do it here.

After looking at the Geoscape concept arts, I noticed several different backdrops behind Earth. Now, I haven't played the alpha, so maybe this question is irrelevant:

Is the starfield/nebulae behind the Earth supposed to move during gameplay? That is, Earth is spinning by your own orders, but will the starfield reflect this spinning, or will Earth spin all by itself, just as in Xcom 1? It would be cool if it was slowly moving, showing of some meteorites and shooting stars now and then, as well as responding to the players rotation of the view. Mind you, that the player is not rotating EARTH, but rotating his VIEW of the Earth....

#2 Puasonen

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Posted 13 December 2003 - 08:27 AM

Sounds cool.. It's just that there's a lot of work to do and this is something which isn't so important so I think it's v.1+
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#3 Laitanyel

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Posted 13 December 2003 - 08:30 AM

Too bad. Well, guess it's just basic cosmetics, which is quite low on priority, right?

#4 Puasonen

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Posted 13 December 2003 - 08:38 AM

...which is quite low on priority, right?

Yes, but after thinking a bit more of it.. I think while red knight, mamutas and their crew are programming, other's don't have so much to do and can indeed sacrifice some time to it. Who's working on the globe anyway? Deimos?

Edited by Nyyperoid, 13 December 2003 - 08:38 AM.

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#5 Cpl. Facehugger

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Posted 13 December 2003 - 09:49 AM

Deimos is up to his ears trying to get the cinematics nailed down. (That 30sec avenger-cydonia pic took around 6 hours to make!)
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#6 Puasonen

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Posted 13 December 2003 - 11:57 AM

Deimos is up to his ears trying to get the cinematics nailed down. (That 30sec avenger-cydonia pic took around 6 hours to make!)

But it's worth it, they're looking VERY nice! :master:
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#7 Cpl. Facehugger

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Posted 13 December 2003 - 01:37 PM

Excactly. My point is that Deimos is up to his ears trying to make really nice FMVs, so we shouldn't ask him to do anything else yet.
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#8 dipstick

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Posted 13 December 2003 - 05:45 PM

Anyone mind giving me directions?? PM me please, because I will probably will not find this thread for a long time :D
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#9 Breunor

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Posted 14 December 2003 - 12:48 AM

Actaully the spinning globe and camera positioning is a programming issue more than artwork. I like the idea that as you spin the camera view, the background should show you the proper background data, specifically a correct star chart with the sun and moon is position. Earth/moon/sun move relative to each other depending on time of day/year. You could even have eclipses and all that if done correctly. The overwhelmingly massive downside is the hundreds of hours needed to figure it all out, and the eventual processing power put aside to maintain real-time positioning of everything could be significant. What might be possible (but totally depends on available time) is to include a second sphere surrounding the earth, and it's textured on the inside with the constellations, which maintain a static position relative to the spinning earth. The side between the earth and the camera angle is clipped, so you see just the hemisphere behind the planet. While possible to do, it's all eye-candy in the end and thus comes after everything else is done and tested many times over. Assuming the programmers like it enough to mess with...

#10 Whitewashed

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Posted 18 December 2003 - 06:05 PM

What I'm wondering is if there will be no other ways of changing view than the arrows in the lower corner? I think you should be able to click on earth and drag your viewing position. The arrows move far too fast anyway, if you want to center in on some position it's quite hard

#11 j'ordos

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Posted 18 December 2003 - 06:07 PM

you can center on a position by right clicking on the spot in question.
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#12 Whitewashed

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Posted 18 December 2003 - 06:13 PM

you can center on a position by right clicking on the spot in question.

It doesn't work for me. I've tried left clicking, right clicking and double clicking. Clicking on the map has no effect in the alphas

#13 Puasonen

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Posted 18 December 2003 - 07:35 PM

you can center on a position by right clicking on the spot in question.

It doesn't work for me. I've tried left clicking, right clicking and double clicking. Clicking on the map has no effect in the alphas

That feature isn't added yet but it's coming..

Breunor,
you are thinking too much. It doesn't have to be like real but some little things to spice up the geoscape view. Few starfalls, orbitting satellites, maybe even NASA rocket starting off from Kennedy Space Center :D
And when you rotate the view, the stars would move. You don't have to see what planets they are exactly. Just stars moving when you rotate..
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#14 Robo Dojo 58

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Posted 18 December 2003 - 08:04 PM

Don't forget being able to see mars in the night sky! :D The little red dot in the sky would be a very nice touch.

What might be possible (but totally depends on available time) is to include a second sphere surrounding the earth, and it's textured on the inside with the constellations, which maintain a static position relative to the spinning earth.

That seems like the most reasonable thing to do, IMO. A real, computer updated star chart would be very difficult to do. A well done sphere with the night sky would look practically the same.

You could add a few extra objects for special things, like the other 8 planets and moons (don't forget mars! :rolleyes: ) and maybe a few comets that we would see around 2010-201X. If there's extra coding talent, maybe even a meteor shower over earth could be done. ^_^ If there's extra-extra, then do the auora borealis! :D
You'll be looking at Earth half of the time, so show it off! :wink:

Hmm... maybe I could split up this comment, and get credit for three posts, four if I count this...
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My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
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#15 Robo Dojo 58

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Posted 18 December 2003 - 08:12 PM

Moderators, maybe this topic should be renamed to "Geoscape Visuals and Art // a few thoughts about the Geoscape" ?
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

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#16 Tenebrae

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Posted 18 December 2003 - 09:20 PM

showing of some meteorites and shooting stars now and then,

Burning meteorites and/or shooting stars are only visible as such because they are burning as they enter the atmosphere(attriction with upper atmosphere atoms, bla bla, overheating, yackery schmackery- fire). Since the player's P.O.V. is outside the earth's atmosphere in the geoscape we don't have to worry about those, now do we?(unless you want to have those only on the actual globe. But with 1 day acceleration who would ever notice them?) :hammer:

Even though it would be cool to have them in battlescape(only if we ever get to have that in 3D so that we can actually see the sky)- imagine a baseball sized meteorite crashing on that landed Battleship. :devillaugh:

As for the background idea..nice one, to have all the visible stars(including the sun) visible(no pun intended) as one rotates the geoscape...


:beer:

Edited by Tenebrae, 19 December 2003 - 09:21 AM.


#17 Breunor

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Posted 19 December 2003 - 10:00 AM

Hey Nyyp, I think we're saying similar things here. If you have a background texture that moves with the planet, you have to tie in the movement some way, and the simplest would be a second sphere linked to the first. The visual clipping would be the same technique that will have to be used to hide building walls when soldiers are inside them. You could have a spot for the sun as well, linked to the rotating light source. So you could see it go behind earth as the globe is totally cloaked in darkness. Putting more than that into it would become pretty distracting IMO, the falling stars and all that wouldn't be visible even at the slowest settings, which are 5-10 times faster than real life. A shooting star is seen for a few seconds, so you might see a tiny flicker on the globe, only visible if it's night and you're paying attention. Not really worth it IMO.

#18 Whitewashed

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Posted 21 December 2003 - 07:10 AM

Well, I think the bottom line here is:

Don't make things too complicated and concentrate on making a playable game :LOL: