Posted 08 March 2006 - 09:20 PM
Posted 08 March 2006 - 09:33 PM
Posted 09 March 2006 - 04:21 AM
Posted 09 March 2006 - 04:48 AM
The reason why they never had shotguns in the first two games is because these games can only launch and track one bullet at a time. They're old games, so their game engines (and the hardware the games were built for) don't quite have the same oomph as some of the more modern games.
In the battlescape, it might not be immediately obvious, but you'll notice that only one action can happen at any given time (i.e. a unit moves, a unit reacts and everything else halts, only a single bullet is tracked across the screen). That's probably why automatic weapons only go as high as 3-round bursts. It's a reasonable number of bullets (in relation to the amount of ammo - which is quite low by real weapon standards) and you don't get tired of watching the weapon fire each and every bullet. (And before anyone says 3-round bursts for all weapons is unrealistic - stop for a second. Just because your sprite looks like the weapon is lowered after the attack, that's only because it is your default sprite look when you're not actively attacking anything, and it doesn't mean you've stopped firing if you plan to resume your move with another round of automatic fire)
A shotgun could probably send a fan of wild 10 metal pellets in a single shot. By the way the game's set up, it would've had to fire each shot sequentially. Can you imagine how long you'd have to wait for all the missed pellets to fly off the map?
Apocalypse is mainly constructed around a pausable real-time engine, so lots of objects can be updated at any given moment, even in its turn based mode. Unfortunately, the weapons can only produce bullets sequentially rather than simultaneously. That is to say, it can only be fired one after the other. Were you able to launch multiple bullets at the same time, then you'd be able to make your shotgun. If only we had the source code - this would indeed be possible.
Edited by NKF, 09 March 2006 - 05:02 AM.
Number of members: 1
Posted 09 March 2006 - 08:22 AM
You could perhaps try hacking that for a shotgun, but it wouldn't look that cool I bet.
In TFTD, I consider the hydro jet cannon (you know, the thing that has 3 different ammo, explodes for a mild grenade effect -haven't played game in a long time so I can't remember) to be the equivalent of shotguns (although technically they are not, but they are very similar).
One of my guys fire at him, hit, he reaction fires with Thermal Shock Launcher. The whole crew stunned. Mission over.
Posted 28 March 2006 - 03:19 AM
Seriously, though, shotguns are for horror movies, cops w/ rubber bullets, and duck hunting. Why would a professional soldier choose a shotgun over an assault rifle or a rocket launcher. Don't get me wrong. I love John Wu, Parasite Eve, and Doom's take on the shotgun as much as the next guy, but unless it's a plot like Aftermath where you're scrounging for weapons, it doesn't really fit.